You Don't Know Jak.
Long ago and far away in the magical land of the 2001 holiday season, PS2 gamers
met Jak, a happy-go-lucky XXL Keebler
Elf with a manic ferret on caffeine for a sidekick. The evil Dee Snider (yeah,
this one) was messing with some weird Dark Eco goop and some long lost Precursor
technology in an attempt to ruin everyone's day. With some well placed punches,
spin moves and other acrobatics, Jak was able to save the world and uncover a
mysterious Precursor gate that led to Who Knows Where.
Jak II picks up right where the
original left off, with Jak and pals about to kickstart the old portal.
But instead of being greeted by some mystical stairway to heaven, Jak's met
with a boatload of menacing fruit flies on crack called Metal Heads, which stream
out of the gateway and into Jak's peaceful word. Oops. Then Jak and his crew
get sucked into the void with a one-way ticket to - you guessed it - Who Knows
Where. Fade out. The end.
Two
years later, Jak's back and he's really pissed off. After passing through the
portal, Jak was captured by a bunch of thuggish G.I. Joe Crimson Guard wannabes
(called Krimzon Guard, which is just so Xtreme) and sent to Baron Praxis, the
Big Cheese in town. Jak is then invited for a little stay in the Baron's dungeon
resort, complete with 24-hour torture chambers and a world-class toxic Dark
Eco spa. Very refreshing'in a Toxic
Avenger sort of way.
The result is a Jak that we've never seen before, complete with goatee, an
actual voice and Incredible Hulk-like (the gray one, not the green one) powers
thanks to those Dark Eco experiments. When enough Dark Eco is collected, Jak
goes into a berserker rage, growing claws and doling out super-elfin attack
combos that would make Wolverine jealous. Don't make him angry. You wouldn't
like him when he's angry.
So the tale of Jak II turns out to be one of revenge and
payback. It's quite intriguing and I would hate to spoil it for you, but just
know that there are more twists than a bucket of Red Vines in this three-way
battle between Baron Praxis, the Metal Heads and our heroes. I do love a game
with a good story, and Jak II doesn't disappoint.
Fans of the original are in for quite a shock with the mature theme of the
sequel. Instead of a brightly colored happy land, we get an industrial cesspool
that vaguely resembles a cross between a redneck outhouse and the bathroom of
a third-world country. It's gritty, dirty and downright ugly, though you'll
still find a few bright spots outside the city. And no matter where you are,
you'll see a great-looking game that rolls right along with zero loading screens
and great framerates despite a zillion things going on.
With its seamless world, free environment and sweet look, the original Jak
and Daxter was certainly an ambitious project. Jak II
takes all that and expands upon it, throwing in various gameplay tidbits from
every corner of the videogame universe. You'll borrow hover vehicles and mob
around the enormous Haven City ala GTA.
You'll careen down the streets on a hoverboard, a sort of Tony
Hawk meets Marty
McFly feature complete with move lists and combos. You'll jump into a powersuit
with a nod to Naughty Dog's other boy, Crash Bandicoot.
At first, these disparate gameplay elements seem like an awkward mish-mash
of top-selling games, but after a bit of playing, it's clear that Jak
II isn't trying to be any of these games - it just uses bits and pieces
of their gameplay to enhance its own. It's a great way to break through the
platformer stereotype of incessant "Goomba Stomping" and keep the genre alive.
Another
major change is the removal of Jak's Eco powers and the addition of guns to
make the rooms go boom. Your upgradeable arsenal will grow to include the Scatter
Gun, Blaster Weapon, Vulcan Fury chain gun and Peace Maker. Jak's history with
traditional spin/jumping attacks makes the guns feel a little strange, but in
truth the weaponry does match the new darker world. You'll accumulate a body
count higher than John Woo's Hard Boiled. Let the bodies hit the floor!
With so much going on, it's almost a given that problems are going to pop
up. Haven City is a big place but there aren't many tourist spots. Unlike GTA,
there isn't a whole lot to see or do outside of the game's missions. That said,
you'll be spending more time than you'd like driving from point to point with
little to make the trip interesting. Jacking vehicles and serving up a large
portion of pedestrian roadkill (even in front of the "cops") won't do a thing.
To get some action, you'll need to jack a Krimzon Guard or run one over. Even
then, you'll just end up zooming away or taking on a near endless stream of
grunts for no particular reason.
This makes the time between missions a drag on the game's flow. A reason to
explore the city would have been great (i.e. Secret Packages!). That way, you
could still feel like something was going on even though you weren't doing anything
in particular. And what about those Precursor Orbs that we collected in the
first game? They're still here (unlocking
a few things such as the infamous goatee toggle), but the vast majority
of them aren't found in the city proper.
Jak II's other snafu is the cursed platformer camera. No
matter where how skilled you think you are, you will at one point or another:
A.) Miss a jump because you had a bad angle on the platform; B.) Get shot/hit
by an enemy that's offscreen; C.) Throw your controller through the TV screen
because A or B happened right before you reached the next save point. A shoddy
camera in a 3D platformer is nothing new, but it does take away from the overall
enjoyability of blasting endless onslaughts of enemies. Curse you, voodoo camera!
But even with these issues, Jak II manages to include the
original's numerous highlights while simultaneously adding a ton of new gameplay
features. A great storyline, excellent delivery, top-notch voice acting and
fun, varied gameplay help Jak II continue Naughty Dog's tradition
of high quality games. It's simply not to be missed.
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