More Reviews
REVIEWS Titan Souls Review
Titan Souls isn't much like Dark Souls, but the Prepare to Die tagline still works.

StarDrive 2 Review
A 4X strategy game in space. Sounds like a perfect match, right?
More Previews
PREVIEWS Devil May Cry 4 Special Edition Preview
Vergil, Lady, and Trish take the stage in this re-enhanced version of Devil May Cry 4.
Release Dates
NEW RELEASES Farming Simulator 15
Release date: 05/01/15

LATEST FEATURES Star Wars: Battlefront Impressions, Triumphs, and Disappointments
Developer DICE unveiled Star Wars Battlefront at this year’s Star Wars Celebration in Anaheim, CA. But is it shaping up to the Battlefront we’ve been looking for?

Dragon Quest Heroes: It's Warriors, It's Action RPG, It's Tower Defense, It's Damn Fun [Hands-on Preview]
I'm not a fan of Warriors games, but I sure dig the hell out of this.
MOST POPULAR FEATURES Top 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.

Read More Member Blogs
Old Before Their Time
By oblivion437
Posted on 04/13/15
Bloodborne's apparently successful launch (see note below) has yielded two interesting points, for me.  One is that it's being hailed as the PS4's savior (see note below) and the other is that it seems to have serious technical problems.  Conversations erupting around...

Pokemon Mystery Dungeon: Blue Rescue Team Review

Tim_Tackett By:
E Contains Mild Cartoon Violence

What do these ratings mean?

A pocket monstrosity.

Since its inception, Pokemon has carved itself a large place in the annals of not just gaming, but marketing genius. I’d be hard pressed to think of anything else that can captivate so many ten-year-olds simultaneously and still wrangle in some old timers with simple yet deep gameplay. But just as Lego bred Duplo, the Pokemon titles have birthed the overly simplified action-RPG, Pokemon Mystery Dungeon: Blue Rescue Team, which charms nearly as much as it bores.

Instead of the classic ‘Pokemon Trainer’ plotline, this time around you wake up as a Pokemon in a world full of talking Pocket Monsters (a step up from ‘Pikachu! Pika-Pikachuuuuu.’). The Pokemon you become is determined by a series of silly questions, and you’ll also choose a permanent partner from a slightly expanded list of starting Pokemon. 
click to enlargeOnce you marry Squirtle, you’re off to run errands, make friends (no catching here), and figure out why you turned into a Pokemon in the first place. Your arrival in Poke-land was heralded by madness-inducing earthquakes, so expect to eventually save the world for all of Poke-kind as well. Naturally, all your problems are solved by lots of dungeon crawling, which is also where all of the game’s problems begin.
Your ‘Rescue Team’ will spend its time responding to mail that sends you meandering through countless randomly-generated dungeons, escorting clients, delivering items, or just finding the one Pokemon on a floor that doesn’t try to kill you. While the random layouts are a neat feature, the dungeons themselves are nothing but tedious tunnels and rectangular rooms. They may change, but they still feel the same.
You explore the boring, grid-based landscapes in a pseudo, turn-based fashion where, for every step or move you execute, the enemy gets one in return. You’re only given direct control over your own character, with everyone else acting on a short list of tactics like “Go after foes” or “Run away”. Your partners are reasonably smart, but finer control over their movement and item usage would have helped immensely. That’s because if you, your sidekick, or anyone you happen to be escorting dies, you’re whisked out of the dungeon, losing any items or money you were holding as well as any experience gained. That’s the oldest trick in the dungeon crawling book, and it’s as frustrating now as it was years ago.
click to enlargeInstead of having you enslave Pokemon with your evil Pokeballs, Blue Rescue Team takes a friendly approach to monster collection (you literally befriend them) that manages to be both confusing and annoying. In order for other Pokemon to join you, you’ll have to buy access to the ‘Friend area’ they live in. Then, after smashing their cute little faces, your opponents will suddenly decide to join your entourage. At least, they will if the game magically decides they should, because a Pokemon’s desire to join you is governed by a hidden dice roll. You could gain four friends in four runs, or one in a hundred, with no way to boost the odds in your favor. 
The only guaranteed way to make friends is by crawling through the same dungeons over and over, which is something you’ll have to do anyway if you want to access the final stage. The extra Poke-friends make level grinding a little more bearable, though without reliable rewards your patience will run out faster than you can say “Gyarados.”
In a strange twist, if you die but happen to be near a friend with their own copy of Blue Rescue Team, as well as access to the area that killed you, you can send them an S.O.S. and they can come to your rescue, saving you the time and money involved in a dungeon restart. Or, if you’ve alienated all your friends like I have, you can opt to use the GBA’s Red Rescue Team cartridge to save yourself. You’d have to be completely insane to buy this game if you already owned Red Rescue Team, since they’re mostly identical, but knowing Pokemon fans, you’ll probably buy both no matter what we say.
click to enlargeSo we guess it really doesn’t matter that Blue Rescue Team completely lacks versus and cooperative play modes. Sure you can trade monsters, and even import a CPU controlled version of your friends’ teams to fight, but it’s not the same as getting Mewtwo and burning your buds for their lunch money.
Aesthetically, at least, the series hasn’t lost any of its style. Familiar faces abound, running shops and generally hanging out, but again, the dungeons themselves are repetitive and tedious, and that’s where you spend most of your time. The menu systems are sleek, if a bit obtuse, and it’s nice that the second screen displays several important stats at a glance, but what’s really lacking is the stylus control. It’s inaccurate and feels very tacked-on. You’re much better off going with the buttons.
While it was just a matter of time before Chunsoft applied the classic Pokemon theme to their Mysterious Dungeon line of games, Pokemon Mystery Dungeon: Blue Rescue Team lacks most of the content that made Pokemon so popular in the first place. Instead, it features the ancient failings of Roguelike games, including dungeon restarts, level grinding and no versus play. Frankly, we’d rather catch a cold.
D Revolution report card
  • You're a Pokemon
  • In miles of tedious dungeon crawling
  • You'll hate making friends
  • And babysitting them
  • No versus battle?!

More from the Game Revolution Network

comments powered by Disqus


More information about Pokemon Mystery Dungeon: Blue Rescue Team

More On GameRevolution