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Mortal Kombat Review

Nick_Tan By:
Nick_Tan
04/21/11
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Fighting 
PLAYERS 1- 4 
PUBLISHER Warner Bros 
DEVELOPER NetherRealm 
RELEASE DATE  
M Contains Blood and Gore, Intense Violence, Partial Nudity, Strong Language

What do these ratings mean?

It's like being back in high school!


For anyone pondering what the hell my avatar is supposed to be, it's Scorpion, Sub-Zero, and Reptile fusing together to form a ninja of ultimate doom whose name must not be uttered lest we invoke the apocalypse. Sure, it's an exaggeration, without remorse, but that's just rolling with the punches for Mortal Kombat. Realistic character models, gallons of gore, decapitation, women wearing tight pieces of fabric that can barely hold anything spherical, a 'k' instead of a 'c' – it's enough to make a seven-year-old boy understand the meaning of life and an old konservative kry, konvulse, and kroak.

click to enlargeOr at least that's what Mortal Kombat used to be about. This once-upon beast took the recession of the fighting genre in the late 1990s the hardest, and with each subsequent sequel of mediocrity, was whipped into a corner, chained to the wall, and hidden behind a collective gate of disappointment to protect whatever nostalgia we could save. But then Midway, in its last breaths, led Warner Bros. down to the pit and helped them throw a DC comic at the frail franchise, a comic with a healthy dose of crossover magic and superhuman powers. And now Warner Bros. has a new healthy, rambunctious pet with which to play fetch and call upon if some reviewers don't like it.

In what is an appropriate comparison, this revival of the Mortal Kombat series is akin to the revival of its rival Street Fighter series: Both return to their arcade roots. Perhaps there's even a minor joke with Ryu Scorpion uppercutting Ken Sub-Zero on the menu select screen. At any rate, the throwback to the good ol' Mortal Kombat days is obvious: the roster holding only the most important or popular characters of the franchise, the complete retelling of the story of the first three Mortal Kombat games, the redone classic stages complete with stage-specific fatalities, old-school inputs for fatalities, the manual input of kombat codes during a versus screen, and not being able to perform a fatality on Goro.

Nearly everything has returned to form, especially the combat system which focuses on simple combos, blocks, and super-moves, and eviscerates the weapon fighting from the more recent Mortal Kombat titles. If you're a veteran that understands zoning, juggles, blocks, standard strike range and priority, and mix-up combos between high and low hits, then you've already got a solid foundation. Bring in dash canceling, block canceling, and an energy bar that can enhance super moves, break an opponent's combo, or perform a wicked, bone-crushing X-ray attack, and you have a modern update to a beloved franchise. And that's not even including the awesome single-player or cooperative tag-team match that adds tag combos, fast tags, and tag specials to each character's moveset.

At the same time, it's also accommodating to new players. Mortal Kombat has always been rather generous with their input windows, and here, any simple three-strike combos and super move cancels on the move list can be performed easily. Inputs for fatalities are extra long and every direction in the command doesn't even need to be strung together quickly. There's even a slow-paced tutorial that carefully guides players through the basics and a separate fatality tutorial just to be extra sure.

click to enlargeThe fantastic 27-character roster (and Kratos for the PS3 version) has graphical updates as well, particularly Reptile who actually looks like his namesake and the addition of 3D graphics for the PS3 version. It would have been nice to see Kintaro, Goro, and Shao Kahn as unlockable characters as well, but that fits understandably within the throwback to the old days. Visible damage has been viscerally improved as well, with characters getting their clothing and skin torn off as the fight progresses and on specific body parts that an opponent has unmercifully targeted. Nothing like seeing Noob Saibot walk around with a hole in his chest because Sub-Zero stabbed him with an ice sword.

If there are any gripes with the combat, it's that everything could have been taken one notch higher. The energy bar could fill faster with more segments to make enhanced super moves more frequent. Gameplay options could have included damage rates, combat speed, and a toggle for guard damage. The movelist should have included wake-up moves and have had cursor memory, so you don't have to continue scrolling down to the sections for combos and fatalities. Earning coins and unlocking the hundreds of items in the Krypt increases the replay value, but unless you have a strategy guide in front of you, its randomness will make sure you shake your fist at getting concept art instead of a new fatality or character costume.

