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Mass Effect 3 Extended Cut Review

Nick_Tan By:
Nick_Tan
06/27/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action RPG 
PLAYERS 1- 4 
PUBLISHER Electronic Arts 
DEVELOPER BioWare 
RELEASE DATE  
M What do these ratings mean?

Totally worth the Spoiler Alert!


My favorite troll: What's the difference between Mass Effect 3 and a rainbow? A rainbow has more than 3 colors and makes sense.

In the last decade, there has not been a video game ending that has received as much vitriol as Mass Effect 3's. Disappointed fans criticize the ending for its numerous plot holes and lack of cinematic differences between endings, while defenders claim that the open-ended epilogue is perfectly acceptable and that endings for any piece of art shouldn't be changed. Even Game Revolution was embroiled in the debate, usually with me on the renegade side and Keri Honea on the paragon side. (The only thing both of us agreed on was Garrus.)

BioWare effectively toned down the bickering by announcing the Extended Cut DLC, which mainly provides additional information and cut-scenes for clarity, while at the same time allowing those who don't want anything changed the option of simply not downloading it. On top of that, the Extended Cut is absolutely free, so worse case scenario, you'll end up hating this only as much as you hated the original ending; otherwise, your opinion will be improved by some degree, and that's what Bioware hopes to achieve with this pro-bono investment... before selling you all their upcoming DLC.



Chronologically, the Extended Cut first fixes some of the events leading into Shepard's ascension through the white beam to the Citadel. Shepard's last-ditch charge is not as straightforward as it was before, with a scene that shows your chosen team of two (hopefully including love interest) being struck by a vehicle and needing evac. The Normandy is on call to rescue your teammates, essentially showing that Joker does manage to get your entire team on board before the Citadel blast. It's not the best patch-up, but it's a tolerable answer. Adding a touch of emotion, Shepard also shares a few final words with said love interest before dashing toward the beam. BioWare could have awarded some paragon/renegade points here, but this is an extremely minor quibble.

From there, nothing really changes until Shepard reaches the Child, where many lines of dialogue have been added to bring more clarity into what each ending choice would entail as well as some short details on the creation of the Child and The Crucible. As a self-sentient construct, the Child contains the collective intelligence of all the Reapers and was created in part to organize and formulate a possible solution between what it claims to be the inevitable war between organics and synthetics. A peaceful solution, however, was not attainable, and thus the only next best alternative was to turn the Child's creators into the first Reapers and create the cycle of harvesting advanced organic civilizations until Shepard becomes the first organic to reach this pivotal point.

While the Child doesn't fully explain the origins of The Crucible and its creators due to time constraints, it is implied that its construction had been gradually improved upon over the course of multiple cycles until its full realization in Shepard's cycle. Though fuller details could have been given, it's not necessary to the main point of the ending.

However, I still would like to see an extra dialogue option with the Child if you managed to patch the Quarian/Geth conflict, showing that organics and synthetics can establish peace, as hard-fought as it was. That said, the Child would likely argue that it is a temporary truce or that it is but one fleeting example, or perhaps the Child would simply say that this is yet another way of how Shepard "changed the variables", thereby allowing the creation of different outcomes to be born.



Given the extra option, the Child can now go into further detail about each ending, though let's first discuss the changes to the ending that affect the three original options; that is, not the extra Refusal ending (to be discussed later). After Shepard makes the Destroy, Control, or Synthesis option, a scene clearly shows Admiral Hackett telling Joker to get out of the Crucible's blast. Some people have complained that the reason for doing so in unclear, but it seems more than plausible that a radial blast of some powerful, unknown energy wouldn't be pleasant to an airship. Unlike the soldiers still fighting on Earth, the airships have a means of escape, so why not take it?

The blast still radiates via the mass relays, though they don't explode now, causing mass transportation issues, mass starvation, and massive plot holes. Instead, they're just "badly damaged" and the Child notes that the mass relays can eventually be repaired. Two words hardly feels like an appropriate bandaid, but the fix could just be that deceptively simple.

After seeing some extra snippets of the battlefield on Earth, the standard scene of the Normandy crashing into some paradise on the planet is shown, and once it ends, a new motion comic reveals some extra information on the result of Shepard's decision. Although they could have chosen something better than a motion comic, its purpose of bringing more resolution and differentiating the three endings from each other is realized, by showing what happens to some team members and the various Citadel races.

This includes another extra cut-scene where your crew stands before the memorial on the Normandy, with a party member (usually the love interest) holding the tag of your name. It's a nice touch that brings an emotional closure with Shepard's team members, which was extremely vague and almost untouched in the original. At the end, the Normandy flies away, altering the prior perception that the Normandy is stranded on the island forever.

