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[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Ni No Kuni: Wrath of the White Witch Review

Nick_Tan By:
Nick_Tan
01/22/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE RPG 
PLAYERS
PUBLISHER Namco Bandai Games 
DEVELOPER Level-5 
RELEASE DATE Out Now
E10+ Contains Alcohol and Tobacco Reference, Comic Mischief, Fantasy Violence, Mild Language, Simulated Gambling

What do these ratings mean?

Hayao Miyazaki would be proud.
 
Ni No Kuni is a clean, wholesome, uncomplicated love letter to the golden age of Japanese RPGs, to a time when sprite-based adventures across sprawling world maps and epic dungeons held supreme. In a certain light, it's surprising to see the need for such a letter, but nearing the end of the PlayStation 2, the traditional single-player JRPG fell out of favor. The global rise of MMORPGs, the advent of open-world Western RPGs and darker-themed JRPGs like Shin Megami Tensei, and the saturation of JRPGs themselves during the era led to a developmental shift, illustrated by the popular Final Fantasy series as it moved beyond Final Fantasy X to its more recent downfall with Final Fantasy XIV Online. The classic JRPG is in dire need of a revival, and Ni no Kuni is the phoenix down.
 
Joining forces with renowned animation house Studio Ghibli, developer Level-5 has channeled their experience with Rogue Galaxy and Dragon Quest VIII in creating the light-hearted story and environments of Ni No Kuni. Fans of the Dragon Quest series and Studio Ghibli's prior feature films like Princess Mononoke and Spirited Away will find familiar elements in abundance: characters with rounded faces, panoramic landscapes with a healthy variety of saturated colors, a sweeping orchestral soundtrack, adorable creatures with only two bright eyes for a face, and a journey that spans in traditional order from plains to forests, deserts, mountains, and islands. The cut-scenes crafted by Studio Ghibli, while few and far between, are breathtaking to watch.



Though based in classical mythology and common JRPG themes, Ni No Kuni has one defining characteristic that separates itself from other stories: a boy sorcerer. The vast majority of adventures featuring a male hero, in literature but especially in video games, typically follow the structure of a warrior coming of age. The choice of the magically gifted child Oliver as the protagonist allows the story not only to fit the suitable E10 rating, but also to detach itself enough from the sword-and-shield trope so that it can more readily explore gentler emotional themes.
 
At its heart, Oliver's journey is about a child who must cope with loss and innocence. Raised by a single mother in the swell town of Motorville, he has a perfectly pleasant upbringing and sees no trouble taking interest in his best friend's pursuit of building a car. Unfortunately, the jury-rigged heap of metal becomes faulty during a test run, leading his mother to sacrifice her life to save him.
 
After several days of mourning, he begins to shed tears on a raggedy doll who then suddenly transforms into Mr. Drippy, Lord High Lord of the Fairies, who explains that every person in Motorville has a soulmate in his world who is connected to each other through space and time. If Oliver is able to save Alicia from the evil clutches of Shadar, it might bring his mother back to life. The extent of character development isn't deeply profound here, but it's a simple story that warms the heart.
 
To defeat the dark sorcerer and restore peace to Mr. Drippy's world, Oliver must learn new spells by filling the pages of The Wizard's Compendium, which the player can browse at any time in the menu (or obtain in physical form through various offers like the Wizard's Edition). Each spell has a somatic movement that Oliver sometimes performs in a cut-scene, and many have a purpose in and out of battle. By the end of the main story, puny fireballs and frostbites will be effectively replaced by screen-clearing thunderstorms and terrifying summons. On the downside, many spells have no purpose beyond a single use, which somewhat clogs the interface, and some spells that are in The Wizard's Compendium have no function at all.


 
With powerful monsters roaming the countryside, Oliver can't survive on magic alone, which prompts Mr. Drippy to introduce him to the wizarding school of familiars. Similar to Pokémon, familiars can act in place of Oliver, have various forms of evolution, and can be captured on the field. Still, there's an important distinctiona familiar's health and mana is tied directly to Oliver's. This system in effect favors familiars with high stats in defense or with effective destruction and healing spells. Taking care of familiars by feeding them stat-improving treats and purchasing equipment is likewise key to survival.
 
The battle system combines the familiarity of Pokémonpun intendedwith real-time combat in a curious manner. Battles initiate when Oliver approaches a familiar on the field, with its back hopefully turned away, and combat begins once the player chooses Oliver, another player character, or any of their familiars. Selecting a melee option like attack or defend/evade will have the chosen character perform the action for a specific period of time out of the player control for movement. Luckily, the player can cancel any action and can pause the combat when selecting a spell or swapping characters.
 