Where those complaints are mere scrapes, however, the automatic difficulty scaling is not. One place where the "throwback" talking point loses its luster is Shao Kahn, who is needlessly cheap with a hammer that stuns, enhanced health and damage, and an occasional one-hit buffer that ignores any strike you attempt to land on him. This forces you to fight cheap tactics with cheap tactics, instead of a fair fight, like the other nine matches it takes to get to him. Sure, you can beat him after several tries, but that's probably because the game automatically lowers the difficulty with multiple retries. So not only do you feel bad for losing, but you don't feel as good for winning either.

This occurs both in The Challenge Tower, a series of 300 progressively difficult matches and mini-games, and the story, which reinterprets the original Mortal Kombat trilogy in a chapter format similar to that of MK vs. DCU. By anchoring the story around visions Raiden receives from the ominous future, the first two-thirds provide explanations of certain plot points that fans might not know about in the original story and has a well-paced flow, disturbed only by a rushed last-third that tries to tie in the plot of Mortal Kombat III. Granted, that's a tall order, but the story generally lacks nuance and the ending leaves a questionable aftertaste for the sequel, especially when the writers have the liberty to rewrite anything they want (into something better).

click to enlargeThe online offerings are decent, covering both ranked and regular player matches, though the online connection can get glitchy or laggy. My experience was tolerable, apart from some freezing with the spectator King of the Hill option and how the game resets the player's win streak if an opponent disconnects. Hopefully, these blips will be patched soon.

In one swift blow, Mortal Kombat reminds me why I dressed up as Sub-Zero for Halloween when I was six: It's brutal, aggressive, and awesome. The blunders with the auto-difficulty, story, and online can be easily patched or passed over by the return of the franchise to its arcade roots - where it belongs. Now play some Mortal Kombat before Scorpion tells you to get over here.
B+ Revolution report card
  • Return to arcade roots
  • Strong roster
  • Tag-team play
  • Friendly to new players
  • +/- Great story, for a fighting game...
  • +/- Online play, glitchy and laggy at times
  • No event pause/skip/replay for story mode
  • Must use cheap tactics against Shao Kahn
  • Auto-adjusted difficulty for losing
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Comments
  • JCD
    JCD

    Joined: Sep 2006
    Posted: Apr 21st, 2011 at 11:23 am
    Gotta agree, it's a brilliant return to form for the series.
  • Klandathu
    Klandathu

    Joined: Apr 2008
    Posted: Apr 21st, 2011 at 11:24 am
    In other words: the fight against Shao Kahn hasn't changed much from the original.
  • DaVillain
    DaVillain

    Joined: Apr 2011
    Posted: Apr 21st, 2011 at 11:39 am
    I agree. Shao Kahn has always been cheap. But I do not like the adjusting difficulty for losing. I received the game before the review and I noticed it after losing to Shao Kahn twice. The third time he taunted probably 15 times and just let me beat the hell out of him. But still...this is a very great game. Nostalgia set in just by looking at the disc.
  • Klandathu
    Klandathu

    Joined: Apr 2008
    Posted: Apr 21st, 2011 at 11:57 am
    I always hated the fight against Motaro more though. He gets ridiculous range with that damn tail.
  • Squiggy
    Squiggy

    Joined: Nov 2005
    Posted: Apr 21st, 2011 at 12:57 pm
    "name must not be uttered lest we invoke the apocalypse?"

    Sub-Scorptile?
    Rep-Zerorpion?
    Sco​rp-subtile?
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Apr 21st, 2011 at 1:06 pm
    @Klandathu and DaVillain: Perhaps the developers thought the Shao Kahn fight is fine because it falls under the whole "well, that's the way it was" mentality. My deal is that they should stick to their guns. If they want to make the fight with Shao Kahn nostalgically cheap, then keep it that way and don't half-admit that it's cheap by lowering the difficulty if I lose. Either that, or just make him beatable like a regular fighter with just harder AI.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Apr 21st, 2011 at 1:07 pm
    @Squiggy: You're getting close. (Notice that I don't care if the apocalypse cometh.)
  • Klandathu
    Klandathu

    Joined: Apr 2008
    Posted: Apr 21st, 2011 at 1:37 pm
    I'm not saying that he SHOULDN'T be more challenging than the other AI fighters; he is the living, breathing amalgamation of the the term "boss fight" after all (in regards to fighting games), I'm just agreeing that (I'm sure) the fight is, and always has been, a giant ***** to beat. I haven't played the game yet though, so I can't really say much about this incarnation of the encounter.

