More Reviews
REVIEWS Dark Souls II: Crown of the Sunk Review
I was confident in my Dark Souls abilities. Then From Software released new Dark Souls II DLC.

The Swapper Review
One of 2013's best indie games swaps its way to Sony platforms.
More Previews
PREVIEWS Pillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Release Dates
NEW RELEASES CounterSpy
Release date: 08/19/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14

Madden NFL 15
Release date: 08/26/14


LATEST FEATURES Interview: Forging the Rings of Power in Middle Earth: Shadow of Mordor
Tolkien fans may now either squeal with glee at getting to play interactive fanfiction... or condemn it to the watery grave of Numenor.

How Bioware Creates Romances
Bioware's games have romances where you might save the world, on the side of course.
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

Lord of Arcana Review

KevinS By:
KevinS
02/17/11
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE RPG 
PLAYERS 1- 4 
PUBLISHER Square Enix 
DEVELOPER Access Games 
RELEASE DATE  
M Contains Blood and Gore, Violence

What do these ratings mean?

Lords of… *loading*.


So, let me ask you, dear GR reader, a question: Do you like pointless grindfests? Can you appreciate exploring the same dungeon multiple times - by force, not by choice - to collect roses and fight multiple incarnations of the same monster over and over again?

click to enlargeUsually early on in a review, I talk about the story or the characters, but both seem to be absent here. I suppose the whole point is that you are the chosen one and you are responsible for taking back control of the arcana, but there isn't anything more than that. Fight, defeat guardians, repeat… that's all there is to it. I could really be quoting from Nick's preview for the game, as everything was covered there thoroughly enough. But just to be more specific, the whole game is based around quests. Pick up a quest, take down the bounty, and beef up your equipment to take down the next quest. And every quest has a timer… typically a half-hour is given, but I have yet to find it necessary to take that long.

I've only played a short amount of Monster Hunter, so I don't know how this compares in the long run, but as a quest-based "adventure" the game feels bland and too straightforward. There isn't much diversity in the missions, mostly just "collect this" and "kill that". While these missions are a good starting point, it doesn't evolve much from button-mash attacking and defending.

After missions, you can upgrade your weapons and armor and all that, even create new weapons from the five weapon types, but some just feel absolutely useless. Bastard swords and great axes feel exactly the same in play: big, slow, powerful, but useless against anything and anyone that can attack within what feels like a minute it takes to swing. It's not just a notable difference in the weapons; it's a huge "you're completely defenseless against a lot of enemies" problem.

click to enlargeOh, and speaking of waiting, every time you create, enhance, or even equip, you're forced to wait sometimes a full minute before you can even return to the menu screen. In a word: boring. Waiting for a new questing area, but unless you install to your memory card, good luck doing anything fast in LoA. Loading weapons, items, enemies, areas, areas within areas - half the time spent "playing" is waiting for the game to hand control back to the player.

It's a good thing the game is sorta pretty, so it's not a complete waste. The visuals reminds me a lot of Crisis Core's, both in fluidity and in detail. Faces and clothing are clean and clear, which shows Square-Enix ability to make beautiful characters on any hardware they work on. Even the bad guys are drawn with some bright colors and clean faces, which is good because you find yourself fighting the same figures repeatedly. Even the bosses are available to fight again, and some of them are damn pretty… especially when they start spouting blood when they're injured.

This is a pretty odd game because it's easy to sink a lot of time into, even if you don't want to. For a portable game, it's a time sink that shouldn't be because there's really nothing to it but the pure grind. If you have friends, it can be a fun distraction by playing ad hoc with up to three friends on a single mission. But with as long as some of the missions can be, I can't see anyone playing very often with anyone else. Still, issues aside, if you live for the grind, more power to ya… but you're not going to have too much company here.
C Revolution report card
  • Lots of play time
  • Characters are detailed
  • Very, very repetitive
  • No real plot or characters to speak of
  • Loading, loading everywhere
    Reviews by other members
    No member reviews for the game.

More from the Game Revolution Network




comments powered by Disqus

 


More information about Lord of Arcana


More On GameRevolution