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Max Payne 3 Review

danielrbischoff By:
danielrbischoff
05/16/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action/Adventure 
PLAYERS 1- 16 
PUBLISHER Rockstar Games 
DEVELOPER Rockstar Games 
RELEASE DATE Out Now
M Contains Blood and Gore, Intense Violence, Partial Nudity, Strong Language, Strong Sexual Content, Use of Drugs and Alcohol

What do these ratings mean?

God Damn It!


We've talked at length about the review process at GameRevolution. Hopefully, the staff maintains a thoroughly transparent position on our reviews, so that's why I want to start off with an issue I think affected my time with Max Payne 3.

Rockstar's latest blockbuster features lots of great action, gameplay, exposition, and multiplayer, but the roughly 12-hour campaign can be quite a slog, especially if you're forced to sit down and play the game through from start to finish as fast as possible.

I don't think those are normal circumstances for many gamers, but it made the single-player campaign particularly mundane. Thankfully, Max Payne 3's strengths help the title dodge many of the complaints I made around hour eight when a particularly challenging section had me slamming my head repeatedly into my desk.


If you don't know the story so far, you've probably been as drunk as Max for the past decade. With his family gunned down and everything he's ever loved taken away from him, Max Payne 3 sees the titular hero jetting off to Sao Paolo, Brazil. There, he's tasked with protecting a wealthy businessman, Rodrigo Branco, and his trophy wife.

Unfortunately for Max, sh**'s f***ed up. That kicks us off on our little journey of redemption, payback, and gray-area heroism. You will kill tons and tons of people in your effort to get back Rodrigo's wife. You'll kill gangsters, slumlords, mercenaries, cops, ex-cops, thugs, Jersey Shore lookalikes, and mobsters... and then some. It almost feels like you're killing far too many people.


I'm warning you. While I usually love every second of these blockbuster experiences, there's quite of bit of padding and repetition. Environments are different. Enemies are different. But the gameplay remains largely unchanged from beginning to end.

Still, bullet time, shoot-dodging, and the resulting violent ballet of death are stylish, strategic, and overall superb. Max doesn't just hang out behind cover, he leaps over it to wipe out, say, four enemies at once. It's the way Max flies around a corner to surprise a handful of thugs with metal rain from an Uzi. It's the way the original Max Payne games wanted to pull it off, but the computing power just wasn't there.

Now, individual gun components are animated and every single bullet is given a trajectory and weight. When you eliminate the final enemy in the area and continue to pump him full of lead in the killcam, his body parts will fly around as buckshot hits them over and over again.


And holy crap is Max Payne 3 bloody, violent, and glorious. If you're going to create a game that involves murdering this many people, you might as well want it to look good. The Euphoria character physics engine continues to astound. How are developers not all working with this tech?

Everything is gritty, hyper-detailed, and gorgeously animated. You can feel the hands behind the scenes, coding each and every piece of crap littering the favela slums. These details are fortunately not absent in MP3's shallow, yet engaging, multiplayer modes.

The biggest complaint you can volley against the competitive modes in Max Payne 3 is that leveling up and having to unlock everything is a huge slog. And that's it. While there's only two unique game modes, they're basically made up of like 12 different conflicts. In Gang Wars, players will move from one objective to the next, with the previous round affecting the next and eventually the final outcome. 8-on-8 multiplayer is just crowded enough that you'll never wonder where everyone is.



Still, they don't feel too populated eitherand thankfully so. Multiplayer abilities like Bullet Time affect everyone around the player, not just attacker and defender. The transition between slow-mo and regular speed, and between any of the other multiplayer abilities isn't too jarring either, but smart use of these abilities is absolutely essential on your way to a win.

Payne Killer is a juggernaut-esque mode that puts two players in the shoes of single-player characters Max and Raul as agents of death. The remaining players will have to team up to take them down, but once an attacker takes Max or Raul out, they will switch roles.

Max Payne 3 is yet another amazing Rockstar game. It's worth your money and your time, especially if you enjoy competitive multiplayer. Still, know that you'll get the most out of the single-player if you pace yourself. (Because reviewing Max Payne 3 on a deadline like this was such a... pain.)

