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[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Mass Effect 3 Review

Nick_Tan By:
Nick_Tan
03/06/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE RPG 
PLAYERS 1- 4 
PUBLISHER EA 
DEVELOPER BioWare 
RELEASE DATE Out Now
M Contains Blood, Partial Nudity, Sexual Content, Strong Language, Violence

What do these ratings mean?

If only for a while, if only for the twinkling of a tiny galaxy.


Commander Shepard isn't playing around anymore. Within the first hour of Mass Effect 3, Earth is ravaged by the Reapers, the colossal squid-like robots that he spends the first two Mass Effect games thwarting, seemingly to no avail. The Council still wallows in denial and idiotic bureaucracy. Even the Alliance has effectively stranded him on Earth and stripped him of the Normandy. It's not until the Reapers devastate the planet with giant red eye beams, the realization that no amount of human preparation would have been enough, that Shepard is re-enlisted into the Alliance, given the nigh-impossible mission of uniting the galaxy's forces, and forced to leave his homeworld as he squints at the Reapers with an intensity that would make even Clint Eastwood tremble.

Resolution, as it should, directs this final act of the Mass Effect trilogy. The tough decisions made in the first two acts will carry over, altering minor side quests, romantic dialogue sequences, and the overall galactic military strength against the Reapers. The favors you've done for your fellow aliensturians, asari, krogan, salarian, rachni, geth, and quarianwill be called upon. Any party characters who joined your cause in the past, and survived, will appear once more either reprising their role as a potential squad member or offering a side mission that usually gives you a war asset and, at the very least, an opportunity to earn experience points.



Of course, your actions in Mass Effect 3 will have a far larger impact, as you scramble to forge alliances and ease tensions between alien races. With each race looking out for itself, you must follow through with any negotiated stipulations and play your political cards strategically to pull them to your side. Whether you choose the dialogue options of an empathetic Paragon or a badass Renegade, your reputation will bolster your chances of quelling the needless in-fighting so that everyone can focus on the much more imminent Reaper threat. Fully build the galaxy's military strength and you'll have a fighting chance in the final battle for Earth.

Without divulging any spoilers, anyone remotely invested in the characters and universe of Mass Effect (I am, especially after finishing Mass Effect 2 again one day before receiving Mass Effect 3) will be moved by the moments of courage and sacrifice throughout the story. Every once in a while, you'll pass through the second floor of the now Alliance-branded Normandy and peer at the war memorial, upon which the names of those who have died on the mission over the course of the trilogy have been carved. Thoughtful moments like these can be found in abundance here and fill the spaces of the plot beyond mere mission points.

Fighting through the homeworlds of several alien races elevates the importance of Shepard's ultimate goal as well as satisfies the curiosity of what they look like in the first place. Battlefields for major missions tend to be much wider and have a generous draw distance that highlights the destruction by the Reapers and the architecture of the environment, which along with the overall character modeling and much improved interface for health and shields, have been enhanced in detail.



Firefights also benefit from these enlarged maps in addition to the updated combat system that gives Shepard more movement and the entire party more options for skills and weapons. Sprinting can now be sustained, attacks can be evaded with a swift roll, the omni-tool can be turned into a strong strike, and switching from, to, and over cover is much more fluid. After importing Shepard's overall level from Mass Effect 2 (or playing New Game Plus), the skill tree has been expanded to cover six ranks, with the last three ranks providing an option between two enhancements. You can also tell your squadmates to perform skills via Kinect, though it's still much faster with the controller. If that weren't enough, you can further customize your armor and the entire party's weapons, which can be modded with better scopes, barrels, and magazine sizes found on the battlefield or purchased through a store.

Nothing speaks more for this overhaul than the multiplayer mode, which pits you in a team of four soldiers against eleven waves of enemies. This equivalent of Horde mode features five maps, three different sets of unfriendlies, and three difficulty settings. Completing specific tasks every three waves or so earns credits toward randomized packs of additional weapons and items as well as experience points toward your character's skill tree. It will also increase your galactic readiness percentage in the single-player story, though diligence in the single-player will easily fill the meter for military strength to its maximum.