Out of all the endings, the Control variation is the closest to godly ascension, with Shepard narrating that he has become a new lifeform through physical and spiritual death and rebirth. By electing to control the Reapers, he has become an omnipotent immortal guardian of the universe. Some fans have complained that Shepard would eventually be corrupted by absolute power, but that's assuming that Shepard is still a human. At worst, he might become a version of the Child, who some find to be a robot who runs on faulty circular logic. Whatever the case, Shepard essentially completes his path of martrydom for what he believes is the greater good.

The fan-favorite ending has been the Destroy variation, in part because it's a giant middle finger to all the synthetics and Shepard is seen taking a breath in the very last frames, both of which remain intact. The Child clearly phases out as Shepard fires at the red tube, and neither Legion nor EDI are around in the rest of the cut-scenes. Admiral Hackett narrates the ending in a strong military voice. Though the Child warns that the surviving races will likely create synthetics, starting the conflict over again, the resulting Stargazer scene infers that this has yet to be a problem. So perhaps the idea that "the peace won't last" as the Child says is just a ruse.



The Synthesis variation, notoriously dubbed the Disney ending, has been clarified in that Shepard's energy is essentially used as the catalyst to advance both organics and synthetics into the final evolutionary lifeform with new DNA (like some kind of Digimon). The Child reveals that this will give organics the enhancements they desire through robotics and synthetics the understanding of organics they desire, while giving every being some green veins so that they look like a character in Too Human. The motion comic suggests that this would begin a period of harmony and peace, with the Reapers choosing to impart the knowledge of all the races that came before the current cycle.

Despite being called the best ending by the Child, the trouble that some have with it is the idea of forcing everyone to evolve without their consent and accepting the concept of paradise itself. The ending supposes a utopia with hearts and rainbows, where Wrex would likely turn the corner with Shepard's birthday cake of love and joyness. It also unfortunately makes the Stargazer's comment that "information has been lost with time" rather dubious, given the kind of technological advancement this utopia will apparently have.

Shooting the Child either out of sadistic curiosity or in defiance of his genocidal logic initiates the new Refusal ending. The Child simply mutters a few words, turns around, and leaves Shepard standing alone, having to live with the consequences. Surprisingly, it immediately cuts to the next cycle with Liara detailing the Reaper crisis in a beacon underground. The Stargazer, who is a woman this time, says that because of the beacon, their cycle has been saved. It's a short and bittersweet conclusion that will likely be seen as the worst, most under-produced ending of the four, but given the time BioWare had, it's an acceptable variation. And in a way, a hard reset might just be the best ending for the future in case the Child had some ulterior motive.

The most important aspect of the Extended Cut DLC is that BioWare didn't have to make it, nor did they have to make it for free. They could have crossed their arms and refused to change anything, but they instead acknowledged some of their fans' complaints and ultimately made the ending better. The deus ex machina, Space Magic Child may still not sit well with you, and the ending still incorporates only a paltry number of your decisions throughout all three Mass Effect titles and largely dismisses the extent of Shepard's paragon/renegade bar. So for some fans, it won't change your mind. But within the confines of the existing ending, this enhanced version has a more satisfying resolution, adds clarity, and literally finishes with a stronger thank you letter to all of Bioware's fans.

I, for one, accept it.

Review based on Xbox 360 version.
Mass Effect 3 Extended Cut
fullfullfullfullhalf
  • It's free!
  • Provides more clarity
  • Stronger emotional resolution
  • Adds new cut-scenes and motion comic
  • New Refusal ending, though quite brief
  • Only a few complaints left unresolved
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Comments
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Jun 27th, 2012 at 12:16 pm
    I agree. The new endings feel like they fit the rest of the game now in terms of quality. Some people may not like they didnt go with the indoctrination theory. I actually really enjoy the "disney" ending. it fits alot more with my peace between the geth and the quarians.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Jun 27th, 2012 at 3:14 pm
    If given the choice myself, even with its flaws, I would chose the synthesis option as well. It's the closest I'll ever get to space magic.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Jun 27th, 2012 at 12:18 pm
    p.s. Why couldnt they just have made the ending of this quality to begin with? I enjoyed the multiplayer but is this a case of being rushed while also adding multiplayer on top of the load?
  • OdiousLupous
    OdiousLupous

    Joined: Jul 2011
    Posted: Jun 27th, 2012 at 1:23 pm
    I believe any game that decides to add multiplayer after its initial development suffers greatly on its single player content.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Jun 27th, 2012 at 1:52 pm
    Me too! Spam
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Jun 27th, 2012 at 4:55 pm
    It's a good thing this is not the case for mass Effect 3. You know, after playing a lot of RPGs and games with multiplayer its pretty clear that is the case. Plus they had two different teams work on the game, one for single, and one for multiplayer, so no one team is bogged down with missing personell.
  • LawnGnome
    LawnGnome

