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Medal of Honor: Warfighter Review

danielrbischoff By:
danielrbischoff
10/25/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE FPS 
PLAYERS 1- 16 
PUBLISHER Electronic Arts 
DEVELOPER Danger Close 
RELEASE DATE Out Now
M Contains Blood, Intense Violence, Strong Language

What do these ratings mean?

Clear! Move forward.

Many first-person shooters try to entertain players with a blockbuster roller coaster, where bullets fly fast and explosions happen every ten seconds. Some others this year have taken slightly different routes, but it still remains that shooter campaigns are all about big moments. Keep the player running, ducking, shooting, grenading, knifing, and so on. What might have been a dull car drive becomes an exciting race that keeps you guessing. If your game can't do that, you have to rely on your story instead.

That may have been true a console generation ago, but these days many games make no bones about how much of a focus multiplayer is, Medal of Honor chief among them. But with all the competition, including Spec Ops: The Line and the upcoming Call of Duty: Black Ops II, Warfighter has a lot stacked up against it. Does it simply check off everything on the back of the box or is there something special in the latest from Danger Close and Electronic Arts?



Warfighter's campaign puts players in the boots of soldiers on the ground in Somalia, Yemen, and Bosnia. The player inhabits Preacher, Mother, and other code-named "Frogmen" on the hunt for a terrorist network with ties to a chemical called PETN, a powerful explosive. The story starts out with a terrorist attack, but then hops the player back a few years, or months, or... I'm not quite sure. I certainly had trouble following the plot as it got buried under more and more military jargon and the frequent timeline mix-up.

One key component to keeping me entertained is having the game engage me on a competent level. Preacher might say that "it's different now", as he struggles between his role as soldier and his role as husband and father, but the trouble with Warfighter is that it's not. There's not enough different. There's not enough new.

In fact, Warfighter's campaign is largely a shooting gallery, ushering players from one location to the next, only to play whack-a-mole with the terrorists you're assigned to hunt down. In fact, much of the game is played similar to the training mission you can watch above. Baddies pop up and return under cover. They run rapidly to their hiding spots and wait patiently for you to shoot them in the head. On higher difficulties, they have better aim and you can take less damage.

A few rooms propose to mix things up. About three quarters through the game I found myself in a two-story room. On the far side, enemies flooded in and hid behind cover. I looked to my left and saw a flight of stairs going up. Exploring, surprised by the variation in what was until that point a straight path, I found that I could take out a few attackers and flank the remaining on the bottom floor. Then I exited the door and found monotony on the other side.

If this is supposed to be like Battlefield, where's the sandbox? Where are the wide-open spaces that make cover out of landscape? What about the sprawling urban battlegrounds?


Warfighter also attempts to distract the player with truly sloppy driving levels. Cars slide everywhere and can only be driven in first-person, because the cars all look like unwanted stepchildren in the game's Frostbite 2 engine. Cars handle like a boat in water. I know this because there's also a boat driving level. Twenty minutes of chasing another car quickly grew boring and hiding from enemies in cars in another level was equally disappointing.

The E3 demo from this year, a mission called Shore Leave exists seemingly unchanged from what we saw back in June. That's actually a good thing. It manages to achieve some semblance of the "thrill ride" Call of Duty and Michael Bay make bank on. The robot is fun to drive, proves a good perspective on the battlefield and allows the player to push forward freely. The robot isn't hogtied by your CO and forced into a carnival game before getting pushed forward again. More importantly, the robot has a flashlight.

Your enemies have flashlights too. They'll frequently blind you with them, as they're as bright as Battlefield 3's before that game's multiplayer patch. It's a disgrace that the issue could rear its ugly head in an entirely different game. Of course, the flashlights wouldn't be such a bother if Warfighter wasn't so dark throughout its campaign. What's more, the darkness wouldn't be a bother if you could use your night vision goggles at will, but that's not allowed either.

When it comes down to it, Medal of Honor: Warfighter's campaign is a messy, uninspired affair. It lacks compassion, despite staking its reputation on how much it cares about portraying the Tier 1 soldiers as accurately as possible. Multiplayer on the other hand is an entirely serviceable option to gamers hoping to take the fight online.


