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Killzone 3 Review

Jesse_Costantino By:
Jesse_Costantino
02/22/11
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Shooter 
PLAYERS 1- 24 
PUBLISHER Sony 
DEVELOPER Guerrilla Games 
RELEASE DATE  
M Contains Blood and Gore, Intense Violence, Strong Language

What do these ratings mean?

Throwing out the baby Helghast with the irradiated bathwater.


We’ve come to expect limp and forgettable campaign modes from multiplayer-focused first-person shooters. So much so that it almost isn’t worth noting. It’s like bread before dinner or foreplay before sex.

click to enlargeCampaigns are there to whet your appetite for the multiplayer portion. But the campaign in Killzone 3 is so frustrating and poorly designed—despite its intoxicating visuals—that it goes well beyond the pale of other disappointing campaigns in FPS games past.

The story itself is perfectly serviceable. It’s the typical “Space Marines Save the Universe” plotline. Instead, the real problems arise from a series of cascading design issues. These aren’t bugs—since the game is impeccably polished—no, these are just incredibly poor design decisions.

For example, enemies love to spam grenades. This would almost be forgivable but for one fatal flaw: cover is now super sticky. In contrast, Killzone 2 always seemed to know intuitively when you did or did not want to remain in cover. It was smooth, responsive, and smart. But in Killzone 3, going into cover is like diving head first into a tar pit. Once you’re there, you can’t easily get out again. So those endless grenades turn quickly into endless deaths.

But it doesn’t end there. One-hit kills abound in the world of Killzone 3. Even on Normal difficulty, a single bullet can kill you, and more often than not, you’ll have no idea what direction it came from or who fired it. Adding insult to fatal injury, enemies can now hit you while you’re in cover. I enjoy challenging games, but this is simply unfair.

Moreover, enemies are enormous bullet sponges. More often than not—again, on Normal difficulty—it can take almost a full clip from a standard weapon to kill a single enemy. If you thought the enemies in Gears of War and Uncharted soaked up bullets like water, you’ll be amazed at how absorbent the enemies are in Killzone 3. Perhaps the Helghast could move into the paper towel business and pull themselves out of their abject poverty once and for all?

click to enlargeIn the surest sign of rushed design, the response to the imbalanced difficulty is to give you tons and tons of ammo boxes along the way. You’ll never run out of ammo. There’s no reason not to blast away with your overpowered rocket launchers or machine guns since you’ll be able to stock up around every corner. Rather than correct the many bad decisions outlined above, Guerrilla just throws more ammo at you in hopes that you won’t notice.

The poor decisions continue in the inconsistent use of checkpoints. Some checkpoints are generous, but during major gunplay sections many of the checkpoints are frustratingly unforgiving—sometimes setting you ten or fifteen minutes back. With all the other issues put together, I had to fight the urge to toss the disc to my dog on more than a few occasions.

On top of all that, Guerrilla Games has decided to cram absolutely every gameplay idea they could think of into the campaign mode. There are half a dozen on-rails sections. There’s an ill-conceived stealth level. There is a brief section that plays like the Operations mode from multiplayer. There is an Uncharted-style flashback. And so on. While variety can be a good thing, there still needs to be a solid shooter beneath it all. Like the narrator’s refrigerator in Fight Club, Killzone 3 is all condiments and no substance.

However, the one level that nearly makes it all worthwhile is the much-hyped jetpack level. If the entire game were as good as that single level, we’d be looking at a major reinvention of the genre. Shooting, flying, and platforming work in tandem to deliver on the failed promise of Dark Void. But since this level is also available for free as a demo on PSN, you’re better off saving your money and just downloading the demo instead.

click to enlargePlaying local co-op helps take the sting off a bit by making the whole campaign a shared experience. The lack of online co-op, however, makes it less of a cure and more of a panacea to the ills plaguing the campaign.

Move support also doesn’t quite measure up and requires far more calibration than it’s worth. And while I’d love to say something about 3D support, I’m still part of the majority of gamers who don’t have a 3D display. I’m sure it’s lovely, but I can’t help but think that all the time spent on these extra bells and whistles could have been better spent fixing the game’s more substantial problems.

Multiplayer attempts a last-minute rescue and mostly succeeds. The online modes in Killzone 2 sucked up more of my time than any other FPS this generation, and Killzone 3 looks like it has kept the torch alive. The community features in Killzone 2 have yet to be matched by any other console FPS game, and the sequel continues in much the same vein, but with some added new twists.

