"See Ya Starside,"
said the Bob as he beamed out, leaving you all alone to face the alien
menace. Sure, he and his friends will come back occasionally to help you,
but you're on your own most of the time. Durandal
, the rogue
computer who helped you defend the colony ship Marathon
teleported you to one of the alien's homeworlds. Durandal
tell you information on a need-to-know basis, he doesn't think you're
intelligent enough to figure things out for yourself. So, with him as the
brains and you as the brawn, you've got to free Lh'owon from the Pfhor and
give it back to the S'pht.(Wow, that's a mouth full.)
It's back; the only Doom
type game with a plot, and a darn good plot
at that. Marathon 2: Durandal
takes over where the last game left
off. Using the same, well crafted engine, Marathon 2
disappoint any fans of its predecessor. Being the only first-person
shooter with a plot, this game has a lot more depth than the normal shoot
first, ask questions later type games. Though the concept of the game is
not that revolutionary, the game itself is more addicting than
, the graphics seem more three dimensional. While
is just a 2D maze pretending to be 3D, Marathon 2
graphical engine allows rooms to be overhead, the ability to swim, and your
motion sensor to detect aliens above or below you, freaking you out like in
the movie Aliens
. You've got to have a good sense of direction to
keep track of which way you're going. With little additions like platforms
rising out of lava and aliens lying in an unidentifiable mass on the
ground, Marathon 2
is visually stunning.
Opting not to have music throughout the game was a good move by the folks
. Instead, they used ambient sounds such as water flowing
or the hum of electric lights to guide you through your journey. These
sounds set you in the mood of fighting off an alien menace. You feel as
though you really are there, not just someone staring at a computer screen.
The plot and gameplay are where Marathon 2
rises above the rest.
Throughout the game, you encounter computer terminals that tell you more
of the plot. You either receive a message from Durandal
or you read
about the history of the Pfhor and S'pht. You raid everything from their
heavily manned garrisons to their ancient citadels, trying to follow
directions. You have help, too. The Bobs from the first
game are back, but this time they're armed. They beam in to help you when
the going gets tough. Unfortunately, most of them end up dead, leaving the
dirty work up to you.
also has some interesting game options for playing over a
network. You need additional serial numbers for multiple players, which
you must purchase from Bungie.
Play Tag, King of the Hill, or Kill the guy with the Skull among
up to eight players. You can even play the real game cooperatively, and
when you die, you drop everything you were carrying. With this kind of
in-depth gameplay, it's no wonder that this game is a winner.