    Joined: Apr 2007
    Posted: Jun 27th, 2012 at 6:10 pm
    Yeah, it's becoming a common retort of fanboys of both that multiplayer ruins the singleplayer or vice versa. In most cases this just isn't true as, like in ME3, entirely different teams or studios tend to work on those separately. I also read the complaint a lot of sp or mp taking up disc space that the other could have used, but this is rarely true either. In ME3's case, there was enough room to put full multiplayer on both discs and still have almost 1GB left over on disc 2.
  • Bretimus_v2
    Bretimus_v2

    Joined: Jan 2009
    Posted: Jun 27th, 2012 at 12:56 pm
    I'm just sad that this probably pushed back some great full DLC mission content.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Jun 27th, 2012 at 2:49 pm
    I'm hoping that the "Leviathan DLC" is well on its way. This Extended Cut likely took a lot more time than they thought it would. I'm ready for the "real" extra content.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Jun 27th, 2012 at 1:50 pm
    Me too! SPAM
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Jun 27th, 2012 at 1:53 pm
    FIX THE GOD DAMN SPAM FILTER!
  • Greywolfe1982
    Greywolfe1982

    Joined: Jan 2008
    Posted: Jun 27th, 2012 at 2:54 pm
    I enjoyed the new endings, and was, for the most part, happy with them. Particularly thought it was cool that they added the Refusal ending.

    That said, there's still one glaring issue. In Mass Effect 2, I could go into the final mission with an unloyal crew and craptastic ship, and I'm given, at best, a few crew members who survive, and, at worst, a game over screen. But no matter what we did throughout all of ME3, hell, throughout the entire series, we're basically getting the same endings.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Jun 27th, 2012 at 3:10 pm
    From what I gather, the only drastic thing that can happen is not entering with enough military strength to get the synthesis option. But that's about it. I wish the endings took much more into account.
  • sandineyes
    sandineyes

    Joined: May 2008
    Posted: Jun 27th, 2012 at 3:04 pm
    I think the extensions really fleshed out the whole "why is control blue/why is destroy red" question that people seemed to be asking. Clearly the destroy ending is a bit more self-centered for Shepard, sacrificing EDI and the geth, and the reward is the idea that Shepards may yet live. The control ending now seems like extending salvation even towards the Reapers, Shepard sacrificing himself to give the Reapers a sort of moral conscience. Reminds me of one of Jokers lines about winning the war by "[teaching] the Reapers to love".
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Jun 27th, 2012 at 5:18 pm
    Who directed the ending? JJ Abrams?
  • spartan317
    spartan317

    Joined: Dec 2005
    Posted: Jun 29th, 2012 at 6:09 pm
    Who's to say that any of the synthetics "died"? The Geth are computer programs... as is EDI... How would the crucible wipe out all "synthetics"? If you take the literal meaning of the word then EVERY VI and AI would be destroyed. Including the ones that control life support, terraforming, purification, the quarian's lifeships, the turian armada, the citadel as a whole since the "kid" stated that the citadel was a part of him.

    Or are their bodies destroyed? in which case some programs are lost but not all. If you managed to save the Geth then all who were unable to transmit to another server were lost but without a loss of intelligence thanks to the upgrades...

    EDI would've gone back to the Normandy... so on and so forth...

    With or without the Extended cut I thought the game ended fine...
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Jun 30th, 2012 at 7:07 pm
    I believe that synthetic life in this instance means anything with a self-determining AI intelligence sub-routine. So things like life support, purification, and defense programs would be spared. Of course, as the Child implies, organic life will eventually begin the cycle again by creating synthetics with intelligent AI once more - perhaps not now but far down the road.
  • spartan317
    spartan317

    Joined: Dec 2005
    Posted: Jul 2nd, 2012 at 10:42 am
    How would this bundle of energy make that determination? This machine was built over many cycles by many different civilizations. Are we making the assumption that all synthetics are the same? Sounds more like selective magic spell than an all powerful machine meant to destroy like a steamroller, indiscriminately.

    I've always wondered why the thing was torn between an unfathomable enemy that the reapers are protecting the Galaxy from, which is implied. Or the threat of eventual human subjugation by our merciful synthetic Overlords. Praise Them!
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Jul 3rd, 2012 at 5:38 am
    Well, it's essentially space magic. So yeah, it might as well be a selective magic spell. I mean, this is a blast that can also change the DNA of all life... which will then make us ponder the question of how it determines what life is. Do grass and amoebas become imbued with "synthetic DNA" as well? The underlying trouble is that the ending, on the spectrum of science to fiction, is almost purely fiction no matter which ending you choose.

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Also known as: Mass Effect 3 EC, Mass Effect 3 Extended Cut DLC


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