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Madden NFL 2002 Review

Ben_Silverman By:
Ben_Silverman
09/01/01
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Sports 
PLAYERS 1- 8 
PUBLISHER EA Sports 
DEVELOPER EA 
RELEASE DATE  
E Contains No Descriptors

What do these ratings mean?

The guy's getting old, but his game isn't.

Aside from major system changes (like we had last year with the PS2), it can be difficult not repeating yourself over and over again when trying to review a sports series. Often the differences are subtle and really only appeal to the hardcore fan, who probably would have bought the game anyway.

In the case of Madden 2002, the gridiron giant manages to expand upon its predecessor with more tweaks than simply updated rosters. The result is a game worthy of any PS2 library and yet another feather in EA Sports' enormously decorated cap.

By now, you should know the drill. Featuring all 32 teams (including the new Houston Texans), Madden busts out with a slew of game modes, including staples like Exhibition, Full Season, Quick Play and the uber-popular Franchise Mode, which can track up to 30 years worth of game data. Hope you have a lot beer in the fridge.

New to this year's version is a Training mode. Here Big John leads you through different formations and a collection of plays, pointing out blocking assignments and passing routes. It's probably the best use of Madden's voice in recent memory, and it actually comes in handy.

Another new mode is the Two-Minute Drill, in which you play as a perpetual offense and must score as many points as possible in two minutes. Points are acquired by completing plays or scoring TD's and field goals. It's sort of an arcade style diversion from the meat and potatoes and offers decent if limited fun.

Working out the kinks in the offense before leaping into a Season is a smart idea, because the AI is tough as nails. Pass coverage has been upped significantly, though it still sometimes feels a little arbitrary. On the higher difficulty settings, needling a pass through the secondary is like cramming an oyster into a coin slot.

But playing defense can also be an aggravating experience, due mainly to the AI's inability to consistently go after the guy with the ball. Time and again you'll watch as the running back starts hauling ass upfield, only to be surrounded by two linebackers, a safety and a cornerback. But rather than pray for mercy before being smashed by all four, the RB simply takes two steps to the left and only one of the defensive backs even goes for a tackle. The other three just sort of sit there staring at the play. It gets incredibly irritating, though it can be resolved by taking firmer control over the effort (ie. try to manually tackle everyone).

Part of the difficulty in this stems from the somewhat loose control. Compared to the Dreamcast's NFL 2K games, players don't cut sharply and you'll often find yourself making wide circling patterns just trying to turn a corner. Tackling is still awkward, as players don't really leap so much as trip and fall. The moves are all there and the tried-and-true Madden passing schemes are fine, but things don't feel responsive enough.

On the other hand, they sure LOOK responsive enough. Madden 2002 actually ups the graphical flair and intricate detail found in last year's beauty. Player faces are much more expressive and actually resemble the real people. The number of animations has increased significantly, leading to some eerily realistic moments. Watch in awe as your HB barrels through three defenders. One falls back and sprawls along the turf, another grabs the HB around the shoulders, and the third gets kicked by the first guy and loses his legs, undercut by his own teammate and resulting in a pileup. If you squint, it looks like you're watching TV.

It doesn't sound like it, though, unless you have Tivo and like to listen to the same thing over and over again. Madden's commentary makes a comeback, this time new and improved (with a fresher scent) and yes, even dumber than ever. While player-specific insights are fine and dandy, his redundant color commentary constantly reminds you that you're playing a video game.

But that's really small fries in a Super Size meal. Madden games are all about depth and realism, and this version is no exception. You can Create a custom team, complete with custom helmets and uniforms. Madden Cards are back and can be earned in any mode, including the new Training and Two-Minute Drill. Just about every setting under the sun can be tweaked, including AI aggressiveness. There's a lot of engine under this hood.

Heck, they even added the recent Coaches option to 'Challenge' calls. While it doesn't come up very often, it's a fantastic little addition and marks one of the first times I can think of when you could argue with the computer in a sports game...and win.

For instance, I once watched an opposing receiver snag a pass right by the sidelines, then delicately toe the line and stumble ten yards into the end zone for a TD. When they showed the obligatory replay, I noticed that his foot seemed to step on the line. I challenged the play, watched the ref go over to a fancy shmacy camera, giggled as they brought up the replay once again and zoomed in to the very spot where the infraction occurred...and cheered when they actually reversed their own call, spotting the ball back on the 8 yard line or something. Sure, the CPU scored on the very next play - but it's the principal, right?

When you boil it all down, Madden 2002 encompasses just about everything a pigskin fan could want in a football game, from the outstanding presentation to the solid mechanics. Though it isn't perfect, it's very good, and is easily recommended.


A- Revolution report card
  • More Madden
  • Good new modes
  • Great graphics
  • Great depth
  • Loose control
  • Questionable AI

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