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NHL 13 Review

Devin_Charles By:
Devin_Charles
09/11/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Sports 
PLAYERS  
PUBLISHER EA 
DEVELOPER EA 
RELEASE DATE Out Now
E10+ Contains Mild Violence

What do these ratings mean?

You hit like... a hockey player?


Back in June I had a rare opportunity to be in the presence of the Stanley Cup; standing side by side with that platinum trophy, in all its glory. Okay, I didn’t actually get to see it in person, but I did get to see 20,000 fans in town for the finals at the Staples Center. It was quite incredible how many LA Kings fans there were. Considering that the Lakers had already been eliminated from the NBA Playoffs, hockey was definitely in full swing in Southern California. Not to mention E3 was going on at the same time, so you know the area was a ruckus.

Through all this craziness, I was reminded that though hockey season is almost over, soon a new season will start. If feels like yesterday I was sitting here talking about NHL 12. Sadly, in many ways I wish I were talking about ’12, but I will get into that later. Right now it’s all about how NHL 13 isn’t quite as fantastic. Not to jump off on the wrong foot, but this year’s edition has taken two steps forward just to take three steps back.



The game hasn’t changed tremendouslyit’s just that the small changes have made a huge impact on the gameplay dynamics. Most game modes are back again and have been left unaltered, such as Be a Pro/GM/Legend, season/playoff mode, and shootout/practice options. And I must say it’s great to see these game modes back, as these simple options should be a standard in sports games. Unlike EA’s Madden franchise, NHL 13 wants to keep fans excited about what we’ve come to expect through the years, rather than attempting to have “a new look” every year.

Of course, updating and refreshing things is always a great idea, as long as the developers don't get too caught up in going over the top. It’s not always about the bells and whistles. The product has to be able to speak for itself. Up until recently, EA Sports has been speaking my language, but lately it’s been talking a lot of gibberish. To keep game production easy and probably a little cheaper, they have been implementing many of the same game modes and menu options from sport franchise to sport franchise. A couple of modes in particular that have shown up in more than one title are Ultimate Team and the new Connected Careers.

In NHL 13, connected careers has been dubbed GM Connected but basically plays just like Madden’s version of the mode. You can form or join a league online and play against your friends, computer, or any other competitor available to be challenged. You also have the option of being commissioner, general manager, or hockey player. Up to 24 players can assemble on your team so that you can take on the world. It’s a lot like Be a Pro, except now you are able to bring friends and enemies into your league.



Hockey Ultimate Team is back and has been slightly updated for more fantasy shenanigans, where you can play through a season collecting items such as player cards and rating boosts to add to your list of achievements. Basically, this is a game mode for people who enjoy building up teams and watching them come up through the ranks.

Another new game mode to NHL 13 is NHL Moments Live, which once again is something that fans of Madden have seen for the last couple of years. Here, you can relive some of the most exciting moments from the 2011-2012 hockey season, like  when the Rangers had to rally late to beat the Capitals in a thrilling overtime match-up. The cool part about Moments Live is that it is an updating feature that will have moments from the 2012-2013 season available to play as they happen throughout the year. However, it is a bit of a shame more than half of the game modes need online capabilities even just to look them.

NHL 13 isn’t just about what game modes there are to playit wants you to feel the atmosphere of professional hockey. The presentation is still very much alive, at least once you get to the ice. Players look amazing. Everything is smooth and vibrant. Skaters skate with a flow that no other physics engine has imitated.

It's not just about looking good, but true skating mechanics have been added. “True performance skating” has created new animations and has focused much on speed vs. control. No longer will you be able to have your skater sprint down the ice and simply turn on a dime without losing any control. Now you will have to monitor your speed and at what rate to make curtain moves. If a guy is flying down ice and suddenly turns, his skates will begin to chop and most likely lose control of himself and the puck if he has it. Dynamically, it brings on a realness that was lacking from last year’s model.



My favorite addition this year has to be the ability to skate backwards! More effectively, that is. This little tweak has made coming around corners and changing positions so much more efficient. I can’t tell you how many moves you can come up with incorporating skating backwards. Real-life players don’t just skate in one direction and it’s finally nice to see EA agreeing with that.

