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PlayStation Vita Review

Anthony_Severino By:
Anthony_Severino
01/04/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Hardware 
PLAYERS
PUBLISHER Sony 
DEVELOPER Sony 
RELEASE DATE Out Now



The guys at GR love to poke fun at me about being a PlayStation fanboy. But that’s really not true. I’m a hardware fanboy. I love tech. I love gadgets. I love shiny new things with power oozing from it. I’m the type of guy who upgrades his smartphone twice a year and always has to have the next big thing. When you compare the Nintendo Wii to the Xbox 360 and then to the PS3 in terms of power and capabilities, I can’t help but lean towards the PS3. It was the last hardware launch I was genuinely excited for… until the PlayStation Vita. I so wanted the 3DS to be that device, I really did. But Nintendo seems to have again skimped on power under the hood for a gimmick (sorry, but the 3D isn’t good enough).

The Vita has that cutting-edge techy feel to it, and that 5-inch OLED screen seals the deal. It’s simply gorgeous. The capacitive touch panel gives the PlayStation Vita the only rear-end that I find sexier than Kim Kardashian’s. The analog sticks are a god-send. They make me want to track down the dope that created circle pads and give him a good shaking. They’re real analog sticks, working perfectly to replicate the home console experience.

Motion and tilt controls are much more responsive than the SIXAXIS control of PS3 controllers. The D-pad and face buttons are a little smaller than what you’re used to, but it takes only moments to acclimate. The built-in cameras sacrifice resolution for frame-rate, allowing for better functionality for games and augmented reality. AR on the 3DS is instantly impressive, but lacks depth or speed, hampering its effectiveness for gaming. The Vita fixes this. The Vita is seemingly the perfectly built device.



The Vita looks like the PSP, only slightly bigger and more rounded. It’s lighter by far. It feels well-built, but I can’t imagine it surviving a far drop, especially because the OLED screen is so massive. The entire face of the device is this glossy, glassy plastic; there’s no separation from the face and the screen. Screen-protectors will look stupid on it. Then again, you may not even need one; the screen has held up very well thus far.

You will, however, want to carry around a screen wipe or those little wipes for glasses to keep it smudge-free. Even after cleaning, it shows smudges everywhere. The rear touch-panel is the same shiny plastic, but fingerprints don’t show as bad. In the two indents where your fingers rest on the back, there’s this weird porous feeling plastic designed for added grip (I assume). Strangely, it feels like it sucks the moisture from my skin, to the point where I have decided to put hand cream on before I play. But you need those indents; otherwise, your fingers can graze the touch panel. Chances are that if you can't figure out why your taps and swipes aren't registering, it’s because your finger is on the touch panel, if ever so slightly. At first I panicked, thinking this would be a major issue, but keeping your fingers off quickly becomes second nature.

The UI is snappy and more like a smartphone than a game system. I thought I’d be sad to see the XMB go, but now I say good riddance. The Vita’s LiveArea UI makes the PS3 seem archaic. Tapping on a “bubble” on the home screen opens the app’s own LiveArea where you can launch the app, the web-browser, or the PlayStation Store to download DLC. You can have up to six of these applications open at once.

Tapping the PS button brings back up the LiveArea screen, which you can then drag the corner to close or swipe left or right to access another open app. Hitting the PS button again brings up an old Xbox-style blade system, giving you a look at all the apps you currently have open. You don’t have to close any apps to open more, as opening anything over six apps automatically closes the sixth app in line. All of it is fast, intuitive, and snazzy all-around.



As great as everything is, there is one major problem with the PlayStation Vita: the memory cards. You MUST have one, if not several. Some games won’t even start without one. It’s so important to the system that it’s ridiculous Sony isn’t including one bundled with the Vita. They’re also expensive, proprietary, and fill up far too fast because of their size.

You may be thinking, “Wow, the digital releases of Vita games are so much cheaper... I’ll buy all digital to save money!" Those were my thoughts initially, too. But sticking just Ultimate Marvel vs. Capcom 3 and Little Deviants on a 4GB card filled it - that's two games. Simple, rough math says that you can fit 16 games on a 32GB card, the largest card offered for the Vita. And it costs $100 or more. That’s a hefty premium to have digital games.