Combining your strength with your teammates is the only way to survive, as reaching the final extraction point isn't easy even on Bronze. In fact, it would have better if the difficulty was turned down a notch, particularly when fighting against the Reaper horde. The ability to purchase Veteran and Spectre packs for a few Microsoft points also cheapens the effort some players will put into earning enough in-game credits to purchase them.



Also, the added attention to the homeworlds, the multiplayer maps, and the revised six-floored Citadel (they love to keep those Keepers busy) comes at an expense: other explorable cities. In Mass Effect 2, the Citadel, Ilium, and Omega cultivated depth in the similarities and differences between civilized and underground cities. Not only is their absence a missed opportunityperhaps taken out as DLC laterthat would have given more player freedom, but it also feeds into the game's sometimes claustrophobic design.

Completing Mass Effect 3 only takes 35 hours and that's after finishing every side mission available, whereas completing Mass Effect 2 took about 65 hours with DLC. It's difficult to say where the content went, as the Xbox 360 version of the game will ask you to swap disc one and disc two more than a Final Fantasy game on the original PlayStation. At least half of this comes from the lack of loyalty missions, which have been replaced more by updates and side missions where prior party characters aren't even temporary squad members. The reduction from an overblown party of ten (without DLC) in Mass Effect 2 to a party of six is a wise one, but not if the two new characters on the team don't even get a loyalty mission or a recruit mission. The ship just doesn't feel full.

The other half stems from the side missions given on the Citadel by way of eavesdropping on some troubled NPCs. Some utterance about a Prothean artifact, without having any in-depth dialogue tree, will activate an exploration quest similar to the mining mini-game in Mass Effect 2. Luckily, instead of the chore of mining, you only need to scan Reaper-infested solar systems while flying around and then scan any curious planets for the missing object or a lost or stranded fleet. The only worry is being chased by Reapers, but they're easily avoided. Still, the expedience of these tasks can be too brief, ironically.



The final point of contention is the metaphorical ending that feels disjointed and unfinished. The explanation for the cycle of Reaper destruction, the outro after the credits, and the symbolic rise from death to ascension are fine enough, but the lack of a detailed epilogue doesn't match the climax over the course of three games. No matter which option you choose, the open-ended finale turns out essentially the same. Without showing how all of the characters react, your decision becomes inconsequential. Making all of the options available for the ending may have been kind, but it essentially disregards your history of Paragon and Regenade choices completely. In terms of variance, the final mission and ending for Mass Effect 2 are stronger.

The technical and gameplay prowess of the long-awaited Mass Effect 3 cannot be denied. The improvements in combat, graphics, and multiplayer are definite, though that may have detracted from the last third of the game, which feels slightly stiff and rushed compared to the first two-thirds where uniting the alien races under a common goal brings a welcome resolution. Mass Effect 3 is like a comet: It may not last as long as you'd like and its trail may not be as brilliant as its coma, but it is a sight that no one can forget.

Review based on the Xbox 360 version. Copy provided by publisher.
Mass Effect 3
fullfullfullfullhalf
  • Brilliant story
  • ...but lackluster ending
  • Improved combat system
  • Understandable HUD
  • Enhanced graphics
  • Multiplayer mode
  • On the short side
  • Can only explore The Citadel
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Comments
  • Noritama
    Noritama

    Joined: Feb 2012
    Posted: Mar 6th, 2012 at 10:59 am
    I'm commander Shepperd and this is my favorite review on the internet.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Mar 6th, 2012 at 10:59 am
    Also the new characters are so ****ing shitty I hate them so much. Seriously I haven't even played the game but James Vega looks like the stupidest ****ing character ever. I hate him. I want more characters from ME2 in the party. I might wait and see what kind of DLC comes out before I do a totally completionist run.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Mar 6th, 2012 at 12:51 pm
    Awww... I actually like James Vega. They just didn't expand on his character, though, so it's hard to know what makes him tick. As for the other character that's new, it's decent. But again, no personal mission there either.
  • 213EDD
    213EDD

