While "adventure" games don't exactly dominate the market these days, they
do have their high points. Sure, the action isn't as exciting as 1st person
shooters like Quake or Unreal,
and they don't generate as much satisfaction as building up enormous armies
and bases seen in Starcraft or C&C.
The real fun comes from the thought-provoking puzzles and intriguing story.
When a game lacks these two major points, the end result is Of Light and
Darkness, a "game" that involves mindless clicking around on the screen,
solving uninteresting puzzles and no real gratification. If you insist on staying
in the "point-and-click" adventure genre, you would still be better of checking
something else out.
You are named the Chosen One, with the task of saving humanity. At the onset
of the game, after a bizarre "briefing" from an ominous jack-in-the-box, the
player explores the game world, discovering in each room apocalyptic prophecies
dating almost to the beginning of time. After about ten minutes of random artifacts,
voices, and FMV scenes (starring James Woods I might add), most players will
be stuck with the question: What the hell is going on?!
Basically, throughout the three levels (all the same with artifacts in different
places), there are different apparitions, or ghosts who have been trapped by
the own sins. Players must redeem these apparitions by getting their artifact,
find which deadly sin it corresponds to, then finding the room for its sin.
After figuring out what the object of the game is, playing the game is extremely
simplistic. Anybody with a mouse, hand and two fingers should get by with no
problem (no, opposable thumbs are not required). Basically, players will soon
find themselves mindlessly clicking around every possible area, desperately
searching for clues.
Throughout the levels, players will acquire different artifacts, orbs of light,
used in redeeming aparitions, trans-portals and keys (yep, those are the only
objects in the game). These can be used by clicking away at that mouse again.
Other than redeeming aparitions, there are no puzzles, and no chance to really
test your intellect, an important aspect of this genre. Thus, a majority of
the time will be spent just moving from room to room, clicking around, rather
than finding clues and solving thought-provoking puzzles.
When looking at the overall point-and-click genre as a whole, Of Light
and Darkness' graphics, which basically consist of different pre-rendered
scenes and various video cuts, are really nothing special. The game does have
smooth camera zoom ins and outs as the player moves to different regions of
the level. Basically, given the fact that every single aspect of the game has
been pre-rendered, there is nothing impressive about the visual quality of Of
Light and Darkness.
Like its graphics, nothing can really be said about Of Light and Darkness'
sounds except that they are extremely average. From basic effects used when
setting off orbs of light to the voice-cuts of apocalyptic prophecies, it seems
pretty hard to botch up any audio aspect of a click-adventure.
This is the real problem: Of Light and Darkness just isn't fun. Unless
you're new to the idea of a using a mouse, the game's basic gameplay, boring
puzzles and average graphics won't keep anyone in front of the computer for