More Reviews
REVIEWS Wayward Manor Review
Not even the power of Neil Gaiman and The Odd Gentlemen could save this game from a fate worse than death: a terrible score.

ONE PIECE Unlimited World Red Review
"Unlimited World Red"? More like "Sorta Limited Town and Extended Areas... Red. And Blue. And Some Yellow."
More Previews
PREVIEWS Hand of Fate Preview
Dungeons & Dragons mixed with the Batman: Arkham series... wait, what?!
Release Dates
NEW RELEASES Sacred 3
Release date: 08/05/14

Hohokum
Release date: 08/12/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14


LATEST FEATURES Gaming For Good: Charity for the Win
Playing video games for charity is becoming easier everyday. Livestream, join a fundraising guild, or game at your own pace. There are many different ways gamers can contribute to numerous charitable causes.

PlayStation’s Colorful Console Past and Its Bright, White Future
Sony will release the white PlayStation 4 in September, so let's take a walk through the company's hardware history.
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

Medal of Honor: Frontline Review

Shawn_Sanders By:
Shawn_Sanders
06/01/02
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE First-Person Shooter 
PLAYERS
PUBLISHER EA 
DEVELOPER EA 
RELEASE DATE  
T Contains Violence

What do these ratings mean?

How the World War was won.

War is a horrible, bloody, terrifying ordeal. If military fighting were to break out on American soil today, there's no doubt that the Game Revolution crew would serve our country proud - from behind the warm glow of a computer screen, that is. Or in this a case, a control pad. We bruise easy.

Rarely have we looked forward to war as much as with EA's stylish Medal of Honor: Frontline, which finally made it out of boot camp and on to my Playstation 2. It's a truly prestigious medal indeed, yet not completely bereft of a few scuff marks.

One of these is the linear gameplay, which can be attributed to a plot based on real-life events. There's nothing wrong with real-life adaptations, although the closer you follow the real-life model, the less flexibility you have regarding story. Still, this one is done exceptionally well.

You play through 19 engrossing, war-torn missions, all of which have been seen before in movies and/or previous video games. It's June 6, 1944. You take 24 year-old Lieutenant James Patterson from the great battle on the Omaha beach in Normandy all the way to Market Garden. Objectives run the gaming gamut, from low-level commands such as clearing an area of hostiles and providing cover fire to more famous feats deep behind enemy lines like seizing the Nijmegen Bridge, sabotaging German U-Boats and, of course, defeating the ominous Nazi War Machine.

Speaking of War Machines, the Playstation 2 works overtime to capture the chaos of war in vivid detail. In other words, she looks and sounds gorgeous. The map design is inspired (albeit a bit familiar - Medal of Honor: AA, Saving Private Ryan, etc.) and the textures are smooth and convincing. Characters move nicely, are modeled well and have moving lips and eyes. The overall attention to detail is easily PC quality.

This is represented, irrefutably, in the more chaotic battles. Your first mission, Finest Hour, is brimming with the kind of prime atmospheric video game moments usually found in PC games. Bodies fly in the air while aircraft whiz past overhead, randomly dumping bombs that kill you and/or vibrate your controller. The effect is supremely engrossing.

MOH: Frontline is a feast for the ears as well as the eyes, and the sounds compliment the entire package with various types of gunfire, ambient noises, conversations in the distance and great explosions which shake the image on-screen and make precise targeting impossible. It's sheer carnage. Hearing a hoarse commanding officer bark orders at you while the world is ending requires precognitive skill and adds splendidly to the game's intensity.

While real war may be alien to most gamers, MOH: Frontline's gameplay is far from it. Surviving and completing your objectives is a matter of shooting your way through hordes of Nazis (The Universal Enemy) in order to plant a bomb, meet your contact, or simply reach the door that progresses you further. The gameplay is strictly linear, but your objectives are varied enough to keep things interesting.

The game's sixty-year old munitions will also keep you on your toes. There are a total of 18 authentic WWII weapons with authentic WWII drawbacks and hindrances. You'll wrestle with the Thompson sub-machine gun and its incredible kick, the M1 Garand that can't be reloaded until the clip is completely spent, grenades that can reduce your hand to hamburger before you can even throw them, and many other exquisitely tweaked real-world weapons. They may seem like deathtraps to the untrained civilian, but they'll become your best friends for about 10-15 hours of grueling battle-ridden gameplay.

It's just a blast convincing the Nazis to dance, hop and twirl to your symphony of bullets thanks to the cool hit detection. NPCs can lose their hats and remain alive, hop around from a shot to the leg, stagger before toppling over - the death animations are just great. Foes sniped from a distance may even look down and put their hand to their chest where they received the wound, only to collapse very soon after.

However, the AI isn't that impressive. Enemies will hide behind objects and blindly shoot around corners, and you'll even come across a couple Nazi officers hiding behind a fallen friend and armed with pistols. But these events are the result of good scripting and not good A.I. Often you can run right up behind guys and they won't turn around until it's too late. Cool death sequences are a nice way of making up for faulty AI and enticing the player to continue.

You'll need a bit of enticing, too, because not much can save a console FPS from that infernal thumbstick control. To EA's credit, this is easily the most user-friendly FPS the PS2 has seen thus far. Still, show me the guy who has more dexterity in his thumbs than most people do in their entire hand and I'll show you a Shaolin Monk in seclusion practicing his "Golden Thumb" technique. There's no thumbstick sensitivity toggle and my keyboard showed no response when I plugged it into the PS2 USB ports. Drat and double drat!

I said before that this was a medal harboring a few scuffs. Well, not harboring is more pertinent here, as there is no multiplayer of any sort. This is a shame, because the level design is great and would have lent itself nicely to a Bot option and/or Player Vs. Player skirmishes.

What you do get is a near PC quality experience without the patches and expensive hardware. MOH: Frontline is very linear and doesn't warrant much of your time after perhaps the third play through, but the ride is still very, very fun. I guess this is what war is good for.


B+ Revolution report card
  • Award winning presentation
  • Satisfying death animations
  • Great weapons
  • Solid gameplay
  • Scripting better than AI
  • Very linear
  • No multiplayer
  • Not much replay
More from the Game Revolution Network




comments powered by Disqus

 


More information about Medal of Honor: Frontline


More On GameRevolution