More Reviews
REVIEWS D4 Review
Just another game about a time-traveling detective who deflects knives by spitting bubblegum at them as they fly through the air at full speed. Yep, just another game...

Persona 4 Arena Ultimax Review
Ultimax comes the closest to realizing my dream of an actual fighting RPG.
More Previews
PREVIEWS Sunset Overdrive Preview
Microsoft and Insomniac Games have created a new open-world shooter with clear influences from Jet Grind Radio. We went hands-on with the first hour of the game.
Release Dates
NEW RELEASES Persona 4 Arena Ultimax
Release date: Out Now

Alien: Isolation
Release date: 10/07/14

Borderlands: The Pre-Sequel
Release date: 10/14/14

The Evil Within
Release date: 10/14/14


LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP ryanbates
Respawning
By ryanbates
Posted on 09/25/14
I had planned to write something about the Borderlands series, but that will have to wait. I have something I need to get off my chest first. It's very personal, and I hope the two or three of you who follow my sparse blog will spare me this moment. I joked in my review for the bizarre...

Mark of the Ninja Review

danielrbischoff By:
danielrbischoff
09/07/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS
PUBLISHER Microsoft Studios 
DEVELOPER Klei Entertainment 
RELEASE DATE Out Now
M Contains Blood and Gore, Strong Language, Violence

What do these ratings mean?

I am not a ninja, but I'm learning.


I used to turn to Klei Entertainment for tips on being a Rambo-esque badass. After playing Shank 2, I found myself staring down strangers in a vain attempt at determining whether or not I could "take" them. The mercenaries of Shank's world started to invade my own.

Klei's Mark of the Ninja is a decidedly different beast, notably for the way it slips past the head-to-head combo-focused combat of Klei's catalogue and instead opts for the overhead vent, the shadowy corner, or the "over there behind that shrub". Is it best to pay Mark of the Ninja no notice, or is this a ninja we want stabbing us in the shade of night?


I'm inclined to say the latter, because Ninja, our titular hero, is just as strong, capable, and entertaining as Shank, but he's also smarter. Levels challenge players on a mental level, as opposed to the dexterous button-mashing required by the red bandana'd hero of Klei's past titles.

Instead of stabbing every single person in the world, Ninja is focused, directed, and purposeful. Kills are not always the most advisable move to make and exploration is Ninja's true weapon against the enemies who would stand in his way. While these are all commendable sea changes for a developer who's relied heavily on spectacle, Klei's real achievement is in Mark of the Ninja's execution.

Visual cues persistently inform players of the world around them. The amount of information available on screen at one time can seem mind-boggling from moment to moment, but the tutorial section arms players with a healthy dose of situational awareness.

Mark of the Ninja is about giving you the tools to complete a task and then presenting a wide-open landscape with which to do what you will. If you want to kill every single person in the level, you're more than welcome to. If you want to spill only the necessary blood, that's okay too.


Of course, then you'll be missing out on the beautiful animations and imaginative situational kills. Is a guard waiting right outside the vent you're hiding in? Pull him in and slide your sword vertically through his abdomen for bonus points. Creative, silent, deadly, premeditatedthese are the words that describe the most enjoyable way to play Mark of the Ninja.

The game falls apart when you try to fight head-to-head with the deviously intelligent and well-equipped AI. If you can't get behind stealthy, patient gameplay, you will 100% hate Mark of the Ninja. There's no getting around it. Klei wants players to enjoy their game in a certain way, in a certain style. That's not to say that there's only one way to tackle the challenges within, but none of those ways involve running, slashing haphazardly, or being an outright badass like Shank.

Luckily, even if you slip into that pervasive industry-wide mentality, checkpoints will only set you back so far so you can reobserve, realign, and retry. What's more, these spawn points don't ruin the tense, deliberate pace set by Klei Entertainment's level designers.


All of this wonderful gameplay is only improved by the dark, sharp visuals, ominous, forboding soundtrack and entertaining narrative. Ninja has accepted the Mark, a tattoo that will eventually drive him insane. Despite those side effects, Ninja is given improved strength and ability to attack the clan's enemies.

At the end of your blood mission, you'll have to decide between suicide, as instructed, or madness. That dichotomous choice doesn't affect the game in any real way, but it still offers a interesting finale to a game with many more good ideas than bad ones.

With Mark of the Ninja, Klei has proven that they're not a one-trick pony, that they've got ideas to evolve and challenge players with. After more of the same in Shank 2, it's a welcome, fresh look at the developer that's made violence and blood a hallmark of their portfolio. Thankfully, they can still put an interesting spin on all that wetwork.

Code provided by publisher.
Mark of the Ninja
fullfullfullfullhalf
  • Deliberate stealth gameplay
  • Kills reward and entertain
  • ... without becoming monotonous.
  • Narrative, choice, and mood.
  • One way to play.
Reviews by other members

FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.

More from the Game Revolution Network




comments powered by Disqus

 


More information about Mark of the Ninja
Also known as: Mark of Ninja


More On GameRevolution