More Reviews
REVIEWS Wayward Manor Review
Not even the power of Neil Gaiman and The Odd Gentlemen could save this game from a fate worse than death: a terrible score.

ONE PIECE Unlimited World Red Review
"Unlimited World Red"? More like "Sorta Limited Town and Extended Areas... Red. And Blue. And Some Yellow."
More Previews
PREVIEWS Kirby and the Rainbow Curse Preview
Abandoning paint for clay, Nintendo gets crafty with Kirby once more.
Release Dates
NEW RELEASES Sacred 3
Release date: 08/05/14

Hohokum
Release date: 08/12/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14


LATEST FEATURES How Bioware Creates Romances
Bioware's games have romances where you might save the world, on the side of course.

We Absolutely Should Be Upset With Club Nintendo's Latest Elite Rewards
Surveys out the wazoo and I get a code for Dr. Luigi?
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

Powerstone Review

Colin By:
Colin
09/01/99
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE  
PLAYERS 1- 2 
PUBLISHER Capcom 
DEVELOPER  
RELEASE DATE  
T Contains Animated Violence

What do these ratings mean?

I have the power!!

The 19th century was a difficult one. France started the century off with a good deal of bloodshed thanks to a short fellow named Napoleon. The United States had a civil war. Japan was forced to open itself up to the outside world. China and Britain clashed in the Opium War. And somewhere, hidden on the secret isle of Avalon (Mystical resting place of King Arthur), lay the Powerstone, a precious jewel that had the ability to grant one wish. Fighters from around the world were given a taste of the Powerstone and felt drawn to battle each other in order to control its power. I wonder if you can wish for more wishes?

Capcom, the father of fighting games, has made its debut on the Dreamcast with a fighting game unlike its very popular Street Fighter series. Instead of the typical two dimensional side view fare that we've come to expect from a Capcom fighter, Powerstone takes advantage of the Dreamcast's amazing polygonal engine to bring you a fighting game where the environment is as important as the fighters themselves. With numerous characters, fast-paced action, and a variety of weapons to choose from, Powerstone is a strong title for the new system.

As you might expect from a Dreamcast game, the graphics are smooth and crisp. Though Capcom decided to still use two dimensional anime-style pictures of the characters for the opening movie, there isn't a sprite to be found once you start the game. Everything is polygonal, including the characters, arenas, and all the different weapons. And for good reason, too . . .

Powerstone can best be compared to Super Smash Bros. for the N64. Instead of relying on a ton of individual moves for each character, the focus is shifted to how the characters interact with the environment. Each arena has a number of weapons laying around, but don't think you're limited to just using those. Anything can be a weapon, from the pillar in the middle of the room to the ceiling fan on the roof above.

The arenas themselves are unlike anything you've seen before. Where Super Smash Bros. presented polygonal characters fighting in a two dimensional field, Powerstone uses an isometric vantage point. You can not only jump on platforms to get the vertical drop on your opponent, but also move in and out of the screen attacking from odd angles. Worried you're going to get beaten? Try climbing up a tree to escape your opponent's flying fists.

Battles are most often decided, however, by the person who controls the Powerstone. Each round, each character starts with one colored Powerstone, while a third appears in the arena about 10 seconds into the round. Characters can steal each other's stones by beating each other up. Once a character collects all three stones, they transform into a more powerful being. When your opponent transforms, there's only one thing to do . . . run. With some epic, over-the-top moves that utterly devastate the enemy, the use of the Powerstone is a neat new addition that makes think while you're playing.

While the weapon and object interaction is neat, the basic moves of the characters leave a little to be desired. The moves are so simplistic that anyone can pick up the game and kick some butt without much practice. While fine for beginners, it lacks the depth that most fighting games have. Very few gamers are going to spend hours upon hours playing it (*cough* Soul Calibur *cough*).

Powerstone is a fast-paced fighting game that's sure to entertain almost every gamer. With plenty of weapons, well-designed arenas, and the excellent implementation of the Powerstone during the battles, this is a refreshing new game from Capcom. Though more advanced gamers might wish that there were some more complicated moves, the ease of Powerstone makes it great for multi-player. This is a strong title and a great addition to the launch of the Sega Dreamcast.

B+ Revolution report card
  • Good Arenas
  • Amazing Object Interaction
  • Powerstone Powerups
  • Simplistic Moves
More from the Game Revolution Network




comments powered by Disqus

 


More information about Powerstone


More On GameRevolution