More Reviews
REVIEWS Fallout Shelter Review
Bethesda's strategic vault simulator is fun and nostalgic, but will the publisher get fallout for the micro-transaction advantage?

Batman: Arkham Knight Review
Rocksteady concludes its Batman trilogy with Scarecrow, the mysterious Arkham Knight, and a whole lot of Batmobile.
More Previews
PREVIEWS Etrian Odyssey 2 Untold: The Faf Preview
Etrian Odyssey 2 Untold: The Fafnir Knight has a long name, but don't make fun of it. It can kick your ass.
Release Dates
NEW RELEASES BlazBlue: Chrono Phantasma EXTEND
Release date: Out Now

Lost Dimension
Release date: 07/28/15


LATEST FEATURES Buy, Try, Die: July 2015 Release List
Rocket League, Godzilla, God of War III Remastered: What will you Buy, what will you Try, and what needs to Die!

8 Things FFXIV: Heavensward Does Better than World of Warcraft
Sometimes elders can learn a thing or two from young blood.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

Naughty Bear Review

windy By:
Windy
07/08/10
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS 1- 4 
PUBLISHER 505 Games 
DEVELOPER Artificial Mind & Movement 
RELEASE DATE  
T Contains Violence

What do these ratings mean?

Bear-ly worth it.


Naughty Bear got some things right - I want to make that clear at the outset. The idea is brilliant: a cuddly Metal Gear Solid, a fluffy Grand Theft Auto. Who wouldn't go for that? The intro and the cut-scenes are presented like an imported British children's show. The slo-mo kill shots are comical fluff-spewing romps, and the frenetic ambient-sounds-of-chaos soundtrack - think police sirens, boiling tea kettles, buzzing doorbells, and ringing phones over tinkling nursery songs - builds tension. These all help pull you into the game.

click to enlargeBut once you're in the game, it all becomes disappointing very quickly. I really wanted to like Naughty Bear. Maybe it had to, ahem, bear a great burden to live up to my expectations. Sadly, in the end, I was not left with any warm fuzzies.

All that you really need to know about Naughty Bear is that he tried to be nice, but the other bears would never accept him so he became naughty. The object is to do as much damage to the environment while in pursuit of the ultimate goal: kill everything and never let anyone escape. With a bit of sneaking and hiding, disabling telephones and destroying cars will help keep the kill count manageable.

The major failures of this game are in its execution and overly repetitive play. Naughty Bear gets stuck in so many walls, so intimate with planks of wood, that I was wondering if 505 Games meant for the title to be “Knotty Bear”. And he gets really stuck, like "Pooh's paw in the honey pot" stuck. Every time it happens, you'll have to restart the level, and while it's reloading you'll think, “Why am I playing this game?”

The screen is overloaded with information – there are points, a description of points, a perplexing multiplier scale, a life meter, a map, a display of important off-screen action, and a checklist of challenges that clutters the view. I can accept that the graphics are supposed to be rudimentary in a cartoony sort of way, but many of the camera angles have you staring through transparent tree trunks, walls, and even other bears. It's disorienting and far from pleasant.

click to enlargePerfection Island, where all the mayhem goes down, is pitifully small. Each of the seven chapters of the game contains five episodes, and every episode in a chapter take place in the same environment with the same weapons and the same enemies. Things get claustrophobic and repetitive very early on; if you can stand to finish the game at all, it is doubtful you will ever revisit it.

The only form of variety mainly comes from one place, and that's in the challenges for each episode. Among other objectives, you must not get hit, must not be seen, or complete the level within a time limit. Learning the controls is easy; it mostly involves picking up weapons, brandishing them, and running. Reading the map that tells you where your targets are can be aided by the Invert option in the menu. You'll have to use stealth and strategy to complete some challenges; others can be accomplished by brute force alone. Unfortunately, this doesn't make Naughty Bear more fun - it just adds to the repetition.

You can't go head-to-head against a friend in the same room because multiplayer mode is all online. Online play is a game changer – you have more freedom in weapon set, objective, and other options. The cartoon violence gets pretty comical, and once you master a few levels in single-player mode, possibly the only thing worth doing will be to take the violence online.

I really wanted to like Naughty Bear, but there are too many faults that either disrupt the gameplay or are just too unbearable to ignore. The experience, unfortunately, bears no fruit.
D+ Revolution report card
  • Great concept
  • Believable mood-building atmosphere
  • More freedom in online mode
  • Choppy rendering
  • No replay value
  • Extremely repetitive
  • No in-game multiplayer
    Reviews by other members
    No member reviews for the game.


More from the Game Revolution Network




comments powered by Disqus

 


More information about Naughty Bear
Also known as: NaughtyBear


More On GameRevolution