Ultimately, we're left with multiplayer modes typical to any modern-day shooter. You've got your domination mode and team deathwatch mode. You can customize your weapon and your soldier. In fact, once you finally get into a match, you'll find nothing out of place or exciting in Warfighter's multiplayer modes.

Once you've got boots on the ground and a gun in your hand, Warfighter does take some risks. Each player has a buddy to partner up with in the heat of battle. You can get ammunition from your partner by walking up and holding the X button (Xbox 360). What's more, exacting revenge on your partner's killer allows your buddy to immediately spawn near your location. Bottom line: You want to stick together.

This is actually a great benefit to the typical multiplayer formula. Individual players are more likely to engage in cooperative play and the team will perform better for it. Beyond this system, though, Warfighter is once again content to sink back into monotony and darkness.

It's true that EA and Danger Close have produced a game that's both playable and not entirely offensive to the senses, but it was a bad idea to release this title against the slate of AAA releases comparable to it. Warfighter prays on the basest emotional sentiments but fails to pay respect to anyone involved in the experience, the player chief among those parties. Instead of insulting their loyal fans, Electronic Arts and the new stewards of the Medal of Honor brand need to finish developing the game on the drawing board.

If you don't have a complete plan of attack, the mission will result in a critical failure. Warfighter isn't a total failure, but it's certainly not up to the standards of the international Tier 1 Operators it clings to.

Copy provided by publisher. Review based on Xbox 360 version.
Medal of Honor: Warfighter
fullfullhalfemptyempty
  • Messy single-player campaign, all of it
  • Pandering narrative
  • Drone gameplay, brief opportunities for greatness
  • Buddy system multiplayer
  • Can't stack up against other shooters

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Comments
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Oct 25th, 2012 at 8:42 pm
    Games this derivative don't stand out out when there are a crowd of creative games out there that deserve attention. Move along, people.

    Great review as usual, Daniel.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 25th, 2012 at 9:36 pm
    Thanks Jonny boy.
  • Stickyellowsock
    Stickyellowsock

    Joined: Oct 2009
    Posted: Oct 26th, 2012 at 11:08 am
    Games like this get played in the summer when the gaming drought occurs. AKA the three months that derivative games get played.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 26th, 2012 at 2:23 pm
    Gotta get those achievements!
  • cheesegod99
    cheesegod99

    Joined: Jun 2007
    Posted: Oct 25th, 2012 at 8:51 pm
    and exactly 0 people are surprised.
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Oct 25th, 2012 at 9:12 pm
    Figured as much. The last reboot was pretty boring. If Call of Duty can still pull tricks out of their hat then this game is sad. Honestly, the guys at Danger Close aren't very talented. I think EA should just scrap the whole MoH franchise.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Oct 25th, 2012 at 9:16 pm
    So what you're saying is, that this is a MUST BUY!
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 25th, 2012 at 9:36 pm
    YES! Enjoy! Thanks for reading between the criticism and seeing all the incredibly positive subtext. :P
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Oct 26th, 2012 at 4:27 pm
    I'm loving how many thumbs downs I got.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 26th, 2012 at 10:13 pm
    Thumbs up for taking it like a champ.
  • xDUMPWEEDx
    xDUMPWEEDx

    Joined: Jan 2012
    Posted: Oct 25th, 2012 at 10:33 pm
    Medal of Honor is such a great franchise and it's sad to see EA just milking every drop out of the name. I really hope Warfighter is a massive financial failure so EA pays the price for doing what they did to such an incredible franchise.
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Oct 26th, 2012 at 1:17 am
    Medal of Honor stopped being incredible after Frontline which was 10 years ago. They have had massive MoH failures and it didn't phase them. They need to bring it back to being PC exclusive like the good 'ol days. Those were the best Medal of Honors.
  • cheesegod99
    cheesegod99

    Joined: Jun 2007
    Posted: Oct 26th, 2012 at 3:56 am
    Not for nothing, but MOH was never PC exclusive. In fact I'm pretty sure that the first 2 games were PS1 exclusives. Maybe you are thinking of the original CODs?
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Oct 26th, 2012 at 9:55 am
    The first 2 were PS exclusive, but I'm talking about Allied Assault + both expansions and Pacific Assault were PC exclusive. They were the pinnacle of PC gaming in the early 2000's, probably the best Medal of Honor games next to Frontline.
  • UpAndAtThem
    UpAndAtThem

    Joined: Mar 2009
    Posted: Oct 26th, 2012 at 4:17 am
    You forgot to mention how stupid a name "Warfighter" is.

