200% health AND an exploding shield? You gotta be kidding me.
It was reported that the development of
Metal Gear Rising: Revengeance was contentious, which isn't surprising given the way fans have gravitated to lofty expectations of a perfect blend of stealth and action. A cyborg ninja that can slice and dice, while still providing plenty of opportunity for the franchise's signature stealth?
It sounds too good to be true, and that's because it is. Of course,
Platinum Games took on the project, saving it from cancelation and giving fans at least one look at what a post-
MGS4 Raiden game might be like. In the end, is
Revengeance a title fans and curios alike should play?
Raiden starts in Africa, escorting a president through newly peaceful territory.
Kojima Productions puts the usual spin on government intrigue, high-flying ideals, and a wide world of "comical" commentary on race. A band of mercenaries calling themselves Desperado attack, kill the president, and leave Raiden for dead. Of course, being a cyborg, Raiden returns with a few upgrades, notably to his sword-swinging arm.
Players will find that they regain health and fuel for their high-speed chopping needs, so long as the sword keeps slicing and dicing other cyborgs. Excitedly bashing away at one enemy will trigger a Zandatsu opportunity.
That's your chance to cut your foes apart all while hoping to grab their luminescent, blue cyborg spines. That's the gooey center you want. Getting to that is all that matters and you'll do what it takes because that completely refills your health and energy, all so you can turn to the next enemy and start again.
As for the story, Desperado continues to do evil stuff, and Raiden pursues like the good boy scout he is. It doesn't take long for Raiden's split-personality to appear and with it, insane difficulty walls insurmountable to laypeople like myself. Raiden's not able to dodge at the start like many other action-game heroes, but he can parry.
[There's an unlockable dodge mechanic, but the game isn't worth the investment to get to that point.] Unfortunately, to parry successfully in any difficulty above Easy, you also have to point the left analog stick in the appropriate direction. That's fine once you've memorized the attack animations in each level, but for a first playthrough, the parry system and lack of an all-purpose evasion move makes for stunted, fitful gameplay.
All of this comes to a head when players meet George, a Mexican orphan kidnapped and trafficked so that his organs could be harvested. Of course, Desperado only wants the children's brains for their own PMC uses. Remembering his past, Raiden pushes forward and chases the Desperado gang to Denver and onward around the globe.
I couldn't, though.
Revengeance can border on masochistic, forcing players to question their dedication to this tightly dressed sword-swinger. After switching to Easy, the game bent to my will immediately, allowing Raiden to auto-parry whenever an unfriendly blade started its arc. So long as I mashed the attack button, Raiden would cover my ass.
It was disappointing, to say the least. I can imagine how it feels to parry successfully on normal or hard difficulty (glorious), but the rest of the game isn't entertaining enough for the commitment. New weapons unlock throughout the campaign, but there's little to no incentive to switch between them. What's more, Raiden cannot switch weapons while moving, so forget swapping the polearm for sais mid-fight. The camera can also get in the way, especially when Raiden is close to an enemy and when the camera is fighting against the sword controls with the left analog stick.
Every plot hole sprints in and awkwardly lands on its face thanks to the full acknowledgement of other characters. When Raiden starts fighting for his own ideals and not his contractor's, Raiden's boss Boris "officially condemns" him as "a pain in the ass hole."
In the end,
Revengeance plainly represents the two competing ideals inherent in stealth and action games.
A typical Platinum Games experience creates tension by overwhelming and throwing a ton of activity at the player.
A typical Kojima game creates tension by forcing the player to fight the urge to move aggressively.
This conflict is no more apparent than in the stealth mechanics you're occasionally given the option of engaging in. Raiden moves like a nimble cyborg semi-truck. Turn on your visor and locate a red enemy. Lumber over and cautiously approach the enemy from behind or above. Press circle or B to see a fancy animation where you stab the poor bastards in your way. You have an even chance of goofily wandering in front of the cyborg before ultimately being successful or failing because the controls don't allow for precision.
As for replay, players can collect a million things and unlock VR missions, concept art, and more. Play through the game repeatedly and each time players will carry over stat increases and the like. Those increases might make the game easier on higher difficulties, but I didn't have the heart to try.
I love the gooey center of every cyborg PMC out there, but
Revengeance fights the player every step of the way. What's more, reducing the difficulty ultimately boils down the combat to a button masher, leaving the experience hollow and draining all the same. Fans and masochists alike might find a lot to love, but even I can't stand the crunchy outside of a bug for the sweet gooey insides.
