More Reviews
REVIEWS Dokuro (PC) Review
Dokuro makes the jump from handheld to PC, but does it help or hinder this unusual platformer?

About Love, Hate, and the other Review
Simple feelings. Complex puzzles.
More Previews
PREVIEWS Magicka 2 Preview
How does that sing-along song go? "Magicka 2, Magicka 2, for the Playstation 4, and the PC, too..."
Release Dates
NEW RELEASES Persona 5
Release date: 12/31/14

Motorcycle Club
Release date: 01/01/15

Atelier Ayesha Plus: The Alchemist of Dusk
Release date: 01/14/15

Saints Row: Gat out of Hell
Release date: 01/20/15


LATEST FEATURES Sony, The Interview, and Why Gamers Should Be Paying Attention
The fallout from the movie's cancellation reaches far wider than just Hollywood.

Downloadable Content Walks the Line Between Fun and Frenzied in Middle-earth
I don’t even care all that much for the Lords of the Rings brand, which makes the content falling under Shadow of Mordor’s Season Pass a pleasant surprise.
MOST POPULAR FEATURES Black Friday 2014 Video Game Deals Buyer's Guide
Looking to score the most bang for your buck the day after Thanksgiving? Well look no further! Our Black Friday guide is just the tool you need.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP ryanbates
Gamer Love
By ryanbates
Posted on 12/19/14
When a player one meets his or her player two, it's a beautiful thing. Check out this cake my friend and GameRevolution reader Lindsey L. gave her sweetums on their two-year anniversary!   ...

Lost Empire: Immortals Review

geoff_hunt By:
Geoff_Hunt
05/02/08
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Strategy 
PLAYERS
PUBLISHER Paradox Interactive 
DEVELOPER Pollux Gamelabs 
RELEASE DATE  
E Contains Fantasy Violence

What do these ratings mean?

Beer makes everything better.

What is the measure of a fine pint of beer? Is it the amber color that tips the scales? Can you know the beer's quality with the first sip? Some beers are best at certain temperatures, and some even need to be drunk from the right kind of glass to get the right persistence of foam. Determining the quality of a fine glass of beer is indeed an interesting question… but one of the nice things about beer is that even if you haven’t developed a fine degree of snobbery, you can still pop open a can of Bud and have yourself a good ol’ time.

click to enlargeTurn-based strategy games - and especially Lost Empires: Immortals - need to learn from the example set by beer. In a genre rife with much better games, Immortals carves out a unique niche for itself by being a game that ultimately tastes too skunky to be truly palatable.

The turn-based strategy game is notorious for its addictive qualities, its ability to make hours pass in the blink of an eye. Indeed, the time-compressing effects of playing such a game is commonly referred to as the ‘just one more term’ syndrome.

Unfortunately, Immortals has trouble achieving this. The game is not especially compelling in any particular way. The basic flow of gameplay is more concerned with dry numbers than with interactions, the diplomacy model is abysmal, you can’t participate in the combat, and much of the user interface is unintuitive. Though the opponent A.I. is extraordinarily clever and unpredictable, there are very few tools to work with other than warfare and a truly graceless diplomacy model for managing your foes. Every game ultimately follows the same basic pattern of expansion and research followed by conquest.

A number of the interesting-sounding mechanics don’t actually work particularly well. Ship design is an example of squandered potential. With the ability to determine the positioning of different weapons and systems, there was an opportunity to tie the ship design into combat in a particularly clever way. Unfortunately, combat is barely interactive, and appears to take no advantage of the ship designs whatsoever, begging the question of why it was in the game at all.

click to enlargeThe game is also poor in terms of graphics and sound. There’s no voice acting, the artistry is mediocre, and the one piece of music in the game sounds like the result of a mute woman being mutiliated by a synthesizer.

All of this disparagement aside for a moment - a very long moment - there is the framework of something interesting in Lost Empires: Immortals. The game presents an abstract form of turn-based strategy, but it feels awkward and unpleasant whenever it attempts to introduce minutiae into the scheme of things. The game’s greatest weakness is actually that this notion of gameplay does not come through completely, and instead the player is treated to a schizophrenic mish-mash of obscuring systems.

When you get into the zen of rolling over the turns and concentrating on the big factors, Immortals does have its moments. Many of these moments may be the closest thing to joy that a chartered accountant can feel, but there is the palest glint of color beneath the weak head and nasty flavor. It takes a very particular kind of gamer to find amusement here, in approximately the same way that it takes a very particular human to find comparing spreadsheets fun. However, most gamers - even most turn-based strategy enthusiasts - likely aren’t going to find a great deal here to appreciate. There’s no unifying factor to the game, no universal joy to be had, no... I need a beer.

D- Revolution report card
  • Hours of gameplay
  • Poor graphics and sound
  • Minimal interactivity in combat
  • Wonky UI decisions
  • Lots of broken or half-functional systems
  • My ears will never be the same
    Reviews by other members
    No member reviews for the game.


More from the Game Revolution Network




comments powered by Disqus

 


More information about Lost Empire: Immortals
Also known as: Lost Empire