More Reviews
REVIEWS Slender: The Arrival Review
Few games can offer genuine scares in the horror genre. Can Slender: The Arrival prove otherwise and it can offer more?

Pillars of Eternity Review
Obsidian Entertainment creates a retro Infinity Engine RPG funded by Kickstarter. Is it as good as previous Infinity Engine games, or does the novelty quickly wear off?
More Previews
PREVIEWS Dirty Bomb Preview
Looking for a more competitive, challenging online FPS multiplayer game? Splash Damage is introducing just that by dropping a Dirty Bomb on the free-to-play game market.
Release Dates
NEW RELEASES Stealth Inc 2: A Game of Clones
Release date: 04/01/15

Dark Souls II: Scholar of the First Sin
Release date: 04/07/15


LATEST FEATURES 6 Helpful Tips for Pillars of Eternity
Simply put, Pillars of Eternity can become maddening if players aren't careful.

Top 10 Active Video Game Kickstarter Campaigns
There are lots of indie projects going on right now, so we did the dirty work for you and found the best.
MOST POPULAR FEATURES Top 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
The perils of the Hype Train…
By shandog137
Posted on 03/09/15
The recent release of Evolve and The Order 1886 really got me to thinking about the disparity between the perspective of sales-driven publishers and the quality-driven purchases of consumers. The “Hype Train” is nothing new, but the way it is utilized has been creating far more...

Quantum Fighterpad Review

By:
G-Wok
02/01/00
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE  
PLAYERS 00 
PUBLISHER InterAct 
DEVELOPER  
RELEASE DATE  

Introducing the Quantum PhonyPad

Sega's Dreamcast controller does not exactly have the greatest design in the world. In fact, it's about as streamlined as a bloated water buffalo. After the Saturn's six facial buttons and the plethora of 2-D fighters that put them to work, many of us fight fans wondered what in the world Sega's designers were smoking as they drew up the specs for a four button Dreamcast controller. Oh well, live and learn, right? Unfortunately, the folks at InterAct didn't quite get the learning part. They may have gotten the six buttons, but they also put a new world of hurt into your precious gamer's hands. Remember that drunk duck with the poor sense of direction from NFL 2K? I think he was on the design team for this controller.

To be fair, I'll start out with the things that InterAct managed to do right. Six buttons; 'nuff said. Next up, we have the programmable buttons feature. This mode allows you to customize those two "extra" buttons with memorized controller movements and button pushes. Not too shabby for unleashing some of your best moves with the push of a single button. Another bright spot is the auto fire feature, a definite must for tired, worn out fingers. Sorry to say this, but that's all the good stuff.

InterAct's Quantum FighterPad was supposedly designed for fighting games... I mean it says so on the box, right? So will somebody please tell me why the trigger buttons aren't programmable? I mean, the whole point of having six facial buttons was so gamers didn't have to use the triggers in a fighting game. Also, as mentioned in the "good" section, button programming is nice, but it doesn't work all that well in a 3-D fighter. Take for example, Soul Calibur, a must have game for every Dreamcast owner. The moves that do the most damage (and look the coolest) involve movements that relate to the fighter's position in realtion to his opponent. This means you have to program the move for either being on the left or the right. Now, you can only be on one side in order to pull off your unblockable move. Exasperating. Despite the word "FighterPad" in the title, this controller is definitely NOT geared for fighters.

Another major boo-boo with InterAct's controller (I refuse to call it a "FighterPad" anymore!), was the actual design. Comfort was definitely not in mind when they drew up the plan for this controller. It's actually bigger than the original Sega controller! I'd also swear that it was heavier, too. Picking up the controller, I immediately noticed that it just didn't seem to fit right in my hands. The controller's curvature just felt plain odd.

Next on our list of design problems are the triggers. Oh wait, I take that back. InterAct's controller doesn't exactly have triggers in the same way that Sega's controller has triggers. It actually has a pair of fat and clumsy buttons at the top of the controller. Fat, clumsy buttons set at an odd angle. Fat, clumsy buttons set at an odd angle that have a resistance equivalent to an angry mule. I give up. Just in case you haven't noticed by now, I would never recommend this controller to anyone I remotely liked.

Hopefully, InterAct will have learned from these god-awful mistakes in case they ever decide to make another Dreamcast "fighting pad." My apologies and condolences go out to any unfortunate soul who may have already purchased this piece of... uh, fine Chinese craftsmanship.

Revolution report card
    Reviews by other members
    No member reviews for the game.


More from the Game Revolution Network




comments powered by Disqus

 


More information about Quantum Fighterpad


More On GameRevolution