Copy provided by publisher. Based on PS3 version.
Ivory_Soul
Joined: Nov 2005
damo_rox619
Joined: Jan 2007
Ivory_Soul
Joined: Nov 2005
elmoreoocyte
Joined: Apr 2012
Maybe if it was outright trolling like the "Hidden World" review.
PeeDeeJay
Joined: Oct 2011
danielrbischoff
Joined: Nov 2009
damo_rox619
Joined: Jan 2007
ComboBreaker87
Joined: Nov 2012
danielrbischoff
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Zpyder
Joined: Sep 2010
danielrbischoff
Joined: Nov 2009
PeeDeeJay
Joined: Oct 2011
Anthony_Severino
Joined: Oct 2010
Heath_Hindman
Joined: May 2011
I could tell from the trade show demos I played that it wasn't my thing.
PeeDeeJay
Joined: Oct 2011
Anthony_Severino
Joined: Oct 2010
sandineyes
Joined: May 2008
Also, lol at the second screenshot. I guess if you ever wondered what an erect Metal Gear looked like...
danielrbischoff
Joined: Nov 2009
moretokes
Joined: Apr 2011
danielrbischoff
Joined: Nov 2009
Chunibrow
Joined: Mar 2010
Here's my suggestion, take it or leave it. What about something like this:
Copy provided by publisher. Based on PS3 version. Also available for Xbox 360 and Wii U.
That way it's clear and right at the end of the review so you can't miss it, also if you wanted to just find out what system it's for it makes you read the review or at least skim it to find the system it's for at the bottom. What do ya think?
elmoreoocyte
Joined: Apr 2012
Anything is better than nothing. God forbid I have to google which platforms a game released on in a separate tab.
hempy420
Joined: Apr 2012
danielrbischoff
Joined: Nov 2009
Anthony_Severino
Joined: Oct 2010
Jobin_Wendy
Joined: Mar 2012
Hatecrew
Joined: Sep 2010
I see a pattern here. What happened with yours? Every review that I read so far seems like this game does have its flaws but you just seem like you criticized it every chance you could. I've trusted every Game Revolution review for many years. I'm just surprised since most reviews that I've read here are always on par with the rest that I see else where. Did you set up the bar so high for this game that once you played it, it failed to met your expectations?
Hatecrew
Joined: Sep 2010
Play
danielrbischoff
Joined: Nov 2009
Hatecrew
Joined: Sep 2010
danielrbischoff
Joined: Nov 2009
If you do play the game, please send me a PM with your thoughts, I'd love to hear them.
Longo_2_guns
Joined: Jun 2003
Out of the last 20 games you've reviewed, you have an average score of 4/5. Fifteen out of the twenty games received a 4 or higher.
Now, assuming that the scoring system is taken literally, you'd be giving out 8's like crazy. But if we instead were to correlate it to the older review system, which had the third highest ranking as being approximately between 86 and 89, it would mean that your average score would instead be more like an 8.7 out of 10.
If you took the twenty or so games from before then, due to a few clunkers like 007 Legends, your average would drop down to about a 3.8 out of 5 (I didn't maths this), but even then, you're guilty of this as well.
danielrbischoff
Joined: Nov 2009
Longo_2_guns
Joined: Jun 2003
Zpyder
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danielrbischoff
Joined: Nov 2009
Yossarian29
Joined: Jul 2008
Kakulukia
Joined: Nov 2005
danielrbischoff
Joined: Nov 2009
moretokes
Joined: Apr 2011
( inclusion of raided a cyborg member of a P.m.c. Â in Mgs 2)"
moretokes
Joined: Apr 2011
Diabolus
Joined: Nov 2008
danielrbischoff
Joined: Nov 2009
Nether
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danielrbischoff
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Nether
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BigTruckSeries
Joined: May 2006
damo_rox619
Joined: Jan 2007
Longo_2_guns
Joined: Jun 2003
You are really bad at video games. I mean, you're just awful. And from what I can tell from other people, this is sort of like a flashy version of God Hand. If this is really the case, then that would explain just about everything.