However, there are more than several caveats that are both challenging and frustrating. Time doesn't stop while the player flips through commands, so if a boss has a devastating, fast attack, there may not be enough time to cancel the current action, send out an All-Defense command to the party, and move through the menu to the defend/evade option. Sometimes it's just impossible to protect the party from them, which leads to about ten seconds of healing... and then another devastating attack. A few bosses, the nightmares in particular, tend to cast these attacks one after another as if mana isn't a resource. And it doesn't matter whether you're on Easy or Normal.
 
The other party members not in the player's control act on their own, and while they're fairly safe in their attacks and defense, the range of directional orders is poor. Only a player character can assign tactics, which again takes time to select in the menu, and there only six general options assignable. Worse, the tactics menu is not selectable outside of battle so the player will need to spend several seconds reassigning tactics at the beginning of the next battle.


 
But as long as the player doesn't get too flustered, no battle is overwhelmingly difficult unless the enemies in the area are well beyond the party's ability. Since running away from battle is oddly not an option, saving frequently and following the guiding hand of enemy level placement is the name of the gamean aspect JRPG fans are accustomed to. On my own complete playthrough, I only lost three times, mainly when facing a challenge for which I was under-leveled.
 
That said, taking on the numerous side quests is encouraged and removes some of the sting out of grinding. The easier quests involve Oliver's locket, which can store a trait of a character's heart, like enthusiasm and restraint. Finding a character with an excess trait and giving it to a character with a lack of that trait is the simplest way of earning merit stamps, currency that allows Oliver to earn passive bonuses in the form of merit awards.
 
The only trouble comes from some challenges that require the player to capture specific familiars, especially when it comes down to a random chance. Defeated familiars have a low probability of becoming available for taming, to the point where this can take anywhere from one battle to an infinite number of battles to complete. Some method of trading familiars or making the taming process more precise would have been a good idea.
 
Moreover, Oliver can also accept bounty hunts, participate in a series of stadium challenges, and spend time in a casino that luckily allows underage children. Suffice it to say, there's plenty to keep players busy, especially in the post-game which opens additional challenges and a hidden boss. Completing nearly all the tasks available before the end boss takes more than 50+ hours, well worth the price of admission.
 
Not only a fantastic JRPG in its own right, Ni No Kuni: The Wrath of the White Witch is perfect for anyone who has ever wished to live inside a Studio Ghibli film. It encapsulates the magical attunement of Howl's Moving Castle, the adorableness of My Neighbor Totoro, the errands of Kiki's Delivery Service, the epic journey of Princess Mononoke, and the otherworldly dimension of Spirited Away. Though not quite a full-fledged masterpiece, Ni No Kuni reminds the JRPG genre of the imagination it had in its youthperhaps nothing is more important.

Copy provided by publisher.
Ni No Kuni: Wrath of the White Witch
fullfullfullfullhalf
  • Revives the classic JRPG genre
  • Heartwarming story and characters
  • Sprawling, gorgeous environments
  • Sweeping soundtrack
  • Like being in a Studio Ghibli film
  • Plenty of sidequests, plus post-game content
  • Sometimes not enough time to defend/evade
  • Tactics menu buried in combat, not many AI options available
  • Capturing familiars based on random chance
  • Lots of animal puns
Reviews by other members
No member reviews for the game.


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Comments
  • Barth_Vader
    Barth_Vader

    Joined: Nov 2005
    Posted: Jan 22nd, 2013 at 10:50 am
    miyazaki* in the title
  • MikeyVengeance
    MikeyVengeance

    Joined: Nov 2007
    Posted: Jan 22nd, 2013 at 11:10 am
    Great comments...so nearly kept a straight face while saying that :D

    Personally I think you are a moron but good on you for not trying to seem smart or intelligent. So brave to let everyone see your uncensored self * applause*
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Jan 22nd, 2013 at 1:18 pm
    Thanks for catching the typo. Fixed!
  • DaVillain
    DaVillain