Worst of all, they’re hard to find. They’re sold out at retailers in Japan, and they won’t even be made available in Europe at launch. Do yourself a favor and pre-order a 32GB card, so you don’t have to hunt one down when you inevitably need more space. I don’t know if they’re hard to manufacture or if Sony is forcing people to buy more than one card, essentially double-dipping.

It’s a shame. The Vita is an amazing device that could have avoided this added mandatory expense. Try to think of it like this: The proprietary flash memory and the Vita’s content management system exists to thwart piracysomething that plagued the PSP and led to its early demise in the States. Developers stopped creating software for it outside of Japan for that very reason. That’s one way to spin it. Unfortunately, they're passing the cost of stopping piracy onto you, particularly with the Vita only being able to accept one PSN account. This added cost, though understandable, is equally detrimental.

The battery life is mediocre as well. It won’t last as long as a smartphone, but it’s not terrible either. About three and a half hours is all you’ll get playing a powerhouse like Uncharted: Golden Abyss. Simpler tasks require less battery, therefore extending battery life, but not considerably so. There’s a lot of processing power in the Vita, and that OLED display is so very bright. The trade-off in battery life is necessary for the Vita to be the device that it is.



The PlayStation Vita also plays nicely with a PS3. Most of this compatibility hasn't yet been realized, but we fully expect it to get better with age, like a fine, vintage Pinot Noir. Remote Play is nearly useless at the moment, something that Sony needs to work on ASAP. Even Killzone 3, the one PS3 game that Sony showed to work with the Vita via Remote Play, doesn't (I went out and bought a copy just to test it for this review). On the upside, games like wipEout 2048 are capable of Cross-Platform play, allowing you to play versus PS3 users online from your Vita. That’s just too cool for school.

Then there’s game-save transferring, or "transfarring" as Hideo Kojima has branded it. This allows you to play a game on your PS3, swap the save file over to the Vita, and pick up where you left off while on the go. The value there is infinite. Now, if only greedy publishers would find a way to package a Vita and PS3 version of a game for a low, affordable price, this feature will be pure gold. For the console version of Ultimate Marvel vs. Capcom 3, the Vita can be used as a controller, taking advantage of the touch-screen to perform moves. It’s not a reason to buy the Vita, but it speaks of the potential of the device as a companion to the PS3. It’s pretty much everything Nintendo should have done over the years with their portables and home consoles, but never truly achieved.

As with any new hardware, it’s the software that’s truly important. This is yet another area where the PlayStation Vita shines. It’s launching in the US on February 22, 2012 with the best launch library I’ve ever seen. Uncharted: Golden Abyss is a home console experience through and through. Even the graphics are near PS3-quality. Both first- and third-party games are plentiful, offering a nice mix of established franchises and fresh experiences. Each Vita game takes advantage of the unique hardware in exciting ways, mashing up traditional console play with just a touch of intuitive smartphone touch-play. But only time will tell if the software releases can remain steady and offer experiences that cannot be found anywhere else. That’s going to be what makes the PlayStation Vita stand-out amongst the 3DS and mobile platforms.

I see things going one of two ways for the PlayStation Vita, with little room in-between. It’s either going to succumb to smartphones as pundits are too quick to predict and never really take off, or it’s going to go for the complete surprise and become the new Game Boy, maybe even the Walkman of the 21st century that Sony hoped the PSP would be. It’s that good, but the competition is also that fierce.

Note: Review was conducted on an import Japanese PlayStation Vita WiFi model. 3G was not tested.
PlayStation Vita
fullfullfullfullhalf
  • OLED screen is stunning
  • Console quality gaming on the go
  • Real analog sticks
  • Well-built device with tons of features
  • Did I mention that the screen is gorgeous?
  • Strong software support out of the gate
  • Rear touch panel adds more input possibilities
  • Remote Play is a disappointment... for now
  • Memory cards and pricing
Reviews by other members
No member reviews for the game.