It’s tough to say yet how the custom weapon and perk trees will play out, but overall multiplayer is much faster-paced than in Killzone 2. Strategic team play takes a backseat to fast kills, and most game types favor hot-doggers looking to beef up their KDR. Maps are generally asymmetrical, so balancing may end up being a major issue down the line. And whether you think this multiplayer suite is better than what was in Killzone 2 will depend entirely on whether you prefer the twitchiness of a Call of Duty or the squad-based strategy of a Bad Company.

click to enlargeKillzone 3 is clearly a victim of two competing forces. On the one hand, Guerrilla aims to please FPS fans looking for bigger, faster, more bro-tastic experiences. And on the other, they’re trying to fit as many bullet points on the back of the box as possible: Move support, 3D capability, co-op, multiplayer, and bot training. Dealing with such intense pressure from both sides hasn’t done any favors to the final product.

In trying to be all things to all gamers, Guerrilla has lost sight of what they do best: letting you shoot interesting enemies with cool weapons in beautiful environments. By filling Killzone 3 to the brim with extras, they’ve let the core game suffer. And while the well-designed multiplayer has been left largely intact, the changes will certainly irk fans of its predecessor.
B- Revolution report card
  • Jetpacks!
  • Robust multiplayer suite
  • Stuffed with features
  • Design flubs aplenty
  • Unbalanced campaign difficulty
  • Lack of overall direction
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Comments
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Feb 22nd, 2011 at 5:55 pm
    And this is the reason I don't use PS3 anymore. I just hope Crysis and Duke Nukem Forever deliver solid experiences because I've been waiting for those games for YEARS...
  • hanz007
    hanz007

    Joined: Dec 2005
    Posted: Feb 22nd, 2011 at 6:46 pm
    That's disappointing. Is the flying level similar to tribes?
  • usaglory
    usaglory

    Joined: Mar 2009
    Posted: Feb 22nd, 2011 at 7:04 pm
    Great review. Jesse just might be the best reviewer on the site, it's a shame he doesn't do reviews more often.
  • unicron7
    unicron7

    Joined: Feb 2011
    Posted: Feb 22nd, 2011 at 7:05 pm
    You seemed very negative from the get go of the review, as if destined to hate it. Just got done playing about 4 hours of campaign, and have to say it is far superior to Killzone 2 in every way. The aiming, the cover system, the weapons, and the looks: all superb. It has to be one of the prettiest games I have ever played. I don't think your review adds up. It seems almost as if you were hating just to hate.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 22nd, 2011 at 8:03 pm
    @unicron7: It seems like you have a different opinion. Glad you bought the game before waiting for reviews!
  • Tremaursen
    Tremaursen

    Joined: Apr 2009
    Posted: Feb 22nd, 2011 at 9:49 pm
    Seriously? I'm seeing this everywhere. Haters are HATING on this game. I'm sorry Jesse, but for me, this is a bad review. You make an opening statement of how campaign modes make up very little of an FPS, then spent more than 80% of the review trashing the campaign. Then you spent 2 half-assed paragraphs on the multiplayer. Swell. Everyone knows that there are worse campaigns than the one you just described. (on games that got a HIGHER rating than this).
  • Tremaursen
    Tremaursen

    Joined: Apr 2009
    Posted: Feb 22nd, 2011 at 9:49 pm
    No one is going to buy an FPS for the campaign, not unless the campaign. So why spend basically the ENTIRE review on the campaign? You have made this game sound like a C-. Readers (especially those who didn't play K2) have no idea what multiplayer will be like after reading this review. One of the worst parts of this review is how you insulted the 3D compatibility without even trying it. "I’m sure it’s lovely, but I can’t help but think that all the time spent on these extra bells and whistles could have been better spent fixing the game’s more substantial problems." Come on Jesse, are you on anti-Killzone payroll, or are you just to absorbed with bad personal opinion on the game that you can't give a proper review?
  • Jesse_Costantino
    Jesse_Costantino

    Joined: Sep 2007
    Posted: Feb 23rd, 2011 at 12:24 am
    I restricted my comments on MP to things that were notably different from the MP in KZ2. Since there weren't that many substantial changes, there wasn't much to say. In contrast, the SP had the most notable (and regrettable) changes, so it deserved more attention.
  • SA12GERAS
    SA12GERAS

    Joined: Mar 2011
    Posted: Mar 15th, 2011 at 1:13 pm
    jajaj i played the game on difficult level... its easier than kz 2 a lot... jesse u r just a hater
  • korn6499
    korn6499

    Joined: Feb 2013
    Posted: Feb 8th, 2013 at 10:16 pm
    I love this game, just wished they didnt focus so much on the extras like tanks, etc that gets away from the 1st person shooter that we all bought. More machine gun nests, and infantry ground play like previous killzones would be appreciated-back off of tanks please!

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