More Reviews
REVIEWS Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?

Pandora's Tower Review
Sticks and stones may break my bones, but swords and chains excite me. Should you climb the towers in Xseed's JRPG/adventure hybrid to save your cursed (and tragically whiny) girlfriend?
More Previews
PREVIEWS The Mighty Quest for Epic Loot Preview
Ah, the joys of destroying your friend's castle and the pains of your friend destroying yours. Alas, such is friendship.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES GR Showdown: Are There Way Too Many Remakes And Reboots?
Gamers continually complain about the lack of innovation from publishers and developers, but in this tough economy, it would seem that sequels and remakes are their bread and butter. Are there not enough new IPs?

Tips For Surviving Metro: Last Light's Mutants And Men
On higher difficulties, 4A Games forces players to utilize stealth and combat planning, but with these tips and the right tools, you'll make short work of the opposition.
MOST POPULAR FEATURES 7 Best Video Game Franchises Of All Time
Gaming is home to some incredible IPs. Here you'll find a slightly objective, yet heavily biased, list of the absolute best of the best.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Moto Racer Review

Calvin_Hubble By:
Calvin_Hubble
06/05/04
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE  
PLAYERS 8- 8 
PUBLISHER Electronic Arts 
DEVELOPER  
RELEASE DATE  
MINIMUM SYSTEM REQUIREMENTS
E Contains No Descriptors

What do these ratings mean?

Feel the Speed

As far as racing games go in general, a key aspect that will either make or break any game is the physics engine. If the player doesn't get a good "feel" for the racing, well then the game just doesn't cut it. Although much of it isn't too realistic, Moto Racer incorporates a superb physics engine, sweet-looking graphics and simple controls to create an overall damn good racing game. Unfortunately, its stiff system requirements will leave most low-end systems at either unplayable frame rates or horrible detail.

The most commendable aspect of Moto Racer's physics engine is the real feeling of speed that a player gets. From fishtailing around corners to slipping around on the snow on a motocross bike; from flying through tunnels to popping wheelies at that finishing stretch on the superbike, the feel is what really leads to the addicting gameplay.

The realism is not so up to par. In my experience, running into any object, be it a wall or another bike, will cause any bike on this earth to crash. In Moto Racer, the only way to crash a bike is to run into a wall while doing a wheelie or while in a jump. Fortunately, this lack or realism will save A LOT of frustration for beginning players, so the lack or realism isn't really a bad thing at first. However, there should be a way to increase that difficulty later, like in most flight sims.

Along with the nice physics engine comes simple game play and controls. Similar to many racing games, there are only a few basic keys/buttons to know: gas, brake, turn, and boost (turbo) which makes the bike "pop a wheelie".

Moto Racer offers 8 courses. Half of these, Speed Bay, West Way, Rock Forest, and Red City, are raced with superbikes (the faster ones that don't do tricks). The other half, Snow Ride, Dirt Arena, Lost Ruins, and Great Wall, are raced with motocross bikes. There are also eight different bikes to choose from, each varying in acceleration, maximum speed, grip and brakes. After beating (i.e. finishing in the top 3) all the courses, the player can then race them in reverse mode. After beating all the courses in reverse mode, the player can then race in pocket bike mode (little bikes driven by adults). After playing the same 8 courses over and over again... I can assure you that you will be pretty sick of every single course.

Moto Racer's graphics are just superb. All bikes have a slick appearance and high polygon count and the courses look awesome. The terrain and background as well as tunnels and arenas are just gorgeous. These impressive graphics can be experienced only if Moto Racer is run on a relatively fast system with 3D acceleration. Although it requires only a minimal P90, ALL lower end systems (lower than about a P166) without 3D acceleration will either run like hell or look like garbage.

Along with its good graphics, Moto Racer also includes the traditional game sounds now standard to most racing games. The hum of the engine, the squealing of the tires and the vocal commentary all do their job in adding to the overall racing environment.

Moto Racer is just a fun racing game. Although it's not incredibly realistic, the fast physics engine, nice graphics and simple game play all combine to create an addictive, fast-paced racing environment to keep any game fanatic on the edge of his/her seat. But only as long as that seat is in front of a damn good system.

B+ Revolution report card
  • Good physics engine
  • Awesome graphics
  • STEEP system requirements
  • Good mutliplayer support
  • 8 tracks gets pretty boring
    Reviews by other members
    No member reviews for the game.

More from the Game Revolution Network





Post a Comment
LOGIN or REGISTER to post a comment or rate this article.

Click here for another Moto Racer review
 


More information about Moto Racer


More On GameRevolution