More Reviews
REVIEWS Resident Evil: Revelations Review
While 3DS gamers have been enjoying the franchise's best game in years for some time now, does the experience translate for Resident Evil fans on console?

Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?
More Previews
PREVIEWS The Last of Us Preview
With Naughty Dog releasing a new IP in just a few short weeks, we got hands-on one more time. But don't worry: This is a spoiler-free preview.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES Being A Console Is Actually Xbox One's Worst Asset
Microsoft's newest console has lots of different features, but video games might hold the device back from the software giant's true intentions.

Everything I Learned About Call of Duty: Ghosts Last Week
I wasn't allowed to talk about the new Infinity Ward game last week when I met with Activision, and I don't have much to say now that Xbox One spilled the beans.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Bras
On the future of some gamers
By Bras
Posted on 05/22/13
Before Microsoft and Sony do something regarding their future in the video game business, I wanted to write, and I've wanted it for a long time now, but other things kept getting in my way, and fearing that tomorrow might be too late, today will have to do.   Months ago,...

Patapon Review

Nick_Tan By:
Nick_Tan
03/11/08
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Rhythm 
PLAYERS
PUBLISHER SCEA 
DEVELOPER SCE/WWS 
RELEASE DATE  
E Contains Mild Cartoon Violence

What do these ratings mean?

Ethnic gourmet.


Patapon is what happens when you stab LocoRoco with a skewer, marinate it in 2D Samurai Jack art sauce, cover it in exotic PaRappa The Rappa spice, flame-broil it with essence of eyeball, and then while it’s hot, sprinkle grains of Katamari Damacy-style whimsy all over it. One “Chef’s Special”, coming right up! At first glance, the platter might make your dinner guests pause nervously, but they cried for something innovative and tasty, and well, you ran out of God of War: Head of Thompson.

click to enlargeNo one knows for sure how Interlink cooked up Patapon (let alone LocoRoco). A real-time strategy RPG with rhythm-based inputs and tribal dancing eyeballs is not something you just conjure up without a healthy dose of inhalants. With what can only be diagnosed as a deep God complex coupled with a repressed desire to learn African dance, you play as a deity that speaks through a set of war drums. The Patapon themselves refer to you as ‘The Almighty’… finally, people who understand.

Like a true omnipotent god, you do not heed the call of your teary-eyed minions until they have been almost entirely massacred by the evil Pharaoh Zigaton army. (They must know their place.) Your monotheistic call to action is reclaiming the homeland of the Patapon while leading them to Earthend, the veritable promised land, which is said to hold an object called “IT”. Maybe it’s a jewel or a sandwich or a clone of Keanu Reeves that can actually act. In any case, searching for things with names in all capital letters is your life's ambition.

Restoring the Patapon to their former glory takes a keen eye, a sharp ear, and a steady hand. Your units only respond to well-timed hits in four-beat measures, such as the ever-sinister “move forward” command: “Pata-Pata-Pata-Pon!” You and your followers take hot-potato-like turns per measure with you inputting a command for four beats, them performing the action for four beats, you inputting another command for another four beats, and so on, until the end of the stage. A white rectangular box bordering the screen flashes at the beat to help you keep rhythm (and fall to the floor in an epileptic fit).

click to enlargeThe crux of this innovative, light blend of genres is Fever mode, which turns your army of singing, frolicking soldiers into a frenzied war mob. If you can maintain the musical exchange with the Patapon long enough without skipping a beat, their attack and defense power will be bolstered far above any benefit that their armor and weapons will give them. Of course, every little bit helps - equipping units with steel caps and weapons instead of wooden ones can’t hurt. Also, giving rise to new underlings and resurrecting dead ones at the Mater of Life will keep your roving army at a healthy size.

As you order the Patapon to attack and defend, evoke powerful weather-changing miracle dances, overcome monstrous bosses, and go on hunts for food, resources, and monetary Ka-ching, you will come to care for the adorable little eyeballs. But be sure not to get too attached. Even if you’re able to keep up Fever mode for the entire game, your units will still die often.

Some stages, contrary to the vibrant environments and catchy nonsensical tunes, are surprisingly challenging, much more than those in LocoRoco. Thankfully, you can preemptively fail a mission and return to camp with all your units restored. If you need room for improved units, you can manually remove individual units to open up space, though the process to do so is confusing. "Select: Quit" in the equip menu apparently means killing off a unit. Oddly, you can't sacrifice the minion on a burning pike in exchange for godly powers or anything like that. Fried eyeball is a delicacy, after all.

click to enlargeThoughts of dilated cannibalism aside, some of the core mechanics could have been crisper. The white rectangular box fades in and out, so it’s hard to tell whether you’re supposed to hit the drum when the box is at its brightest, or before or after it appears. This hit-or-miss system would be more reasonable if it weren’t for the crucial impact of Fever mode. Not only are combos easily lost after a miracle dance or after Fever Mode hits - both of which put the soundtrack slightly off-beat - but drumming commands with exact precision activates Fever mode even faster.

A treat that is as deliciously unique as Rez or Okami comes around once every few years. That one has appeared for the handheld and lasts well over thirty hours is a feat in itself, especially for a $20 budget title. Some of the missions can get monotonous as all you do is drum, and there’s no multiplayer or co-op play. Still, Patapon is like sitting down at an exotic, hole-in-the-wall restaurant and deciding to order an entrée that you can’t pronounce. Then finding it so delicious you end up going back every Saturday until the waiter, the chef, and the patrons roll their eyes and start throwing spears at you. But you don’t care. In fact, you wouldn't have it any other way.
B+ Revolution report card
  • Innovative hybrid
  • Unique art style and music
  • Budget price, lasting value
  • Evokes empathy
  • Challenging and balanced
  • Touchy combo system
  • No multiplayer
More from the Game Revolution Network





Post a Comment
LOGIN or REGISTER to post a comment or rate this article.

Click here for another Patapon review
 


More information about Patapon


More On GameRevolution