    Joined: Sep 2007
    Posted: Mar 13th, 2012 at 4:35 am
    I agree Vega is definitely my most hated character of all time
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Mar 6th, 2012 at 11:03 am
    "On the short side"

    This is what I was saying about games that add unnecessary multiplayer modes to thier DVD's. They eat up the space for a decent length single player campaign. Not every game is COD and doesn't need to be. But no one ever listens to me.

    Thanks for the review Nick.
  • pennpsu
    pennpsu

    Joined: Sep 2010
    Posted: Mar 6th, 2012 at 11:42 am
    I listen to you Tiny, and I agree. ME3 was delayed from Q4 2011, remember? So BioWare could have spent that time three ways: multiplayer development, kinect optimization or polishing the core game and story. I guess the first two took the majority of the dev budget. I am a little disappointed from what I have read, I was really hoping for a HUGE, deep and engaging RPG with the scale, amazing art direction and top notch writing and story of ME1....oh well
  • t1pz0r
    t1pz0r

    Joined: May 2008
    Posted: Mar 6th, 2012 at 11:19 am
    Awesome review Nick. Despite the drawbacks listed I'll still be picking this up today. As Tinymhg poignantly said it sucks they forced multiplayer into the game to make it more mainstream. They needed to just stick with works and pour all their attention into single player. But this is also coming from EA and we should really expect nothing less at this point.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Mar 6th, 2012 at 12:49 pm
    True. If I had to pick between multiplayer and a better epilogue or more side quests, the multiplayer would have been out from the very beginning. Strangely, I feel Bioware just ran out of time at the end or out of space on the disc.
  • Bretimus_v2
    Bretimus_v2

    Joined: Jan 2009
    Posted: Mar 6th, 2012 at 5:27 pm
    Don't worry they're taking a page from Ubisoft's book...before the end of the year we will have Mass Effect: Brotherhood Revelations.

    I have much want of this game.
  • Odbarc
    Odbarc

    Joined: Apr 2007
    Posted: Mar 6th, 2012 at 11:57 am
    Played the ME2 demo. Did not enjoy the combat mechanics.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Mar 6th, 2012 at 12:57 pm
    This review has convinced me to wait until the game hits the bargain bins.
  • LawnGnome
    LawnGnome

    Joined: Apr 2007
    Posted: Mar 6th, 2012 at 6:52 pm
    4.5/5 Stars = Bargain bin? You'll be missing out on a healthier multiplayer community if you wait too long too.

    I'm glad it's shorter, it means more playthroughs for me. I like the KOTOR & Mass Effect style of rpg with multiple classes, decision making, and varied outcomes. ME2 was just too long to do more than two playthroughs. Add great multiplayer to the multiple playthroughs and you have what will probably be the game with the highest replay/gametime value this generation.
  • Noritama
    Noritama

    Joined: Feb 2012
    Posted: Mar 6th, 2012 at 9:24 pm
    I never expected this game to be long, It's the result of all your actions. It should be short but feel very sweet.
  • pennpsu
    pennpsu

    Joined: Sep 2010
    Posted: Mar 7th, 2012 at 6:22 am
    Easy guys, don't start throwing around statements like short RPG's are the way to go, EA just might listen. Then we will be getting 15 hours of content with 30 hours of DLC to buy. ME3 isn't that much shorter than 2 anyway, and I don't really think that the multiplayer was intended for ME fans, but rather to attract GOW and COD fans....
  • Noritama
    Noritama

    Joined: Feb 2012
    Posted: Mar 9th, 2012 at 5:19 am
    None of the less the mutliplayer is pretty fun. I wouldn't care for length if the story is legit.
  • pennpsu
    pennpsu