Of course fights are still present, so there will be plenty of haymakers being thrown. But what about the truly big hits? I’m talking about in-game major collisions, guys throwing bodies into the stands, forwards being smashed through the glass. Well, folks, I’m deeply saddened to say that there will be no colossal body checks this year. NHL 13 has toned down with these animations and you can now expect a little less violence. There are still body checks but nowhere near the hits you would see last year. To many, myself included, this takes away too much of the fun in playing. Not saying it isn’t exciting to score goals and make incredible plays with teammates. But it’s just unfortunate I can’t constantly lay guys out to let them know that there are no easy shots here.

In the case of the good, the bad, and the ugly, NHL 13 has it all. It's not award-winning but it's still plenty of fun to go around. Just don’t trade in those NHL 12 copies just yet. If complete roster updates and fancy new game modes don’t have you jumping for joy, you’re plenty fine sticking with ’12.

Copy provided by publisher. Review based on Xbox 360 version.
NHL 13
fullfullfullhalfempty
  • Strong offering of modes are back
  • Games modes are being moved to online
  • Backwards skating!
  • Tons of content to dive into
  • No more huge body checks
  • True Skater Performance adds another touch of realism
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Comments
  • s4ur0n27
    s4ur0n27

    Joined: Aug 2006
    Posted: Sep 11th, 2012 at 12:14 pm
    Ehm, did you actually play the game last year? You could skate backward.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Sep 11th, 2012 at 3:14 pm
    Thanks for the note. Spoke with Devin, and a sentence has been added for clarity.
  • Devin_Charles
    Devin_Charles

    Joined: Aug 2011
    Posted: Sep 13th, 2012 at 1:18 am
    Yes, you could skate backwards in '12 but not like in '13. This year you are able to pivot into backwards skating and strategically position your player while in rhythm. Last year you would motion backwards but then would have to completely stop your momentum in order to square yourself to make a play. NHL 13 allows you to figure 8, spin, and use a list of moves incorperated with skating backwards.
  • sg4real
    sg4real

    Joined: Apr 2011
    Posted: Sep 11th, 2012 at 3:00 pm
    There's still huge hits in the game... I played a bit today and if you hit him with the right guy, he might just fly in the air! Also crushed a lot of people in the boards, its still there you just have to experience more.
  • Razor_Rex
    Razor_Rex

    Joined: Sep 2012
    Posted: Sep 11th, 2012 at 9:20 pm
    I agree. With the new Physics engine it is pretty hard to get into a good position for a big check.
  • anandakin
    anandakin

    Joined: Sep 2012
    Posted: Sep 11th, 2012 at 3:42 pm
    Won't buy this until I see more evidence that some AI goaltending/defense has been fixed. SO god-damned tired of playing online against guys who have scored 4000 points in 150 games from exactly three places on the ice, shooting the same shot over and over.
  • Razor_Rex
    Razor_Rex

    Joined: Sep 2012
    Posted: Sep 12th, 2012 at 10:16 pm
    After spending quite a bit more time with the game I can firmly say that there are still huge hits in this game. The new physics engine makes it MUCH harder to line up for a big hit, but I've laid dudes out left and right. It depends on the angle you take, your stats, and how big the guy you are hitting versus how big your guy is.... It's more realistic. But I put some dude against the wall last game that would have made me stand up and cheer if it was a real NHL game. This NHL 13 is MUCH better than last year's debacle. MUCH better.
  • Devin_Charles
    Devin_Charles

    Joined: Aug 2011
    Posted: Sep 13th, 2012 at 1:08 am
    I had a chance to speak with some NHL 13 reps at E3 in June and they stated that they wanted to tone down with the hits and focus more on the physics engine, among other things. Now Im not saying there aren't hits or even bigger hits, there are just a whole lot fewer of them and they are much more challenging to achieve. Last year you were able to chuck someone pretty much anytime you threw the (hit)stick at them. This year its more about positioning and ratings. Two different styles of game play.

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