More Reviews
REVIEWS GRiD 2 Review
Grid 2 surprised me. I was going through the motions, getting used to the cars and their handling, when suddenly something happened. I started having fun.

State of Decay Review
Undead Lab's zombie-infested action title has finally hit XBLA. Is it worth a few of your precious Microsoft Points, or should you whack it over the head with a two-by-four and continue on your merry way?
More Previews
PREVIEWS Dead or Alive 5 Ultimate Preview
Everyone's favorite business model comes to the fighting genre.
Release Dates
NEW RELEASES The Last of Us
Release date: Out Now

Deadpool
Release date: 06/25/13

Dynasty Warriors 8
Release date: 07/16/13

Mamorukun Curse
Release date: 07/16/13


LATEST FEATURES Software Without GamePad Purpose Drives Nintendo's Disappointing E3
If Nintendo can't develop games made especially for the Wii U GamePad, then no one will be able to.

Xbox One Controller Hands-On
The more time I spend with the Xbox One's controller, the more subtle yet meaningful improvements reveal themselves.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Starling
E3: PC or rather about the lack of it
By Starling
Posted on 06/15/13
E3 2013 has been very silent for me. There's tons of media, but most of it buzzes past my ears without them catching the important keyword that my ears are fine tuned to receive: "PC" or "Personal Computer". Microsoft, Sony, EA and Ubisoft have all shown their cards...

Nostalgia Review

KevinS By:
KevinS
11/06/09
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE RPG 
PLAYERS 1- 1 
PUBLISHER Ignition Entertainment 
DEVELOPER Tecmo/RED 
RELEASE DATE  
E10+ Contains Mild Fantasy Violence

What do these ratings mean?

Too nostalgic. How ironic.


I doubt there has ever been a title as perfectly fitting as Nostalgia. It is as traditional as a JRPG gets: You start as Gilbert Brown, adventurer extraordinaire, a man who travels the globe at a moment's notice to search for the greatest treasures of history. But as he's escaping from his latest discovery, he's lost somehow, and his son Eddie takes up the manhunt.

click to enlargeAlong the way, he makes the acquaintance of other travelers, like the “troubled kid who needed saving”, the “girl who was saved by Dad”, “girl who wants revenge for her village”, and even “lady space pirate”, and travels to exotic, "real"-world locales. (The travelers' names are Pad, Fiona, Melody, and Scarlett respectively, but c'mon... no names with 'x's or 'z's? It's not a real JRPG without some messed-up names!) In other words, the story takes places in an alternate 1800s than the one in my old textbook. If school had been like this, I might've paid more attention.

While the 3D graphics is... well, DS-style, the environments and towns are well-detailed and pleasing to the eye. Each city is designed to fit their region, which is to be expected, though most of them still feel small much of the time; most are just a few shops and civilians, right next to a place to park your airship (nobody tickets airships, that's nice of them).

What really stands out is that nothing at all feels new. The battle system is a turn-based variation, the exploration is as old-school as you can get, and the characters are all plucky stereotypes of games past. If there was anything – anything – that was truly unique, I would point it out, believe me. But as it is, the universe and controls feel recycled from games long past (even the world is recycled... from the real world).

click to enlargeThat's not to say that it doesn't do some things right. The dialogue gets the job done, the objectives are clear, the world is still open to exploration, and the leveling up of skills for characters can be customized (though collected skill points are used for every character instead of individuals). It's a big world to explore, and you'll be able to look around at will for new stops and treasure.

Speaking of objectives, in order to become a “true” adventurer, you have to join "the club". There, you can pick up missions, collect rewards for any you finish, and up your rank to earn new missions and items. They're entirely optional, similar to the structure of Crisis Core for the PSP, and give the game some replay value. It's a good thing they're not necessary, though, as you'll explore areas you've already completed, which means back-tracking over old terrain.

Nostalgia suffers from being stunted and stuck in the past, but then I suppose that's where the title comes in. But it's more a placebo for the genre than anything productive.
C+ Revolution report card
  • Classic JRPG elements...
  • ...meaning every element is "classic"
  • Nothing new to offer the genre
    Reviews by other members
    No member reviews for the game.

More from the Game Revolution Network





Post a Comment
LOGIN or REGISTER to post a comment or rate this article.

Click here for another Nostalgia review
 


More information about Nostalgia


More On GameRevolution