There is no spoon.
The days of the Dreamcast are numbered and soon we'll have to wave goodbye to
yet another Sega system. As with any console near its end, fans hope that the
system will be remembered in a positive light, which depends greatly on the last
games to be released. It's sort of like ending a relationship - good endings lead
to salvaged friendships, while bad endings lead to drunken prank calls and restraining
So, how will Sega prevent hundreds of heavy breathing calls at 3 o'clock in
the morning? Releasing solid efforts like Capcom's Mars Matrix
for sure, though it isn't the system's savior.
In the 24th century, Earth finally colonized Mars. Half a century later, the
ungrateful bastards actually demand independence! Not having that (probably
because of tax issues), Earth launches an offensive from the moon consisting
of hundreds of ships. It is your job to pilot an advanced fighter, the Mosquito,
and resist the oppression imposed by Earth.
is a classic 2D top-down shooter. Though the genre is not
exactly taking the world by storm anymore, this offering manages to scrounge
together some neat new ideas to keep you playing.
For instance, points accumulated by defeating enemies are used to buy extra
options, items such as more lives or extra continues. The game carries a sort
of RPG element in the form of Experience Cubes. As you routinely murder Earth
pilots, you collect these cubes. When a certain number is reached your Mosquito
gains a level and evolves (there is a great view of this in the game's opening
FMV). This is a welcome addition to a gaming genre that is traditionally a little
thin when it comes to depth.
controls are kept simple. The Analog stick moves the Mosquito around and three
fire buttons pound Earthlings to dust. Do not, however, let the simplicity of
the controls fool you. THIS GAME IS HARD - occasionally near impossible.
Earth ships dish out more bullets than a full season of The Sopranos
There are several instances where the entire screen is filled with enemy fire,
and there is literally no place to go. Luckily, your fighter can, for a time,
absorb the energy around it and hurl it back. I am rubber and you are glue!
This feature does not go without consequence. After the gauge is depleted,
it takes time to recharge. Oftentimes you may feel compelled to absorb, but
the next wave of enemies fire even more bullets - out of the frying pan and
into the fire. It takes a fair bit of planning or you'll be toast.
The graphics are decent, really what you'd expect from a 2D shooter. Capcom
has done a great job designing the ship models; both fighters and bosses are
pleasing to the eye. The game remarkably has very little slowdown; it's only
noticeable in those situations where bullets almost completely fill the screen.
is a good shooter with an appealing price tag. Granted,
it is very hard and probably will only appeal to shooter fans, but it's a solid
title through and through.