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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Mario Party 9 Review

Anthony_Severino By:
Anthony_Severino
03/19/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Party 
PLAYERS 1- 4 
PUBLISHER Nintendo 
DEVELOPER Nd Cube 
RELEASE DATE Out Now
E Contains Mild Cartoon Violence

What do these ratings mean?

Ain't no party like a Mario Party.


It’s been almost five years since Mario Party 8 appeared on the Nintendo Wii, and that’s because Nintendo went back to the drawing board after a mixed reception post-release. New developer Nd Cube is now at the the helm with Mario Party 9, and they’ve brought some new favors to get the party started right and quickly.

You can tell that Nd Cube wanted to leave their own mark on the series, because much has changed with this latest iteration. This party is still built like a board game at its core, but instead of each individual player moving around, up to four players pack into a vehicle and each dice roll contributes to how far vehicle proceeds. This is a double-edged sword; it helps improve the flow of the game and makes for shorter overall playthroughs (seriously, who has two hours for one game of Mario Party?), but at the same time, it takes away any sense of achievement and progression. Essentially, if you have a good dice roll, so does the entire team.



Luckily, the entire game has been rebuilt in such a way that individual progression doesn’t matter as much. There are none of those ultimate stars waiting for you at the end of a stage, or even just at set areas throughout the stage. There are still stars, but instead, they work more like coins have in the past. In previous Mario Party games, you may have been lucky earning 10 stars throughout the entire game. In Mario Party 9, scoring as many as 100 stars isn’t out of reach. Between the four players by the end of a playthrough, there could be a couple hundred stars in total.

There’s a lot of Yin and Yang in Mario Party 9, even with this new star system. Opposite to stars, are zstars (what the hell is a "zstar"?), black stars that remove earned stars from a player. This is yet another good addition to the game; however, the end result is still a broken system. Because all players can earn such a massive amount of stars, there are more stars to lose. Imagine being in the lead for the entire game, winning at all the mini-games, then crap, you land on one space that cuts your stars in half and gives them to the rest of the party. 10 stars in, you’re not going to give a damn. But at the end of the game when you’ve got 100 stars, you’re screwed, and it’s completely maddening.



All of that, and the fact the entire party moves together removes any feeling of accomplishment or skill from the game. It ends up being much more of a game of luck than skill. It’s good for a party with some friends. But play with even one person who is overly competitive (see: me), and it’s enough for you to want to launch a Wii-mote through your TV screen.

Putting that aside, the mini-games and the new boss battles are oh-so-fun. In fact, these are the best mini-games ever to grace the series, and are much more enjoyable than the main board game. The inclusion of boss battlesa first for the seriesis pure genius. Not only does it fit well with the game, but it brings in baddies from the main Mario franchise.

And just like the main Mario series, once you get the boss's health meter down to about half, they get all pissy, turn red, and go on an all-out attack. Boss battles also bring much needed finality and accomplishment to the game. My favorite part about them is the versus screen similar to what you’d find in a fighting game showing the players against the bossit’s a really nice touch.



Mario Party 9 offers little challenge at all, but that simplicity is inviting to children and people who don’t typically play video games. The board game layout and clearly defined rules make it a breeze for anyone to pick up and play with little to no experience in the series or in gaming in general. But in the same breath, there’s not enough here for anyone who takes gaming seriously, unless you are only picking this up to play with the fam. In any case, the mini-games are fun as hell, and some of the new changes are for the better. But taking away any skill requirement hurts the overall experience. In the end, it’s Mario, and it’s a great party game. If you buy it, you’ll get exactly what you paid for.

Copy purchased by reviewer.
Mario Party 9
fullfullfullemptyempty
  • Mini-games are the best in any party game... ever.
  • Party mode matches don’t last two hours anymore.
  • Boss battles are an excellent addition.
  • The new star/zstar system.
  • Luck > Skill
  • Players travel the board together, taking away individual progression.
  • Sub-HD graphics look like complete crap in 2012.
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Comments
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Mar 19th, 2012 at 10:27 am
    Man, haven't played one of these since the N64 days. Definitely a guilty pleasure... those mini games are so much fun.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Mar 19th, 2012 at 12:37 pm
    I have to disagree that luck is playing a big factor in the game. It's still there but it's not as bad as it used to be in the last few party games. Events that can change the standings are cut down quite a bit unless people keep triggering said events. There's barely any mini games that rely on luck too so it's more skill based. I also have to disagree on your point that moving together as one gives no sense of accomplishment. If anything, this adds some strategy to the game as you need to plan how your move can affect the other players and the new dice adds more strategy. For example, I could use my 0-1 die to barely move on my turn so the next player can hit the Ztars instead of me.
  • Anthony_Severino
    Anthony_Severino

    Joined: Oct 2010
    Posted: Mar 19th, 2012 at 1:15 pm
    Luck in the scope of the entire game, not so much luck in the mini-games. I'm great at the mini-games, but I almost always lose the entire game due to Bowser or something else happening that takes away half or at least a large amount of my stars.

    And your second point about using the 0-1 die, you don't need to be in that vehicle for that type of strategy.

    I do see your points, though. I'm sure no two experiences are the same. I do really enjoy the game, but I've found the bad luck part to be frustrating to the point where I don't want to play it anymore. Maybe I'm just a sore loser :)
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Mar 19th, 2012 at 2:30 pm
    Ah trust me, I get pissed too at this game (ever since the first party and that's saying something) when some BS happens. As for the dice example I stated, since everyone moves as one, this is where turn order comes into play so I get to thinking "Should I move far and grab those stars or let someone else get it and roll big enough to get the -10 space?"


    I think the really negative part about this game is the boards don't have multiple paths, instead, using alt circle paths via events where someone can get a lot of stars or lose em as fast then are thrown back to the main path.


    I also think the "adding Bowser spaces in the end" is BS too because it seems we always land on them every damn time and it pads the game out!
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Mar 19th, 2012 at 3:23 pm
    Sounds like a good rental! Hopefully red box has it.
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: Mar 19th, 2012 at 5:23 pm
    3/5 is the Mario Party equivalent of 4.5/5
  • Anthony_Severino
    Anthony_Severino

    Joined: Oct 2010
    Posted: Mar 20th, 2012 at 7:31 am
    Absolutely. I'm so happy you get that As a Mario Party game, this is one of the best, hands down.

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