    Joined: Sep 2010
    Posted: Mar 9th, 2012 at 11:23 am
    I haven't played the mulitplayer yet, but usually I do enjoy them. ME just doesn't need it. What if BioWare spent the extra time polishing the core game and added multiplayer as DLC? Would you rather play through the same DLC maps for hours or have 10 hours of new content and missions? Besides, You don't have to complete every side mission after the initial playthrough, by then you know which ones you can skip. You can only tell so much story in a short game, ya know?
  • Lethean
    Lethean

    Joined: Jan 2001
    Posted: Mar 7th, 2012 at 8:24 am
    Played it for a bit last night. A little disappointed in the face import bug. I'm also worried about the lack of places to explore. That was one of the best parts of Kotor and ME1and to a lesser extent ME2. Oh well. I doubt I'll even notice. I just hope there's a chance to get to know the characters through depth building conversations...With dialogue.
  • Amorphis
    Amorphis

    Joined: Dec 2010
    Posted: Mar 8th, 2012 at 2:01 pm
    I just started playing last night, looks like they released an update already. Didn't have a problem with the importer, mind you, I was importing my default Shepard, but everything seemed fine. The Jersey Shore reject James I'm 50/50 with, I'm sure he'll grow on me, I felt the same way about Jacob and he ended up being a likable character for me. I just wonder why the past few games have been a slightly obvious push for some ethnic playable characters.

    I'm meh on the fact they included multiplayer on this game. Some titles have made a success from the multiplayer, and some titles you specifically buy FOR the multiplayer. In my opinion, I would have preferred something more polished rather than slap on a Gears of War style horde multiplayer. Its been done, and Mass Effect was never known for its multiplayer, so why throw it in now? Are they trying to reach more customers somehow?

    I'm looking forward into diving deeper into the game, even if I'll be staring at 15 more hours of DLC.
  • Kakulukia
    Kakulukia

    Joined: Nov 2005
    Posted: Mar 8th, 2012 at 7:11 pm
    In what universe did Mass Effect 2 take 65 hours to complete? I finished it in 30-35 every time with all DLC. I think I'm about a third through ME3 and I've been playing for almost 15 hours. I'm satisfied with that.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Mar 12th, 2012 at 1:43 pm
    I'm a completionist so I like to explore every nook and cranny. And I will admit that 10 hours of that was mining... But there's just a lot more conversation and in-depth side quests in Mass Effect 2.
  • Lethean
    Lethean

    Joined: Jan 2001
    Posted: Mar 8th, 2012 at 8:18 pm
    So apparently in order to get the best ending you *have* to play multiplayer. Do you have to play it a lot?
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Mar 13th, 2012 at 1:33 am
    Pretty sure if you do a thorough job in your single player you don't need the multiplayer at all for the best ending
  • Ashalar
    Ashalar

    Joined: Jan 2008
    Posted: Mar 9th, 2012 at 4:31 am
    From what I've read/heard: You have to play a lot of multiplayer to get to the good stuff.

    That, or purchase DLC as a shortcut measure.
  • pennpsu
    pennpsu

    Joined: Sep 2010
    Posted: Mar 9th, 2012 at 11:16 am
    so more than likely it looks like........The multiplayer is going to be used by EA as a shortcut measure for more DLC.
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Mar 9th, 2012 at 6:29 pm
    So far I did multi-player a few times, and only got my readiness up to 70%. The rest has been main game, which has been damn good so far.
  • Lethean
    Lethean

    Joined: Jan 2001
    Posted: Mar 11th, 2012 at 8:51 pm
    So guessing you saying the bit about ascension Shepard dies and well that sucks. Disappointed to hear we don't hear or see reactions to your choices.
  • foxontherox
    foxontherox

    Joined: Mar 2012
    Posted: Mar 13th, 2012 at 5:28 am
    I dunno- for a series which has been so undeniably awesome, isn't any ending going to be unsatisfying? I mean, it's over now, and that's a little disappointing, but what a ride!

    (Also, decisions become moot. Not mute. Just sayin'.)

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