More Reviews
REVIEWS Boo Bunny Plague Review
If you think you can enjoy the definition of budget game design, this one might make you laugh.

Minimum Review
With so many shooters crowding the marketplace, it’s refreshing to see Minimum take the low-fi route through Steam Early Access.
More Previews
PREVIEWS Halo: The Master Chief Collectio Preview
Microsoft and 343 Industries want to bring the entire Halo saga to Xbox One and this collection does exactly that with new graphics for Halo 2.
Release Dates
NEW RELEASES Persona 4 Arena Ultimax
Release date: 09/30/14

Alien: Isolation
Release date: 10/07/14

The Evil Within
Release date: 10/14/14

Borderlands: The Pre-Sequel
Release date: 10/14/14


LATEST FEATURES Share the Fantasy in 3DS's Final Fantasy Explorers [TGS Hands-On]
Everybody's gonna wanna ride your chocobo.

PS4's Until Dawn Scared Me Out of My Headphones - TGS Hands-On, Headset-Off Preview
Hopefully it doesn't keep me awake... for the whole night!
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
A Letter to the Big “N"
By shandog137
Posted on 09/12/14
I have and will continue to have a place in my heart for Nintendo. In fact, my first console was a Super Nintendo. The video game market has changed drastically since the early '90s and it seems like what once was platinum is more so along the lines of silver now. Nintendo has always been...

Monsters, Inc. Review

Johnny_Liu By:
Johnny_Liu
03/01/02
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS
PUBLISHER Sony 
DEVELOPER Kodiak Interactive 
RELEASE DATE  
E Contains No Descriptors

What do these ratings mean?

Pssst...boo!

So, Monsters, Inc. didn't win the Oscar. Oh well. If it's any consolation, their PS2 game beats out Shrek on the Xbox. But not by huge strides, as this below average platformer doesn't quite have what it takes to be a graveyard smash.

In the bustling 'burb of Monsteropolis, James P. Sullivan (Sully to his friends) jumps through trans-dimensional closet doors to scare the bejeebus out of unknowing kids. Monsters get their energy from the screams of children. Ironically enough, these monsters are actually scared of the kids. Craziness ensues when one of the kids crosses into the monster realm. Oh, go see the movie.

In fact, Monsters, Inc. on the PS2 is truer to the movie than its predecessor, Monsters, Inc. Scream Team on the PSX. In Scream Team, monsters Mike and Sully had to go through a training ground of sorts, scaring robotic children left and right. This time around, the game follows the course of the movie, from the corporate headquarters of a monster power plant to the snowy tundra of exile. However, this time you can only play as Sully.

The levels are singly focused on item collection. Whether it's the ubiquitous gold coin - in this case, 'screams' - or a level key, you will spend your time gathering things. Find the five especially well-hidden scare canisters to open up half a disk worth of bonus stuff. The other half of the disk can be obtained by scaring five monster mice (yes... tiny little mice that apparently have some monster DNA) within a certain time limit. Opening up both halves grants yet another video clip from the movie. Whoopie. Is there a Disney game that doesn't have unlockable FMV? At least they've also added other "scream" quotas that will net some mini-games.

In general, the level design is too difficult for its intended audience of little tykes. Within the first level, Sully has to jump onto a moving vehicle that only stop for a moment while avoiding his boss, Mr. Waternoose, in a cheap sneak sequence. You have to rush into his office when he leaves it, then vamoose out of before he comes back in. It's hard enough for a master geek like me...I can't imagine how a 9 year-old would fare.

There are other things that seem too tough for kids, like plenty of tricky jumps. Maybe I'm not giving enough credit to the wee ones, but I think some of the harder challenges could have been handled differently. As it stands, the game gives you unlimited lives to outweigh the difficulty. Kind of a cop-out.

The last level, however, manages to visually approach the frenzy of the Door Warehouse sequence in the movie. Unfortunately, it doesn't play out in the same frenetic manner. It's still run-of-the-mill platform jumping. They also missed a chance to do something really cool with jumping in and out of the closet doors at the end.

The rest of the levels are mediocre. Though the draw-in rate is impressive, the textures are rather dull and dated. On the other hand, they did a great job with the character textures. Sully actually looks like a big, furry, baby-blue cookie monster. The spotting on Mike's skin looks mottled and, well, like a monster.

Even though they don't have the actual stars doing the voices in the game, the makeup voices sounds pretty close. There's one great sequence in particular when the Abominable Snowman just rambles on and on, even when you've stopped talking to him.

Monsters, Inc. also includes the equivalent of DVD extras - interviews with the peeps involved with making the movie and developmental art. It's a nice addition, though doesn't make or break the game.

While the movie has an appeal for all ages, only the elementary school crowd will want to buddy up with these monsters. Younger kids who can enjoy a game on the merits of simply making a nice looking character move around will dig it, but its strange difficulty might be too much.

C- Revolution report card
  • Sully looks great
  • True to the movie
  • Great last level
  • But not the way I'd imagine playing it
  • Run of the mill platformer
  • Perhaps too difficult for the young ones
    Reviews by other members
    No member reviews for the game.


More from the Game Revolution Network




comments powered by Disqus

 


More information about Monsters, Inc.


More On GameRevolution