More Reviews
REVIEWS Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?

Pandora's Tower Review
Sticks and stones may break my bones, but swords and chains excite me. Should you climb the towers in Xseed's JRPG/adventure hybrid to save your cursed (and tragically whiny) girlfriend?
More Previews
PREVIEWS The Mighty Quest for Epic Loot Preview
Ah, the joys of destroying your friend's castle and the pains of your friend destroying yours. Alas, such is friendship.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES GR Showdown: Are There Way Too Many Remakes And Reboots?
Gamers continually complain about the lack of innovation from publishers and developers, but in this tough economy, it would seem that sequels and remakes are their bread and butter. Are there not enough new IPs?

Tips For Surviving Metro: Last Light's Mutants And Men
On higher difficulties, 4A Games forces players to utilize stealth and combat planning, but with these tips and the right tools, you'll make short work of the opposition.
MOST POPULAR FEATURES 7 Best Video Game Franchises Of All Time
Gaming is home to some incredible IPs. Here you'll find a slightly objective, yet heavily biased, list of the absolute best of the best.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Lost Magic Review

Mike_Reilly By:
Mike_Reilly
06/01/06
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE RPG 
PLAYERS 1- 2 
PUBLISHER Ubisoft 
DEVELOPER Taito 
RELEASE DATE  
E Contains Mild Fantasy Violence

What do these ratings mean?

Badly drawn boy.


The DS stylus lends itself to dirty habits. For example, while trying to plan a move in Ubisoft’s new RPG / RTS elixir, Lost Magic, you might stick it in your ear or pick your teeth with it; hopefully not in that order. Unlike most DS games, though, Lost Magic makes more of the stylus than a Q-Tip or a tooth pick, even if some terrible flaws make it about as much fun to play with as earwax.
 
The plot has something to do with a jaded but strangely sexy sage who has taken it upon herself to obliterate humanity, leaving the world to deal with monsters. She executes her diabolical plan by taking control over Earth, Wind, Fire, and Water, and it's your job to reclaim them as you press onward to save the world from her clutches. Go you.
 
click to enlargeThrough all this pap you play the role of Isaac, whose wise father got mind-controlled by the sinister woman. Before going into battle, though, he left his wand behind, bestowing you with the great responsibility of being the next Sage of the Light. It’s your duty to stop the apocalyptic woman who corrupted your father. Luckily, you’re in the care of a powerful mage who has been teaching you the ways of spell casting. Hocus Oedipus!
 
Casting spells is the best part of the game. Every so often, you'll learn magical rune shapes. You can use these in battle by pressing the L-trigger, which spreads a translucent canvas over the touch screen. You simply draw the rune shape and then, depending on the spell, either trace a path or pinpoint a target and watch as your magic smites your opponents. Drawing clear, tight runes earns critical hits, so you're rewarded for a steady hand. The power-up system is just as natural; the more you use spells of certain elements, the more powerful they become. It’s a great, intuitive system.
 
Battles are one trial by fire after the next, since every monster moves and attacks in real time. Keeping track which runes do what while monsters bear down on you can be especially confusing. It’s a little intimidating and gets more complex when spells require multiple drawings to cast. Remembering that super-powerful-everything-spell-X requires a square, triangle and wave while monsters jump down your throat is about as tough as it sounds.
 
To help you cope, you can collect defeated monsters. You can then bring small squads of them into battles to fight by your side, although “fight” might be a bit of an overstatement since they basically serve as damage sponges. This is supposed to lead to some strategic micromanagement, but your monsters' tendency to clump together coupled with your inability to organize them into subgroups ruins everything. The only instruction that really works is the movement command, and it’s only necessary because Lost Magic’s pathfinding is so bad.
 
click to enlargeOn top of that, choosing units is a chore. You can either draw a circle to grab a big group or tap individuals, but you have no options in between, effectively leaving you with one choice – to walk as one big mob. This is partially due to the crazy battle timer. You usually have five minutes to win a battle, and if time runs out you lose, so you never have time to spare mincing units with Lost Magic’s awful interface.
 
Then again, terrible A.I. makes keeping your units together nearly impossible. They always attack enemies that come into range, even for a second, so they’re constantly running off getting killed. And since their pathfinding is so bad, they’ll chase enemies right into lava and burn to death before you can stop them.
 
Babysitting monsters isn’t nearly as insane as the occasional protect-the-villager missions. If one dies, you start over. Hey! Villager in flammable cloth garments! Run away from the fire monster. No, the other way! Actually, you know what, smoke if you got 'em.
 
This is but a taste of  Lost Magic’s frustrating, trial-and-error play. Whether you run out of time chasing after gung-ho troops, lose because a villager decides to bear hug a bonfire, or just straight up die, you’ll be forced to replay the same episodes, complete with dialog, over and over. Too bad our mage mentor couldn’t conjure up a retry option.
 
click to enlargeAt least the wireless Duels are pretty fun. You and another nerd can either pit your highest level mages and monsters against each other, or duel with the same monsters at the same level, for a good, skill-based fight.
 
Lost Magic has a childish, Japanese look, not far removed from Pokemon. You’d think such simple graphics would be a breeze for the DS processor, but the visuals bog down badly when too many monsters are on screen, which is to say, all the time. The slowdown is twice as bad when playing wirelessly. Shrill, sparkly sound effects accompany everything you do, while Saturday morning muzak loops incessantly in the background. If you haven’t turned the volume off in five minutes, you’re probably eight.
 
Lost Magic seemingly has a lot going for it, combining components from strategy games and Pokemon, then stirring the melting pot with unique, gesture-based spell casting. If it weren’t for the terrible plot, awful A.I., frustrating missions, and rampant slowdown, it might boil down to some magic worth finding. In the end, this weird hybrid is a mage of many schools, but a master of none.
C- Revolution report card
  • Great spell casting system
  • Ad Hoc, skill-based duels
  • Capture monsters!
  • Then marvel at their stupidity
  • Weak plot
  • Frustrating trial and error missions
  • Slowdown issues
    Reviews by other members
    No member reviews for the game.

More from the Game Revolution Network





Post a Comment
LOGIN or REGISTER to post a comment or rate this article.

Click here for another Lost Magic review
 


More information about Lost Magic


More On GameRevolution