So I'm gonna take this with a grain of salt. In a salt mine. In the middle of the great salt lake.
shandog137
Joined: Mar 2007
danielrbischoff
Joined: Nov 2009
Longo_2_guns
Joined: Jun 2003
danielrbischoff
Joined: Nov 2009
Longo_2_guns
Joined: Jun 2003
Well, you'd be close.
DaVillain
Joined: Apr 2011
danielrbischoff
Joined: Nov 2009
nine_ball
Joined: Nov 2011
And MGR gets a 2.0 because it's too hard. On easy. Well okay let me tell you about a game called Ninja Gaiden...
Feel like I'm the only one that wants games to actually give you a challenge anymore.
danielrbischoff
Joined: Nov 2009
Anyone should be able to pick up any game and begin playing on Normal and get through it. The ideal situation is that a game teaches you enough throughout the course of its campaign so that you are well-equipped for the challenges you face along the way. That's not the case here, thus DmC is rated higher and MGRR is rated lower.
nine_ball
Joined: Nov 2011
They even play that old trope of "mook chivialry" by not attacking (or attacking less) when they're off screen.
Really don't see what was so difficult. All it ever really comes down to is learning a pattern and reaction time.
So either I have the reaction time of Bruce Lee high on PCP or you're actually a sloth wearing a human suit.
danielrbischoff
Joined: Nov 2009
DaVillain
Joined: Apr 2011
inferno003
Joined: Jul 2012
danielrbischoff
Joined: Nov 2009
Master_Craig
Joined: Jul 2006
I didn't like any of the characters or the dialogue, the storyline was kinda dumb (I understand it's just a demo, but the characters/story did nothing for me at all) and the gameplay wasn't that great at all, especially the moments of "stealth". The only thing I really liked was the use of the katana, slowing things down and then slicing and dicing. That was pretty cool.
I showed my brother the demo and his response after watching a few minutes of gameplay, was "Ugh, really?" - I think that pretty much sums up my thoughts on Revengeance.
danielrbischoff
Joined: Nov 2009
Hatecrew
Joined: Sep 2010
danielrbischoff
Joined: Nov 2009
Silios
Joined: Jul 2003
danielrbischoff
Joined: Nov 2009
You're right. The Metal Gear fans expect a certain level of confusing in their games. $30 bucks is totally worth it in my mind as well. Even just to try it if your curious and like action games.
sliverstorm
Joined: Jun 2007
Probably still gonna play this, though. Pure action games are really a dying breed, and I love them so.
danielrbischoff
Joined: Nov 2009
StringerBell86
Joined: Mar 2012
I will say that i SERIOUSLY had withdrawn $80 from my ATM this afternoon and was on my way to GameStop (aka Evil Empire) and was ready to purchase MGS: R. My attitude was, "how bad could it be? It;s Metal Gear! And I have Crysis 3 already and there's nothing else coming out for a week or two."
And I was ready to buy UNTIL I pulled up my GR link on my iPhone to see if anything else was out or something/anything new on Steam......... and then I saw your review. My trust in GR and YOU, SPECIFICALLY, BISCHOFF runs deep and thus, after reading this, I put the cash back in my wallet and refrained from the purchase. I will stick with Crysis 3 for now with a dash of Ni No Kuni.
HOWEVER..... everytime I watch a badass-looking gameplay video or read another positive review (IGN rates 8.5/10 along with others), I am skeptical of this review. So I will trust you on this one Daniel, as I always have.
danielrbischoff
Joined: Nov 2009
Pedro_Montenegro
Joined: Oct 2012
But anyways pretty accurate review, keep it up
danielrbischoff
Joined: Nov 2009
Baseketcase
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danielrbischoff
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Hatecrew
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Hatecrew
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danielrbischoff
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Hatecrew
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SiLeNtDo0m
Joined: Feb 2013
However, I personally have yet to play the game and am eager to get my hands on it to experience it myself. I've been watching playthroughs and have been hyping like a little girl just watching them, but that's hardly comparable to be honest. Though still, I'm very excited as Platinum Games are in my opinion definitely one of the best companies when it comes to making action games, certainly better than the pretentious people at Ninja Theory.
uhvatarong
Joined: Mar 2013
It's incredibly easy to know when to parry. Every enemies' eyes flash red before they attack. Even if they're off screen the flash will appear at the side of the screen to tell you what direction to parry in
Zazaza_
Joined: Mar 2013
numdmind
Joined: Mar 2013
numdmind
Joined: Mar 2013