    Joined: Apr 2011
    Posted: Jan 22nd, 2013 at 11:52 am
    This is a surpirse to me and a breath of fresh air to see something like this come out. I didnt even hear about this game until yesterday and it immediately got my attention. Been a fan of Ghibli since Princess Mononoke and I really appreciate the ability of his films to tell great stories. Not to mention the animations are phenominal. Anyway, may not pick this up immediately but it is definitely something I will be interested in later down the road. .
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 22nd, 2013 at 11:58 am
    Great. stealth2k is back. Someone get this guy a bib. He's already broken the comment system.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 22nd, 2013 at 12:03 pm
    Not really. Try not clicking "Add Comment" a thousand times, you rabid troll.
  • Anthony_Severino
    Anthony_Severino

    Joined: Oct 2010
    Posted: Jan 22nd, 2013 at 1:24 pm
    What it's really called is a public warning. I don't have the time or patience for legitimate trolls. You come here just to argue the review, leaving numerous duplicate comments that I personally have to delete - I won't stand for it.

    This serves as your warning. Cut the **** or the banhammer shall drop and smite thee with furious anger.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Jan 23rd, 2013 at 8:12 pm
    I'm so sad I was busy at work the day this all went down and missed it. Thank God for TPS.
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Jan 22nd, 2013 at 12:21 pm
    Looks incredible. Really hope this game sells.
  • Green_Lantern
    Green_Lantern

    Joined: Nov 2008
    Posted: Jan 22nd, 2013 at 1:04 pm
    I love a good dose of irony.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Jan 22nd, 2013 at 1:16 pm
    Final Fantasy isn't alone in its decline but it's the most powerful example. I would argue that we haven't had that many popular classic single-player JRPGs this gen, though some may be somewhat successful. Lost Odyssey, The Last Story, and Tales of Vesperia were several solid notes, but they sold only in adequate numbers. Persona 4 Golden is a reboot of a PS2 game and it's not a traditional JRPG. Dragon Quest IX is for the handheld. Valkyria Chronicles is a tactical RPG. Even critically speaking, looking at the highest reviewed titles on PS3 and X360 over their entire lifespan so far, the traditional JRPGs are few and far between. And more than several Japanese developers have already moved to the MMORPG and mobile spaces.
  • EpicPeon
    EpicPeon

    Joined: Apr 2009
    Posted: Jan 22nd, 2013 at 2:51 pm
    Indeed. I long for any kind of JRPGs these days. I havn't started White Knight Chronicles 2 yet, but I believe thats another level 5 title. Dark Cloud 2(Level 5) was one of my favorite games of all time, as was FFXII, and the Suikoden series. Something they have in common? All PS2 I agree completely that was when they "fell out of flavor." As you said, there are still JRPGs but not so much traditional and few and far between.

    I tend to like alot of the games most people dislike, example: Infinite Undiscovery, I thought was a blast and loved the cliche characters. So I guess i've had more to enjoy than some. In my backlog that is nearly 20 games strong(/panic), I think I have 2 JRPGs maybe Really excited to pick this game up. ^.^
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Jan 22nd, 2013 at 9:47 pm
    I am very wary of JRPGs I tend to never finish them. Right now I am playing Shadow Hearts: Covenant which I'm greatly enjoying thanks to the infrequent random battles and the Ring System which is really fun. Every attack relies on the players timing, so if you miss or don't attack, it's your fault rather than a roll of the dice.
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Jan 22nd, 2013 at 1:40 pm
    Solid review, I've been looking forward to this game. I'm so glad it's finally here, and worth the wait.
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Jan 22nd, 2013 at 2:12 pm
    You sir are a moronic dumb ass retard who shouldn't be allowed to play games, or apparently, comment on good reviews. Final Fantasy took a nose dive over 10 years ago. FF13 was the same formulaic generic JRPG formula that the wold over is sick and tired of. Western RPGs are taking over and games like Ni no Kuni prove that JRPGs can be good and memorable if YOU ACTUALLY F^CKING TRY! Square Enix hasn't tried to make a memorable RPG in over 10 years.
  • Jessica_Vazquez
    Jessica_Vazquez

    Joined: Sep 2010
    Posted: Jan 22nd, 2013 at 2:14 pm
    This is the first JRPG I've played and I'm really enjoying it.
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Jan 22nd, 2013 at 2:55 pm
    Weirdo.

    Not stealth2k.
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Jan 22nd, 2013 at 2:56 pm
    I mean spam. Not spam.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Jan 30th, 2013 at 3:57 pm
    I thought that was Secret of Mana...
  • Jessica_Vazquez
    Jessica_Vazquez

    Joined: Sep 2010
    Posted: Jan 31st, 2013 at 9:34 am
    Oh **** that was a JRPG wasn't it? I guess I never really thought of it that way.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Jan 31st, 2013 at 12:19 pm
    It sits in an uneasy hybrid space that...yeah...