    Coming soon by the people who brought you this name...
    Need for Speed: Cardriver
    Madden: Sportplayer
    Call of Duty: Gunshooter
  • napsterxxl
    napsterxxl

    Joined: Mar 2006
    Posted: Oct 26th, 2012 at 5:30 am
    at least its not a made-up word


    war·fight·er
    noun /ˈwôrˌfīt
  • napsterxxl
    napsterxxl

    Joined: Mar 2006
    Posted: Oct 26th, 2012 at 5:30 am
    war·fight·er
    noun /ˈwôrˌfīt
  • napsterxxl
    napsterxxl

    Joined: Mar 2006
    Posted: Oct 26th, 2012 at 5:31 am
    A soldier in combat
    - the lease proposal balances the urgent needs of the warfighter with the demands of our other vital programs
    Web definitions
    A soldier is a member of the land component of national armed forces; whereas a soldier hired for service in a foreign army would be termed a mercenary."mercenary." The American Heritage Dictionary of the English Language, Fourth Edition. Houghton Mifflin Company, 2004. 16 May 2009.
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Oct 26th, 2012 at 8:38 am
    Yeah they needed that word to distinguish it from Medal of Honor: Potato Peeler, coming soon.
  • napsterxxl
    napsterxxl

    Joined: Mar 2006
    Posted: Oct 26th, 2012 at 8:59 am
    Medal of Honor: REMF :p
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 26th, 2012 at 10:17 am
    Call of Duty: Gunshooter seems like a natural progression for the series. :D
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Oct 26th, 2012 at 4:41 am
    When it was revealed that EA was withholding review copies until after launch, we all knew this would be a spectacularly awesome game.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 26th, 2012 at 10:18 am
    Or at least a spectacular fire burning like a bag of dog ****.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Oct 27th, 2012 at 3:41 pm
    It's certainly a fact that challenges to great degree the more simplistic narratives surrounding the corruption in the gaming press.
  • damo_rox619
    damo_rox619

    Joined: Jan 2007
    Posted: Oct 26th, 2012 at 5:50 am
    The strange thing is this is the most positive review i've seen of this game, you were surprisingly nice about it Daniel. Well, apparently.
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Oct 26th, 2012 at 9:28 am
    Daniel doesn't have a single mean bone in his body.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 26th, 2012 at 10:20 am
    The difference between me and every other reviewer out there is that I didn't start salivating at the thought of tearing down what amounts to a mediocre review. For some a 50 score is a signal to sharpen your teeth. We use the entire spectrum of our scoring system, so a 50 is exactly that, a middle of the round, skippable, but not broken game.

    Of course, when I'm handing out a 1 star score to Steel Battalion I'll be mean (because it's deserving).
  • uptown710
    uptown710

    Joined: Jun 2011
    Posted: Oct 26th, 2012 at 9:36 am
    What's ironic is that the MoH franchise helped burn gamers out on WW2 shooters, but had they released one right now it would stand out from every other "modern" FPS.

    And yes, MoH started as a PS exclusive.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 26th, 2012 at 10:22 am
    It's true. I sometimes wonder if going backward might be the best thing for the series at this point. Getting back to their roots and refocusing on "the greatest generation" might inspire the devs to make good on MoH.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Oct 26th, 2012 at 4:30 pm
    With all the sandbox gameplay that's capable now, I'm still not understanding why no one has made a Vietnam Recon type game. I'd play that, or hell a Crysis mod, before most of the sh!t coming out now.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 26th, 2012 at 10:15 pm
    There's a wealth of content for developers in Vietnam, but the stigma keeps them at bay. A really well-thought out, properly developed stealth game set in the Vietnam war would be really interesting.
  • xDUMPWEEDx
    xDUMPWEEDx

    Joined: Jan 2012
    Posted: Oct 26th, 2012 at 11:00 am
    Thats a very good point, theres no need for another modern era competitive shooter. CoD and BF have that covered.
  • omnimodis78
    omnimodis78

    Joined: Jul 2012
    Posted: Oct 26th, 2012 at 12:26 pm
    Thanks for the honest review!

