You haff decided decied to read zis review. Dat is voonderbar! You can help me
out of der shticky situation. My darlink little vorld has been attacked by dis
grreat big freak, Captain Kabuki! He has shtuffed it into a little bottle, vell
it's a pretty big bottle, but shtill! Das is rude! My poor little Muu-Muu's are
trapped in zere! You must help dat shtupid dumkoff rabbit to get zem out!
Yah, Yah. I know. In der last game I vas der bad guy. But zis time is different!
I is at der mercy of dat Captain Kabuki. Shure I try to kill that idiot Robbit
before, undt now I vish him to help. But he is der hero! Das is what he does.
Don't vorry, dere is part for you too.
You must power-up der latest, greatest, state-of-ze-art hippity-hopping schteel
und chrome bunny dis side of der milky way. Vhat ar you vaiting for? Der invitation?
Hello darling readers!
Kabuki here. Don't you listen to that nasty old Baron! He's just a big silly. He wants to mess with my beautiful collection of bottled worlds! He's so sneaky, I can't imagine how he escaped from me.
You think you can rescue those cute little Muu-Muu's with your nasty mechanical bunny? I don't think so. So what if you can jump a mile in the air? I'm at least 2 miles tall. I'll turn Robbit into a darling little stuffed rabbit, or maybe a bunny burrito! Why do you want to help Baron Aloha anyway? Don't you remember last time? You're still going to try? Oh pooh.
Man those guys are pushy.
Fletcher here, and I've got the real scoop on these two.
Jumping Flash 2 is (obviously) the sequel to the totally unique first person, 3D, action, non-linear platform game Jumping Flash. You control 'Robbit' the robotic rabbit in his quest to rescue the Muu-Muu's and take the trapped worlds back from Captain Kabuki.
Your best weapon is your amazing leaping ability. Michael Jordan's got nothing on you. Your jumps have increased to three levels since the last game, which allows you to jump hundreds of feet in the air. You'll need every bit of this new height to explore all the strange worlds-in-a-bottle. One wrong jump can send you plummeting off the edge of the world, though.
The enemies in Jumping Flash 2 are cute but dangerous. Green Kiwis,
bugs, walking hamburgers (Burger-san), even little frogs hop around. But don't
be fooled, and don't stop moving for long or they'll be sure to hurt you. Like
the worlds themselves, all the enemies are completely 3D, no lame sprites here.
Your best tactic against most of them is to jump way above them and then plummet
down on top of them, firing all the time.
Robbit is equipped with the standard laser, but also has several powered up weapons that he can collect. These include cherry bombs (no small blast here), twisters, rockets, power orbs, and the impressive roman candle. With skilled jumping, however, there's little reason to use these on the regular enemies. You may want to save them for the bosses.
You also have a little AI to help you along the way. He looks like a stuffed teddy-bear head on a spring. While he offers some helpful commentary, his voice is annoying. He also hangs down in the middle of your viewscreen like those people who hang a bunch of damn beads and crystals on their rear-view mirror. In fact, there are too many things cluttering up the edges of your viewscreen.
The gameplay is where Jumping Flash 2 really excels beyond the competition.
Its unique fist-person viewpoint gives the tremendous leaps a truly dizzying effect.
The beuatiful 3D rendered worlds fade perfectly into the distance. The game is
MUCH bigger than its predecessor. There are six levels with three worlds each
(18 levels!). Beat Captain Kabuki once, and the Baron will turn on you and you
must fight through all six levels again. They are very different this time, and
much harder (18 more levels!). If you beat all the additional levels, you get
to experience the best Japanese rap song I've ever heard!
Jumping Flash 2 is a very worthy sequel. With better graphics, higher jumps, and lots more levels. It's also one of the few games that will appeal to kids and experienced gamers alike. (You'll have to be quite skilled to solve the whole thing!).