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Nintendo 3DS XL Review

Nick_Tan By:
Nick_Tan
08/21/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Handheld 
PLAYERS
PUBLISHER Nintendo 
DEVELOPER Nintendo 
RELEASE DATE  

The 3DS eats a mushroom. Perhaps two.


I can't help but feel that the Nintendo 3DS XL was created for gamers like me. It's certainly not a free upgrade to Nintendo fans who have owned a 3DS since launch day, with some reluctantly convincing themselves to trade in their 3DS for (an unsatisfactory pittance at a retail store for) the 3DS XL. At any rate, it's about time this game critic made the jump from the regular DS world to the 3DS world, and now's as good a time as any.

As the name implies, the 3DS XL's main selling point is the enlargement of the standard-sized screens for the regular 3DS, by 90% in fact, with a 4.88" top screen that comfortably rivals the Vita's 5" screen. The resolution, however, remains within the same ballpark and still creates moments where a user might notice the faint jagginess of the graphics.


The 3DS XL by and large has a similar design to the 3DS with minor differences. The shell is no longer covered in plastic, instead coated with a blue or red matte texture that should prevent most fingerprints from appearing. The three buttons for Select, Home, and Start have been given separate tiles for a better feel, the non-telescoping stylus falls back to the right side, and the headphone jack has been scooted slightly over to the left away from the center.

Despite being thinner than the 3DS, the 3DS XL weighs approximately four ounces heavier for a more solid core and feel. The 3DS battery life has been extended from its original 3-5 hours to around an average of 5.5 hours (up to around 7 hours) on a full charge. The entire pacakge comes with the unit, a pre-loaded 4GB SD card, a large instruction manual, a pack of AR cards, and an AC charger (an extra one for those who don't already have a charger for the DSi XL or 3DS). There's no dock this time around, but that's negligible.

The 3DS XL's touted ability to view the top screen in 3D without glasses is about the same as the original 3DS's—sometimes hard to find at the start and somewhat easy to fall out of. It's still difficult for me, a guy with glasses, to see it properly unless I'm dead-on center with the top screen (either that or take off my glasses, which defeats the purpose). That said, I'm perfectly comfortable sliding the 3D effect off.



The glaring disappointment, however, is the mind-boggling lack of a right circle pad which Nintendo had plenty of time to design into this 3DS iteration. If they wanted to make me recall the obnoxious left circle stick with the PSP, they've done a remarkable job. Imagining the would-be 3DS XL Circle Pad Pro attachment is laughable; in fact, if the accessory ever comes out, I won't be purchasing it out of principle. Spite for spite.

Transferring content from the original 3DS to the 3DS XL, allowable once a week and only up to five times, can be done within about a half an hour. Any downloadable titles will need to be re-downloaded.

With a much broader screen size and a more ergonomic design, the 3DS XL can only be faulted for the lack of the right circle pad and still slightly iffy 3D effect. Though the number of must-have titles is still on the low side on the 3DS systems and the lineup is fairly bare this holiday season, the $199.99 price point is still affordable and there are just enough titles to warrant a purchase of a 3DS system. It might as well be a 3DS XL.

Console not provided by publisher.
Nintendo 3DS XL
fullfullfullfullempty
  • 90% larger screens
  • Better shell, matte finish
  • Stronger battery life
  • Why you no have right circle pad?!
  • Glasses-free 3D effect
  • ...that's still a little sensitive, though
Reviews by other members
No member reviews for the game.


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Comments
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Aug 21st, 2012 at 6:59 pm
    Is it more comfortable to hold than the original 3DS?

    Also, for Gamestop PowerUp Rewards members, they are offering $100 trade in credit on a 3DS XL if you trade in your original 3DS.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Aug 21st, 2012 at 8:05 pm
    Yes, the larger size does make it easier on the hands to play. I'm playing it with Street Fighter, and I don't feel cramps into it until I'm about 2.5 hours in.
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Aug 22nd, 2012 at 1:02 pm
    Cool beans. Thanks for the reply!
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Aug 21st, 2012 at 8:15 pm
    I've been considering that trade in deal for the past few days. So long as they'll let me transfer my stuff while I'm in the store, or buy and then trade in afterwards....
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: Aug 22nd, 2012 at 12:34 pm
    Yeah, that's a pretty important point. You want to do the system transfer before you get rid of your old unit. The problem is, you need to charge the new one before you can do the transfer, and that takes at least an hour or two. So how the hell can you trade in the old 3DS and still do a system transfer to the new 3DS XL? It doesn't make any sense.
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Aug 22nd, 2012 at 1:02 pm
    Agreed. To avoid all that I have offered my 3DS to a friend for 100 bucks. If he takes the offer I avoid the issues of working with Gamestop and we both get a good deal on a handheld system.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Aug 21st, 2012 at 10:05 pm
    A plus for 3D? Okaaaaaaay then
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Aug 22nd, 2012 at 6:56 am
    Still no second thumbstick
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Aug 22nd, 2012 at 7:11 am
    Should have said "watch your mushroom grow with the 3ds XL"
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Aug 22nd, 2012 at 10:07 am
    This sure is tempting. I think Ocarina of Time 3D might be calling my name.
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: Aug 22nd, 2012 at 10:20 am
    ["Why you no have right circle pad?!"]

    Because a) it doesn't need one; b) people who don't buy the upgrade would be pissed off because they wouldn't be able to play the games that would inevitably be made for the two-stick model.