    The label 'jRPG' is problematic for a number of reasons. This is one of them.
  • spartan317
    spartan317

    Joined: Dec 2005
    Posted: Jan 22nd, 2013 at 2:39 pm
    I want this so bad
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Jan 22nd, 2013 at 3:00 pm
    I'm really looking forward to picking this up.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Jan 22nd, 2013 at 3:01 pm
    Can someone ban that guy? ^
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Jan 22nd, 2013 at 3:03 pm
    Somehow that stealth part didnt make it into my comment.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 22nd, 2013 at 4:02 pm
    No worries. We knew who you were talking about :P.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Jan 25th, 2013 at 12:39 am
    I agree, ban Jobin Wendy. Fozzy Bear is soooooo 1994.
  • cheesegod99
    cheesegod99

    Joined: Jun 2007
    Posted: Jan 22nd, 2013 at 3:48 pm
    I love studio Ghibli so I am excited about this one. Might be a few months though...
  • sandineyes
    sandineyes

    Joined: May 2008
    Posted: Jan 22nd, 2013 at 6:26 pm
    Gah, I want this game, but I'm really bad with real-time fighting mechanics. Even ATB gets on my nerves, and Tales games are pretty much out of the question.
  • Lenin17301
    Lenin17301

    Joined: Jan 2007
    Posted: Jan 22nd, 2013 at 7:19 pm
    Damn, I never really wanted to buy a PS3, but this game just might make me get one. I'll see if there any good offers around, even if it's used...
  • Guernica
    Guernica

    Joined: Mar 2009
    Posted: Jan 22nd, 2013 at 9:40 pm
    I feel the same. I have no desire for a PS3 except for this game alone. So I'll probably never play it.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Jan 22nd, 2013 at 10:03 pm
    "/ Lots of animal puns" but I thougt you liked puns, Nick.

    Wish it would come to PC.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Jan 22nd, 2013 at 11:46 pm
    Talking to himself I guess...
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Jan 22nd, 2013 at 11:53 pm
    Is there a place on reviews where it says what system a game is for? I apologize if its written somewhere, I for the life of me can't find it.
  • Kassen
    Kassen

    Joined: Aug 2012
    Posted: Jan 23rd, 2013 at 1:26 am
    Hmm you are right. I cant find it either. Didnt they used to have like the symbols for each type of machine up in the header?
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Jan 23rd, 2013 at 7:26 am
    Not sure, you'd think it would be up with the Genre, Players, etc section. That being said, what system is this game for?
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Jan 23rd, 2013 at 9:19 am
    It's a PlayStation 3 exclusive.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Jan 23rd, 2013 at 9:24 am
    By the way, good catch there. We'll talk about how best to approach this.
  • Kassen
    Kassen

    Joined: Aug 2012
    Posted: Jan 23rd, 2013 at 12:46 pm
    Oh no Nick. me and chuni just did your job, so now you owe us a months pay! Can you believe this guy Chuni?
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Jan 23rd, 2013 at 1:24 pm
    Sure, as long as it's in gilders.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Jan 24th, 2013 at 4:34 pm
    You're on your own buddy. If I ever want to fulfill my lifetime goal of doing a freelance review for GR I have to avoid angering the staff. I always thought video game reviews could use a palaeontologist's perspective.
  • Kassen
    Kassen

    Joined: Aug 2012
    Posted: Jan 24th, 2013 at 11:56 pm
    Haha Cheers Chuni ;-)
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Jan 23rd, 2013 at 3:00 am
    "Tactics menu buried in combat, not many AI options available"

    While this bothered me only slightly (and I didn't even think much of it until like 20 hours in), I just hope this isn't listen as a negative by people who bashed FFXII's gambit system.

    Because that system was incredible.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Jan 23rd, 2013 at 9:04 am
    Agreed . In a way, I almost wanted a kind of gambit system here. I still think that the gambit system in FFXII made some battles a bit too automatic, but I like the concept, and it's something Ni no Kuni could have worked with.
  • truncheon5000
    truncheon5000

    Joined: Jul 2009
    Posted: Jan 31st, 2013 at 5:52 pm
    Legendary end of cycle games ahoy!
  • istiaktuhin999
    istiaktuhin999

    Joined: Feb 2013
    Posted: Mar 26th, 2013 at 6:43 am
    gamesrevolution good website.

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