Copy provided by publisher. Review based on Xbox 360 version.
Max Payne 3
fullfullfullfullempty
  • Beautiful
  • Violent
  • And everything in between
  • An 8-hour campaign that took 12 hours
  • Gang Wars & Payne Killer
  • Tons of unlocks and weapons
  • ...that take forever to unlock
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Comments
  • Lethean
    Lethean

    Joined: Jan 2001
    Posted: May 16th, 2012 at 5:20 pm
    So does the game feel like a Max Payne game? Same quality noir dialogue? One of the biggest things I was worried about when I saw trailers was that it wouldn't. I also hope he character returns to his former glory
    You know hair, leather jacket and not looking like a bum.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: May 16th, 2012 at 7:02 pm
    From my experience, it plays very much like the previous Max Payne games, albeit much more fluid and intuitive. People who have are much more steeped in the writing and the previous two games have said that the writing isn't the same here.
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: May 16th, 2012 at 5:45 pm
    I may be missing something here, and I haven't played the game myself, but my two cents are: did you really just give a game a minus for being longer than you expected?
  • sandineyes
    sandineyes

    Joined: May 2008
    Posted: May 16th, 2012 at 6:58 pm
    Yeah, pretty wierd. When was the last time a shooter had an hour eight to complain about. My theory is that Dan was upset about it since he had to waste time playing a shooter, one of the most stagnant genres out there, when Diablo 3 just came out the other day. Not that Diablo 3 is particularly revolutionary, but high-profile action rpgs don't even come out once a year.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: May 16th, 2012 at 7:03 pm
    I like shooters fine, hence my note that I enjoy these kind of blockbuster games, but as I hopefully clarified below. The campaign was only good for 8 hours. Then it got boring and the gameplay grew stale. Then the game ended at the 12 hour mark.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: May 16th, 2012 at 7:01 pm
    The campaign was good for 8 hours. The campaign took a total of 12 hours.
  • StringerBell86
    StringerBell86

    Joined: Mar 2012
    Posted: May 16th, 2012 at 7:25 pm
    Just finished it... the reason why it took me 12 hours was because some parts are "controller-smashingly" difficult; even on MEDIUM difficulty.

    However, I did enjoy it and the repetition honed my skills for the online. I KILLED IT in my first round. I recommend you play/enjoy the campaign first before jumping into the online. Daniel is right: there are parts that are frustrating and difficult, but the entire experience is well worth it - for fans new and old.

    Trust me
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: May 16th, 2012 at 8:14 pm
    Well said :)
  • MarkyBee
    MarkyBee

    Joined: Mar 2007
    Posted: May 16th, 2012 at 7:26 pm
    I appreciate the honesty, you're right, it damaged the review somewhat... You've not talked about what sets this apart from other Max Payne's besides graphics. I should hope if the game is worth my time and my money, you could tell me why - as we seem to be unseasonally inundated with amazing titles this summer like Diablo3, ME3, Witcher 2 (for console)... did someone say something about high-profile RPG's?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: May 16th, 2012 at 8:16 pm
    I would say there is a definite difference between this title and Remedy's Max Payne games. An intangible quality if you will. Where Remedy seemed to allow a little silliness, I think Max Payne 3 is very, very serious about itself and the story its trying to tell.

    I hope that helps lend a little perspective on how this one is different from the previous two.
  • WILLS_COOL_MODE
    WILLS_COOL_MODE

    Joined: Oct 2010
    Posted: May 16th, 2012 at 7:55 pm
    Definitely getting this as soon as the PC version is released. The previous games were great, but they looked like a John Woo movie... video game.

    Technology has advanced enough since then enough that this installment simply looks like a John Woo movie, which is how the games were originally envisioned.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: May 16th, 2012 at 8:17 pm
    It is extremely cinematic. The total lack of loading screens totally urges the player forward breathlessly and the narrative is improved for it.
  • CaptainPicard
    CaptainPicard

    Joined: Sep 2010
    Posted: May 16th, 2012 at 10:30 pm
    I think im almost finished with the storyline, but so far i love it. I miss the "dark" setting & feeling of the old ones, but the new one looks so gorgeous at times that i forgive it. But at least it flashes back to the city a few times so thats nice.
  • LeeScratchFTW
    LeeScratchFTW

    Joined: Nov 2011
    Posted: May 17th, 2012 at 4:00 am
    Man, one of the best things about the old games was the fact they were drenched in classic noir style full of twists, turns and femme fatals. Sounds like they've abandoned that for a more standard action movie type feel (Man on Fire with Denzel Washington keeps springing to mind).
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: May 17th, 2012 at 3:10 pm
    That's an excellent connection to make.
  • Mod-Chip
    Mod-Chip

    Joined: Dec 2001
    Posted: May 22nd, 2012 at 7:39 pm
    Do the comic-esque plot transition hold true to the previous two games, and is the dialogue still as gritty, lewd, and satisfyingly dark? Gameplay be damned, I want a juice story.

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