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THURSDAY, AUGUST 21 2008
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South Park Rally - PC Review

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GENRE : Racing 
PLAYERS : 1- 8 
PUBLISHER : Acclaim 
DEVELOPER :  
ESRB : Mature 
CREATED : 06/05/00 

Gabe
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Minimum System Requirements

Will they ever stop making these terrible South Park games?

Acclaim has done it once again with the latest installment in their South Park series. Every time, it seems like they have taken the essential elements of the South Park show, thrown them into a meat grinder, scooped up random sound bytes and crude jokes and then fitted them into whatever game they happen to be making. So far, we've seen a wretched shooter, a lame attempt at a quiz game, and now a Mario-Kart rip-off. This one seems to be thought out a bit more thoroughly than the rest, yet it plays like the worst.

In theory, this should have been a pretty good game. Instead of following standard kart-racing formula, the developers actually tried to speed ahead the pack. South Park Rally actually has two different types of play. The first contest is actually a kart rally. You chase each other around the city and make it to four checkpoints in sequence to make informal "laps." However the next three contests are not the formal "races" we see in other cart games. Instead, they are variations on collect and drop-off games. In theory, this seems like a great idea, but most of the non-rally contests are very similar.

More importantly than the race setup, it looks as if the design team took a lot of time to recreate just about all of the characters from the best episodes. There are actually thirty-five different characters, and when I say different, I mean it. And each one comes with their own custom cars, weapons, shouts, screams and ughs, all in sync with the character from the show.

Moreover, the humor of the developers is also apparent in their attention to detail in car and weapons design. Jesus rides on his heavenly cloud and Chef drives a miniature version of his signature green luv-wagon. The weapons take that extra South Park step towards gross with powers that range from the innocuous Cheesy Poofs to flying Dildos. Not to mention Chef's special Chocolate Salty Balls, a prostitute with aggressive Herpes, and of course it wouldn't be a South Park game without the Anal Probes.

The characters themselves are nice 3D translations of their 2D counterparts, and the environments that they drive through are pretty large. There aren't too many areas that the game forbids you to drive in, allowing you to make some of your own shortcuts. Some of the levels even go beyond the call of duty by delivering some interesting areas like the twisted Sewer track, and the unholy yet somehow wholesome Farm.

However, all of these fine, and humorous points are completely forgotten when you pick up that controller and attempt to actually race the damn thing. The controls can be a bit better, with a lot of practice, using a gamepad, but are next to impossible on a keyboard. The actual gameplay is also nearly impossible at the outset. The main problem comes in the impossibly confusing goal structure.

The rallies are a complete mess. When you begin the race, South Park's mayor attempts to explain the rules, but all you are left with at the start is an unhelpful map and a guiding arrow that only pops up when you are already on top of your intended target. The arrow seems to bestow its power on you only when it wants, and then leaves you to flounder and squint at the map in hopes of chasing down the next checkpoint.

And the competition? Pure, unadulterated, computerized evil. Everyone but you knows exactly where to go and what to do. You meander through the course, praying for a sign from god, and finally you throw your controller to the floor as you slip over someone's Explosive Diarrhea. Even if you somehow manage to pull off a perfect race, one unhindered by any Herpes or Underwear Gnomes or flying Dildos, you still find yourself pulling off a last place finish.

The only thing to do is to memorize all the maps. Once you've done this, they get old quickly and the game is left with a confusing multiplayer mode. Multiplayer consists only of variations of pick up and drop off type games, and really aren't all that fun. Finally we are left with no replay value and no real salvation.

Despite the smart initial designs and artistic flair of South Park Rally, what they forgot was the fun, and the game suffers for it. The joy of hearing Cartman say "here is something for your ass," or of seeing the the cloud of green gas that accompanies a turbo Fart only lasts for an hour or so before you're left admiring the fact that the computer keeps crashing every time you change menu options. Then you become frustrated horrendous slowdown that pops up at random times. And besides, who really wants to keep getting stomped on by the computer's unlimited supply of items and perfect accuracy.

If I were you, I wouldn't even bother. Yes, there is South Park's special brand of disturbingly funny humor built into the game, but that means the fun only lasts for about as long as an episode of the show. Without those cool South Park characters, this game would have never made it to a store shelf anywhere.

 
D+
+  Cool graphics.
+  Good attention to detail.
-  The buggiest, crashiest, slowest menu system ever.
+  Voices are fantastic.
+  Plenty of vocal foulage.
-  Bad control.
-  Not fun.
-  Races and characters become boring quickly.
 
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