    Seriously, this complaint never made sense before because of reason (a), and it makes even less sense now due to reason (b). Dividing the customer base by offering them different tech would be an incredibly stupid move. If they ever add a second stick, it will be after a good four or five years, when reason (b) isn't such a big deal anymore. At that point, adding exclusive new features or removing obsolete ones wouldn't piss off a large part of the customer base, because people expect major revisions after several years have gone by. See also: introduction of the DSi.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Aug 22nd, 2012 at 1:36 pm
    I think this is the best, most logical thing I've read on the subject of the second circle pad.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Aug 22nd, 2012 at 6:46 pm
    Im not into touch controls and while it would make less sense to do it this current generation there are alot of gamers that would prefer dual sticks. But I will also say if you dont have the game to back up the hardware you basically have a expansive piece of plastic.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Aug 22nd, 2012 at 7:13 pm
    I absolutely HATE IT when some dumb ass consumer defends the game industry when they are obviously either too stupid to put features like this in the design stage or are trying to rip the consumer off to purchase a peripheral.

    The mere fact the circle pad pro exists IN THE FIRST PLACE proves that it was necessary - even though I recognize it was a knee jerk reaction to the release of the Vita. YES WE DO NEED IT. That's why PSP never had a first person shooter worth a damn.

    Just about every single game on the market that claims to be "3D" requires a right stick for "looking". The 3DS might have claimed you use the stylus for that, but the mere fact it even has a stylus and NOT A TOUCH SCREEN is proof of how out of touch Nintendo continues to be. It's no wonder apple iPod Touch OWNS the market and is cutting profits for both Nintendo and Sony.

    THEY DESERVE IT.

    I give this P.O.S 5/10.
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: Aug 22nd, 2012 at 7:30 pm
    Meanwhile, I absolutely HATE IT when some dumb ass contrarian throws crap around without thinking about it. The circle pad pro proves absolutely nothing, because it is entirely optional and even the games that support it do not need it. And "stylus but not a touch screen"? It does have a touch screen, and you use the stylus to control it. Of course, you don't need to use the stylus, you could use a q-tip or even your finger.

    Learn what you're talking about *before* you go on a tear about it.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Aug 22nd, 2012 at 7:36 pm
    If it provides nothing it's because Nintendo SUCKS AT MAKING GAMES.

    Almost 99% of all games on the market require 2 analog pads. You mean to tell me they couldn't have put one in the gigantic space there?
  • damo_rox619
    damo_rox619

    Joined: Jan 2007
    Posted: Aug 27th, 2012 at 3:30 am
    BigTruckSeries, Nintendo does not suck at making games, far from it. 99% of all modern games require two analogue sticks because they're exactly the same thing, shooters. And shooters aren't something that Nintendo specialize at or care about (save for Metroid), and they shouldn't care, the shooter market has become rubbish. I've gone from a 360 gamer to a Wii gamer because I realized that proper RPG's and Nintendo originals like Mario are all better than Call of Duty and Gears of war (and their clones)
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Aug 22nd, 2012 at 10:09 pm
    I understand your reasoning for not needing the right circle stick. However, Nintendo kinda admits that at least some 3DS titles need or would be bettered by the addition of a right circle stick just by the existence of the attachment, and telling developers like Capcom to hawk the fact that it's compatible with the right circle stick.

    Including the right circle stick within the 3DS XL model wouldn't hurt much. Games that don't use the right circle stick won't need it (or the developers would then have the option to patch their game with right-circle stick controls). I would also say that doing so would be THE incentive for 3DS owners to upgrade to the 3DS XL; from a business standpoint, that would have been the smart play for Nintendo.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Aug 24th, 2012 at 6:49 am
    It's called GREED - and to a lesser extent STUPIDITY.

    It's no wonder the gaming industry is dying off. Apple took it over. Why should I pay $40-$60 for games that aren't fun, have little replay value and don't offer enough control to play it without being awkward when I could just get a game for $1 on app store?
  • maca2kx
    maca2kx

    Joined: Jul 2002
    Posted: Aug 25th, 2012 at 11:10 am
    Because you could say goodbye to epic games like Mass Effect, Gears of War, Halo etc. Touch devices can't handle those sorts of games right now and if developers were forced to follow app pricing trends they'd have to follow the path set by Freemium games and offer in game purchases and I don't know about you but I don't want to have to pay 69p for an upgraded scope or new baseball bat. Also touch controls suck.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Aug 26th, 2012 at 7:20 am
    iPhone/iTouch has proved you can get high end games for less than $10.
  • maca2kx
    maca2kx

    Joined: Jul 2002
    Posted: Aug 26th, 2012 at 9:47 am
    Thanks to digital distribution. XBLA and PSN have great games for less than £10 too and the controls are far better.
  • maca2kx
    maca2kx

    Joined: Jul 2002
    Posted: Aug 25th, 2012 at 10:59 am
    They've already released a right stick add on for the 3DS so if the 3DS XL had one built in and games came out that supported it 3DS owners still have an option. They could even offer the right stick 'launch' game with the add on bundled in for a discount price as has happened with the EyeToy camera, Motion+, PS3 Motion Wand and no doubt a bunch of other accessories I'm forgetting.
  • spartan317
    spartan317

    Joined: Dec 2005
    Posted: Aug 24th, 2012 at 4:58 am
    I realize I'm way late to the game here but does this monstrosity play the regular ds games since you can turn the 3d effect off?
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Aug 24th, 2012 at 11:38 am
    Yes it does
  • maca2kx
    maca2kx

    Joined: Jul 2002
    Posted: Aug 25th, 2012 at 11:11 am
    You've always been able to play DS games on the 3DS.
  • maca2kx
    maca2kx

    Joined: Jul 2002
    Posted: Aug 25th, 2012 at 11:12 am
    And for my fourth comment in this topic I'd just like to say that the UK unit does NOT include the AC adapter in the box for some unknown reason. So if any British readers are checking out this review please keep this in mind if the retailer doesn't tell you (which they should).

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