More Reviews
REVIEWS Animal Crossing: amiibo Festival Review
Amiibo Crossing is (not very much) fun for the whole family!

Mario Tennis: Ultra Smash Review
[Update] Mario’s latest tennis game can be a multiplayer blast, but the single player experience is pretty shallow.
More Previews
PREVIEWS Stellaris Preview
Paradox Interactive turns their lends from history to space, with their 4X/grand strategy hybrid.
Release Dates
NEW RELEASES Eiyuu Senki - The World Conquest
Release date: Out Now

MOP: Operation Cleanup
Release date: 12/01/15

JoJo no Kimyou na Bouken Eyes of Heaven
Release date: 12/17/15

Read More Member Blogs
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

rain Review

gil_almogi By:
GENRE Adventure 
PUBLISHER Sony Computer Entertainment 
DEVELOPER SCE Studios Japan 
E10+ Contains Fantasy Violence, Use of Tobacco

What do these ratings mean?

Soaking with charm.

Rain is a charming new game from Sony’s well-regarded Japan Studio that puts players in control of a little boy dealing with fantastical circumstances. He’s watching the rain pour outside his window, when the form of a little girl appears and is being chased by an invisible monster. He follows them and turns invisible himself, only appearing when rain is pouring down upon him. Now he must help the little girl and find a way to recover his own body.

This concept is wonderfully utilized in the gameplay, which is something of a linear puzzle platformer. It is similar to last year’s Papo & Yo in how none of the puzzles are intended to be incredibly challenging, instead allowing players to absorb each of the eight chapters smoothly. Most involve finding a way to navigate around other invisible enemies, whom you cannot fight, because they are the kill-in-one-hit sort. Using roofed areas to lose sight of your body and moving some objects around are the keys to the majority of scenarios.

Because of the ease of the journey, Rain ends up being short, coming in at around four hours. The only parts I found challenging were occasional chase scenes involving the first invisible monster, called the Unknown. The camera is fixed in each scene, and it can take a life-costing second to figure out where you need to go on a new screen. Luckily, checkpoints are very generous, usually being one or two screens before where you meet your demise. No section was particularly frustrating or required excessive dexterity to traverse.

Overall, Rain is pleasant to look at with romantic western European-style city scenery and unique enemy designs. The rain effect itself is well done, and both the boy and girl have expressive character models when deluged with water. However, I did grow weary of the darkness and general purple hue most of the city is draped in. It wasn’t until the last few chapters that the game provides some more color to refresh the eyes and more surreal scenery to take advantage of its fantasy roots. This makes the game’s short length work in its favor, of course.

It may come as a surprise, but the story doesn’t have much more to it beyond what you already know. The characters are silent, but textual narration is inlaid into the scenery as you progress, typically only dictating what’s happening before you. It has a fitting conclusion, though the writers took the easy way out to wrap it all up. I think a chapter or so that explores the protagonists’ unusual circumstances could have gone a long way towards building empathy. The most moving aspect of "narration" was the beautiful score, which was emotional and inviting. The composer also utilized Claude Debussy’s famous Claire de Lune to characterize the two protagonists to great effect.

I should note that after the game is completed once, a “Collection” is unlocked, which allows you to find additional exposition-revealing orbs throughout each chapter, 24 in all. These pieces, though brief, actually do a lot of favors to the existing story, adding more background. I highly recommend that if you do purchase Rain, you should play it a second time for these pieces, tucked in previously unrewarding corners of the main game’s scenery. I only wish it had more reasons to go off the beaten path.

I think Rain, with its simple design and story, is best for families to play together or gamers looking for a relaxing weekend jaunt. It is for the most part quite lovely, but it lacks both the narrative and visual punches that could have ascended it to more worldly appeal and acclaim.
Code provided by publisher. PS3 exclusive.
  • Lovely Western European city scenery
  • Darkness and limited color palette gets old near the end
  • Beautifully elegant and simple musical score
  • Easy puzzles and navigation
  • Short length, 3.5-4 hours
  • Family-friendly fiction falls flat
  • Useful exposition locked until second playthrough
Reviews by other members
No member reviews for the game.


More from the Game Revolution Network

comments powered by Disqus

More information about rain
Also known as: rain

More On GameRevolution