    At any rate, it can't possibly be more mind-numbingly painful than the fight(s) with Sephiroth in the Kingdom Hearts games. I still can't beat that sonofa*****.
  • Sammo
    Sammo

    Joined: Oct 2005
    Posted: Apr 21st, 2011 at 3:07 pm
    Haha, "Noob Saibot."
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Apr 21st, 2011 at 4:34 pm
    @Klandathu: Hmmm... perhaps the first or even the second encounter of Shao Kahn in this version of Mortal Kombat is about as difficult as he was before. By the third retry, he starts to taunt a lot just to make sure you get in some extra combos and projectiles.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Apr 21st, 2011 at 10:35 pm
    I reviewed this game.
    The boss battles in this game were HORRIBLE and not being able to skip through cut scenes was annoying. I understand Shao Kahn is supposed to be difficult but when you are Thunder God Raiden, fighting with Shao Kahn should be like God vs. Satan. It should be EPIC...not just spamming of special moves. God of War III understands what Gods fighting should look like.
  • Somaroth
    Somaroth

    Joined: Feb 2011
    Posted: Apr 22nd, 2011 at 6:27 am
    While I am aware that a boss needs to be difficult, it seems that fighting games misunderstand what is meant by difficult, rather than massively annoying. If a round in fighting game results in mutual move spam (when in a player vs. AI instance most specifically) then generally something is wrong. Setting aside the nostalgia value that Shao Kahn's difficulty is trying to invoke, I've noticed this trend in fighting games since about Tekken 5.

    As frustrating as it is to lose, I'd rather lose having been whipped into place by well-executed combos, and eventually persevering by learning proper methods to counter and then unleash combos of my own on my opponent, which I would assume a game (especially a fighting game) tries to get you to learn by having a difficulty curve in the first place.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Apr 22nd, 2011 at 9:36 am
    The bosses in Armageddon and DCU were much more fair. They take half normal damage, they are immune to fireballs, they can be damaged by combinations, they do tremendous damage when they hit you. I don't have a problem with that. But Shao Kahn, Goro and Kintaro are cheap in this game. The fact that they can simply buffer an attack without warning is just not fair. Shao Kahn doesn't get stunned, but if he hits you with his hammer, he stuns you and then follows it up with 2 or three shoulder bashes. If he uses his XRAY on you, you lose 80% health. It's madness.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Apr 22nd, 2011 at 9:38 am
    The story mode was also overly long. You shouldn't have to use the same character twice. This game forces you to use some of them more than twice. Furthermore, why isn't their an "evil" storyline so you can play as the opposing team? I prefer MK3 where each character has a bio, a beginning and an ending.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Apr 22nd, 2011 at 11:34 pm
    @Somaroth and BigTruckSeries: I pretty much agree. A boss should force a player to get better at the core mechanics of the game rather than simply spamming one or two moves or getting lucky.
  • En-San-Guine
    En-San-Guine

    Joined: Jun 2011
    Posted: Jul 7th, 2011 at 10:14 am
    If you haven't mastered your character, of course you have to spam cheap moves. Not knowing how Shao Kahn works will get you killed. It's all trial and error. You can choose to use cheap tactics or you can figure out how to beat him without it. It's totally possible. Ed Boon and his team wanted to make Shao Kahn feel overwhelming, just like old times.

    I applaud them for a job well done.
  • pailebaker
    pailebaker

    Joined: Jun 2011
    Posted: Jun 16th, 2011 at 11:05 pm
    I have also referred MK3 in which players having a bio at begging and ending. It is interesting to play this game as multi player and as a challenge with someone. Hope it would be come back with its new series as soon as possible.

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More information about Mortal Kombat
Also known as: Mortal Combat


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