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Kid Icarus: Uprising Review

danielrbischoff By:
danielrbischoff
03/29/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action Adventure 
PLAYERS 1- 6 
PUBLISHER Nintendo 
DEVELOPER Project Sora 
RELEASE DATE Out Now
E10+ Contains Comic Mischief, Fantasy Violence, Mild Suggestive Themes

What do these ratings mean?

Cake? Where?!


Sometimes you play a game before it's released and you get an idea of what the final product will be like. Generally, things are fixed or changed so that problems in early builds aren't retained in the retail release. That's... the idea. That's what you hope for.

Sometimes things stay the same. I was worried that that'd be the case with Nintendo's Kid Icarus: Uprising. Bringing an ancient franchise (for this industry) back in such a high-profile manner seemed like a gamble I wouldn't have taken. So imagine my pleasant surprise to find that Pit's latest outing on the Nintendo 3DS is actually worthy of the brand's long-standing high regard. In fact, I would even say that Uprising is one of Nintendo's first truly great "next-gen" handheld games.


Right off the bat, you'll notice the high production values and depth of content on hand in Uprising. The lengthy single-player campaign is aided by an achievement-like rewards system that unlocks art, music, power-ups, and weapons. What's more, any level can be replayed on a higher "intensity" to beef up rewards and challenge.

The intensity slider is actually an ingenious method of providing players a sense of actual difficulty. Each notch on the scale has an appropriate level of challenge, and the spoils up for grabs mean replaying levels is actually worth your while.

Even better, the game's graphics are a sight for sore eyes on the 3DS. Dark, colorful, and vibrantly detailed, Kid Icarus: Uprising features some stellar visuals for Nintendo's handheld, or any handheld for that matter. The Star Fox-esque shooting sections throw enemies your way at a great pace, and the third-person on-the-ground combat is actually tightly responsive.


This is not how the game performed in previous builds, making the delay well worth the wait. Even multiplayer has transformed from a convoluted mess into a fantastically balanced competitive mode, separated into two camps. Light Versus Dark sets two teams of three against each other with a set amount of lives. Once all of the team's lives are depleted, one of you will become Light Pit or Dark Pit, giving the team a last chance at redemption. Free-for-all mode pits (sorry) six players against each other.

Multiplayer is fun, but that Nintendo spark is hidden in the single-player action. Level after level will feature Pit and Lady Palutena providing color commentary throughout the 3D action. You might first find yourself groaning at the jokes, but Nintendo's localization department still has the knack for humor.


Other characters will come and go, and they've got their own one liners as well, but Pit and Palutena are the real stars, providing goofy, off-the-wall lines amid tightly scripted levels and combat. Much as there's a hill to climb before you really enjoy the writing, the controls have their own barrier of entry.

It's not a new challenge to Nintendo's line of dual-screened handhelds. Players control Pit with the circle pad, shoot with the L button, and aim with the touchscreen. This means you'll have to carry the weight of the hardware in addition to whatever force you're exerting on the touchscreen. That can be a pain in the ass for players of all ages, but the light aim assistance and homing abilities of some attacks will make up for this. Finely tuning your aim is easy with the stylus, but making sweeping turns requires you to flick the reticle to the right or left.


Regardless, much of Kid Icarus: Uprising is played in a sweet spot directly in front of Pit. Multiplayer arenas are designed to encourage chasing each other around, but reacting on the fly takes some getting used to.

It's clear that this is a game developed by Masahiro Sakurai, the mind behind Kirby and the Super Smash Bros series. The colorful, quite funny visual style is only matched by the depth of its gameplay systems, making for a title (thanks to the Intensity slider) that's entertaining for children and adults.

Truly, Kid Icarus is the second-best Nintendo 3DS title available for the handheld, second only to Mario himself. As a Nintendo title, it's everything you could want from the publisher, despite the fact that the controls leave something to be desired and the multiplayer will not satisfy all comers.

Copy provided by publisher.
Kid Icarus: Uprising
fullfullfullfullhalf
  • Top notch graphics
  • Deep, replayable single-player
  • Painful controls
  • Balanced, competitive multiplayer
  • Tons of unlocks
  • Great writing
  • Intensity Slider
  • Learn to love it
  • And does anyone still care about Kid Icarus?
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Comments
  • Noritama
    Noritama

    Joined: Feb 2012
    Posted: Mar 29th, 2012 at 4:56 pm
    Answer is no. Forgot about him a long time ago. I may buy due to the many postive reviews from pros and regular joes alike
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Mar 29th, 2012 at 6:39 pm
    4.5 wow you liked it. I thought it would suck.
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: Mar 29th, 2012 at 8:55 pm
    Balancing the 3DS while working the controls with the same hand can be a bit taxing. Which is why Nintendo included the stand in the box. You should have mentioned that in the review. It's really quite neat, as it's compact but still very sturdy, and it holds the weight of the 3DS while you work the controls. It would have been great to have the stand for Metroid Prime Hunters back in the day.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Mar 29th, 2012 at 9:20 pm
    I loved Hunters and the stand helps in its own way, but I didn't want to write the review and include a peripheral that didn't make an impact on my grade and also might not be available to people buying the game much later. Still, yes the stand may help the controls if you're struggling with them.
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: Mar 29th, 2012 at 10:29 pm
    I see your point, but it was still part of the total package that came with the game. Seems to me that is enough to qualify it for at least a mention.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Mar 29th, 2012 at 10:43 pm
    Through the magic of commenting, you made sure it got the mention it deserves! *tips hat*
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: Mar 30th, 2012 at 1:52 pm
    I'll try to take that in the spirit it was intended, Mr. Bischoff, so thank you. But seriously, it shouldn't fall on the commenters to fill in gaps the review missed.
  • Lien
    Lien

    Joined: Feb 2008
    Posted: Mar 29th, 2012 at 11:41 pm
    Hey! i remember and loved kid icarus. While everyone had metroid, i was the only kid with that game back on the NES and i still love it better then the original zelda. I think this is a good come back for him.

    Also, your intro scared me, i thought you were gonna give it 2 stars or something.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Mar 30th, 2012 at 1:05 am
    I tried to set up the review the way my experience with the game was set up, cuinating in the laundry list of things I liked about KI: Uprising.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Mar 30th, 2012 at 1:06 am
    culminating**

    Also I just made myself cry reading KI as Killer Instinct.
  • warmaster670
    warmaster670

    Joined: Jun 2007
    Posted: Mar 30th, 2012 at 3:49 am
    top notch graphics? i sure hope they dont look like teh screenshots in teh review because they look like crap.
  • warmaster670
    warmaster670

    Joined: Jun 2007
    Posted: Mar 30th, 2012 at 4:00 am
    for now I'll give them the benefit of the doubt and assume its because of the size difference.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Mar 30th, 2012 at 10:30 am
    Holy ****, no the game looks nothing like the screen shots. The 3DS is THE WORST system for screenshots.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Apr 4th, 2012 at 8:07 pm
    The 3DS' graphics have to be seen in motion. Screenshots taken from the media usually blows up the picture size, which magnifies the flaws like jagged lines and the screen size on a 3DS is small to begin with.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Apr 5th, 2012 at 3:06 pm
    The commercial actually got me interested in this game, decided about picking up a 3DS. It looked THAT fun.

    lol, the screens look like a PS1 game.

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