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Comments
  • kc_chang
    kc_chang

    Joined: Apr 2011
    Posted: Jan 4th, 2012 at 11:34 am
    If you have the cash, then buy the Vita. Like me, I'll wait.
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Jan 4th, 2012 at 7:05 pm
    I will probably HAVE to wait. I have a one year old, and cannot afford to just drop 400 bucks on a handheld, even an awesome one. A shame too, because I am like you, sir. I like new tech, and snatch up new gadgets whenever I can afford to.
  • usaglory
    usaglory

    Joined: Mar 2009
    Posted: Jan 5th, 2012 at 7:09 am
    Great review man, even if it took a while for it to be posted. On a different note, now that I see that 5 star thing in action, it is awful. I mean the actual look not the grading system itself, for the system itself it is too early to tell. The pros and cons part does look good.
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Jan 5th, 2012 at 7:30 am
    I kind of agree. The look of the stars is...off. I had to kind of stare at the rating for a second to realize it was a 4.5. I think you might want to darken the part that is not part of the rating so that it is easier to read for everyone.
  • Guernica
    Guernica

    Joined: Mar 2009
    Posted: Jan 5th, 2012 at 7:44 am
    Maybe if they just reversed the stars so they stacked from top to bottom (meaning the half would be at top). And instead of graying out half of the star cut it in half completely? It is a little hard to read the way it is right now.
  • Anthony_Severino
    Anthony_Severino

    Joined: Oct 2010
    Posted: Jan 5th, 2012 at 8:39 am
    Thanks for the feedback guys. We'll take it all into consideration. We're still going to be making some changes here and there to the design.

    Oh, and I'm glad you liked the review. It took a little while because I wanted the initial "wow" shock to wear off and not cloud my judgement of the product. Had I not waited, I wouldn't have see the flaws in the memory cards as clearly. That extra week was really necessary. That, and I was on vacation ;)
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Jan 5th, 2012 at 7:40 am
    Question for the reviewer. Did you happen to use the 3G model? I was wondering what the point of that is. You obviously wouldn't want to download games through it, even if you could. I also read another article (somewhere, I forget where) saying that you could not play games with it either. So I was kind of wondering if you knew what the benefit of having a 3G model would be?
  • Anthony_Severino
    Anthony_Severino

    Joined: Oct 2010
    Posted: Jan 5th, 2012 at 8:37 am
    That's a great question and I will add a notation to the review. I used the Japanese Wifi only model. Being that I imported from Japan to here in the US, I wouldn't have been able to test the 3G anyway.

    From what I understand, the 3G can be used for online play, and all of the Vita's social and web-based features. You're right, given the size of game downloads, you wouldn't want to do that via 3G. It would take forever and eat up your allowed data.

    I look at the 3G model like this. It's $50 more to have the option available should you ever choose to use it. I don't plan on using it any time soon, but I'd like the option available to me. With the Wifi only model, you don't have the option to add it in the future. I may never use it and it could be $50 extra wasted. But that's cheaper than upgrading should I decide I want it down the line.
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Jan 5th, 2012 at 9:00 am
    Be careful with that. I know that some providers REQUIRE you to get a data plan, and not just have the option available to you. This isn't a smart phone I realize, but still something to ask when buying it.
  • Anthony_Severino
    Anthony_Severino

    Joined: Oct 2010
    Posted: Jan 5th, 2012 at 12:32 pm
    Another good comment. With the Vita, though, it's not required. Although, I wouldn't rule out AT&T selling 3G Vita's shortly after launch for less if a contract is attached. We'll see, though. Sony has been strangely quiet about their plans for 3G.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Jan 5th, 2012 at 7:42 pm
    I'm hoping Sony will come to their senses and open it up to other networks. Going with AT&T only seems kind of odd after the whole Xperia Play thing...
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Jan 5th, 2012 at 7:39 pm
    I read a little of the review because I had a giant wtf moment.