    No word of a lie, I could manage to play about 45 minutes of this turd before I decided it was just not worth it. Probably missing out on a few fun sequences, but I play games for the single-player experience, and if a game can't pull me in early, I simply can't go on. I remember the glory days of MoH - when the game had feeling, character - you "felt" the game. Steven Spielberg made sure that the game had soul, and it did. This, Warfighter, what is this? Who are the people making such nonsense? Shame on them. What is wrong with the majority of game developers and publishers these days? This is why I despise entertainment companies being ran by board of directors and smart-ass CEOs who haven't played a real game, well, ever.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 26th, 2012 at 2:27 pm
    Wow, so you bought the game? Are you going to trade it in for something else?
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Oct 28th, 2012 at 3:52 pm
    Your opinion is really useless considering you didn't play it for more than 45 minutes. Kinda baseless.
  • omnimodis78
    omnimodis78

    Joined: Jul 2012
    Posted: Nov 3rd, 2012 at 6:16 pm
    I disagree completely that playing a FPS for 45 minutes isn't long enough to formulate an opinion. I don't play multiplayer, so yes, playing the campaign for less than an hour, the routine became so boring that there really was no reason to keep playing. Let me tell you, the prologue itself was lame, running from perfectly placed routes even though there were explosions left and right - having a helicopter hover mere meters from a platform, shooting at me with a mounted machine gun but I could hide behind crates which, lo and behold, remained intact - yeah....that was exactly how the rest of the 45 minutes played out - lame, unrealistic, cliché, predictable, and more linear than an early Mario game. But I's sure you loved it. Congrats.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Nov 4th, 2012 at 11:47 am
    Haven't played the game, and don't plan on doing so. Playing a game for less than an hour is nothing at all.
  • omnimodis78
    omnimodis78

    Joined: Jul 2012
    Posted: Oct 26th, 2012 at 12:29 pm
    Thanks for the honest review!

    No word of a lie, I could manage to play about 45 minutes of this turd before I decided it was just not worth it. Probably missing out on a few fun sequences, but I play games for the single-player experience, and if a game can't pull me in early, I simply can't go on. I remember the glory days of MoH - when the game had feeling, character - you "felt" the game. Steven Spielberg made sure that the game had soul, and it did. This, Warfighter, what is this? Who are the people making such nonsense? Shame on them. What is wrong with the majority of game developers and publishers these days? This is why I despise entertainment companies being ran by board of directors and smart-ass CEOs who haven't played a real game, well, ever.
  • omnimodis78
    omnimodis78

    Joined: Jul 2012
    Posted: Oct 26th, 2012 at 12:30 pm
    what's with the double post - I just refreshed the screen and it posted the comment again. Interesting....
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Oct 26th, 2012 at 4:31 pm
    If you refresh after commenting, at least in my experience, it will re-post each and every time. I was disappointed to see this was true even after the site-redesign.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Oct 26th, 2012 at 2:16 pm
    The world needs 4 player co-op military games. Hell, more than four players. If Warfighter gave me a squad, with more open areas, I'd buy it.
  • THEundying27
    THEundying27

    Joined: Sep 2012
    Posted: Oct 26th, 2012 at 4:12 pm
    @daniel: I bought the game with no plans on trading it in. I'm probably one of the few people that are enjoying it. It's not a perfect game by all means. But it certainly does satisfy the fps craving in me.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 27th, 2012 at 1:47 am
    Good! It's important to form and have confidence in your own opinion. Like I've said in the past, reviews are a matter of opinion. What's great is that you can have your own.

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Also known as: MOH Warfighter


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