More Reviews
REVIEWS Cut the Rope: Triple Treat Review
Cutting the ropes has never before made gravity so… pricey.

Faster Than Light: Advanced Edit Review
FTL's Advanced Edition is a natural fit for the iPad. But whatever platform you're playing on, the new content adds depth and variety.
More Previews
PREVIEWS Sniper Elite 3 Preview
Sending bullets through the hate.
Release Dates
NEW RELEASES Teenage Mutant Ninja Turtles: Out of the Shadows
Release date: Out Now

Trials Fusion
Release date: Out Now

The Amazing Spider-Man 2
Release date: 04/29/14

Bound by Flame
Release date: 05/09/14


LATEST FEATURES 4 PAX Indie Titles to Look Out For
We've given attention to all the higher profile games at PAX EAST, but now it's time for the indies.

Ouya's Best Games Coming to the Platform
The Kickstarter console is slowly establishing itself with a couple of creative gems on the way.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP danielrbischoff
Peace in the Era of Call of Duty
By danielrbischoff
Posted on 04/15/14
In a world dominated by violent media, Americans are no more eager to go to war than they were in the 1980s or the 1960s or the 1940s. Hasn't it always been someone else's problem? The overwhelming majority would rather go on thinking it had nothing to do with them and there...

Lost Empire: Immortals Review

geoff_hunt By:
Geoff_Hunt
05/02/08
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Strategy 
PLAYERS
PUBLISHER Paradox Interactive 
DEVELOPER Pollux Gamelabs 
RELEASE DATE  
E Contains Fantasy Violence

What do these ratings mean?

Beer makes everything better.

What is the measure of a fine pint of beer? Is it the amber color that tips the scales? Can you know the beer's quality with the first sip? Some beers are best at certain temperatures, and some even need to be drunk from the right kind of glass to get the right persistence of foam. Determining the quality of a fine glass of beer is indeed an interesting question… but one of the nice things about beer is that even if you haven’t developed a fine degree of snobbery, you can still pop open a can of Bud and have yourself a good ol’ time.

click to enlargeTurn-based strategy games - and especially Lost Empires: Immortals - need to learn from the example set by beer. In a genre rife with much better games, Immortals carves out a unique niche for itself by being a game that ultimately tastes too skunky to be truly palatable.

The turn-based strategy game is notorious for its addictive qualities, its ability to make hours pass in the blink of an eye. Indeed, the time-compressing effects of playing such a game is commonly referred to as the ‘just one more term’ syndrome.

Unfortunately, Immortals has trouble achieving this. The game is not especially compelling in any particular way. The basic flow of gameplay is more concerned with dry numbers than with interactions, the diplomacy model is abysmal, you can’t participate in the combat, and much of the user interface is unintuitive. Though the opponent A.I. is extraordinarily clever and unpredictable, there are very few tools to work with other than warfare and a truly graceless diplomacy model for managing your foes. Every game ultimately follows the same basic pattern of expansion and research followed by conquest.

A number of the interesting-sounding mechanics don’t actually work particularly well. Ship design is an example of squandered potential. With the ability to determine the positioning of different weapons and systems, there was an opportunity to tie the ship design into combat in a particularly clever way. Unfortunately, combat is barely interactive, and appears to take no advantage of the ship designs whatsoever, begging the question of why it was in the game at all.

click to enlargeThe game is also poor in terms of graphics and sound. There’s no voice acting, the artistry is mediocre, and the one piece of music in the game sounds like the result of a mute woman being mutiliated by a synthesizer.

All of this disparagement aside for a moment - a very long moment - there is the framework of something interesting in Lost Empires: Immortals. The game presents an abstract form of turn-based strategy, but it feels awkward and unpleasant whenever it attempts to introduce minutiae into the scheme of things. The game’s greatest weakness is actually that this notion of gameplay does not come through completely, and instead the player is treated to a schizophrenic mish-mash of obscuring systems.

When you get into the zen of rolling over the turns and concentrating on the big factors, Immortals does have its moments. Many of these moments may be the closest thing to joy that a chartered accountant can feel, but there is the palest glint of color beneath the weak head and nasty flavor. It takes a very particular kind of gamer to find amusement here, in approximately the same way that it takes a very particular human to find comparing spreadsheets fun. However, most gamers - even most turn-based strategy enthusiasts - likely aren’t going to find a great deal here to appreciate. There’s no unifying factor to the game, no universal joy to be had, no... I need a beer.

D- Revolution report card
  • Hours of gameplay
  • Poor graphics and sound
  • Minimal interactivity in combat
  • Wonky UI decisions
  • Lots of broken or half-functional systems
  • My ears will never be the same
    Reviews by other members
    No member reviews for the game.

More from the Game Revolution Network




comments powered by Disqus

 


More information about Lost Empire: Immortals
Also known as: Lost Empire


More On GameRevolution