    The PS3 interface feels archaic to you NOW? It's from like...2004.
    I hate it with all of my might.

    now back to the review...
  • warmaster670
    warmaster670

    Joined: Jun 2007
    Posted: Jan 5th, 2012 at 8:42 pm
    beats the hell out of the current pos MS has on the 360 thats for sure.
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Jan 5th, 2012 at 10:17 pm
    Absolutely. You can say what you want about the XMB, but fact is, it's VERY easy to use, and it doesn't shove useless nonsense in your face.

    Also, customization.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Jan 6th, 2012 at 3:09 pm
    When I'm in-game, and a message pops up, it would be kind of nice to be able to go directly to that message. I shouldn't have to scroll throuh Music, Photos, Network blah blah blah, go to the Message Box, yeah I'm lazy. blah blah blah
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Jan 6th, 2012 at 11:45 pm
    Yeah, but it remembers where you were last, so you wouldn't have to waste those precious milliseconds if you just leave it on your messages. >_>
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Jan 8th, 2012 at 1:20 pm
    To the GR Staff:

    Congratulations. The new report card looks fantastic!
  • phantomasko
    phantomasko

    Joined: Oct 2010
    Posted: Jan 8th, 2012 at 2:06 pm
    I think the A-F scale was much MUCH better. The whole card does look good, but the second I saw this I was like "noooo, why did you change this?!"
  • Lethean
    Lethean

    Joined: Jan 2001
    Posted: Jan 10th, 2012 at 10:26 pm
    I saw this review last week and was on my way to buy a Kindle Fire. I then had a tough decision to make - Kindle Fire or Vita. Then I realized the Vita wasn't out for retail sale in the U.S just yet so I bought the Fire. I'll likely get the Vita later on down the road when I actually have time to play it.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Jan 13th, 2012 at 4:30 am
    SONY NEVER RELEASES A PERFECT DEVICE. It's almost as if someone in their development team is purposely TROLLING their releases by putting in/taking out necessary features - or not allowing individual features to reach the level of performance they should.

    I NEVER BOUGHT A PSP because I refused to buy it when I realized I couldn't play FPS games due to the lack of dual analog sticks.

    This system has more than I expected the PSP's replacement to have. All I was looking for was a touchscreen, dual analog, SSD memory, Wifi/3G and more FPS games. The touch panel is an odd addition, but, I'll try it before I mock it.

    WHY THE HELL THIS DAY IN AGE MUST PEOPLE BUY MEMORY CARDS? If they needed to go the flash card route, they should have used SDHC - not their own goddamned format. That's what hurt the first PSP.

    I'm suprised Apple hasn't added physical controls to the ipod because if they did, they could KILL SONY AND NINTENDO. Apple is the only company that makes a product the way it should be made.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Jan 13th, 2012 at 4:32 am
    The 3G model is going to be a FAILURE because:
    #1 kids don't have money to afford AT&T's / TMO's data plans.
    #2 Unless you purchased it on Verizon's LTE, the latency would make play unbearable.
    #3 Verizon charges MORE THAN AT&T and TMO for high speed data.
    #4 Sprint's network is already a mess and they can't even handle the iPhone4S - let alone this.

    America isn't ready for high speed mobile gaming online. WiFi is the only viable choice.
  • SKX
    SKX

    Joined: Oct 2008
    Posted: Jan 17th, 2012 at 8:46 am
    Hard to take this review serious when out of the gate you say you are fanboy.
  • Anthony_Severino
    Anthony_Severino

    Joined: Oct 2010
    Posted: Feb 13th, 2012 at 8:47 am
    A "hardware fanboy". It's hard to take you seriously with those sunglasses on.
  • SKX
    SKX

    Joined: Oct 2008
    Posted: Jan 17th, 2012 at 8:51 am
    Edit *seriously
  • Anthony_Severino
    Anthony_Severino

    Joined: Oct 2010
    Posted: Feb 13th, 2012 at 8:48 am
    Edit *sunglasses on while indoors.
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    Posted: Mar 3rd, 2012 at 8:45 pm
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