More Reviews
REVIEWS Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?

Pandora's Tower Review
Sticks and stones may break my bones, but swords and chains excite me. Should you climb the towers in Xseed's JRPG/adventure hybrid to save your cursed (and tragically whiny) girlfriend?
More Previews
PREVIEWS The Mighty Quest for Epic Loot Preview
Ah, the joys of destroying your friend's castle and the pains of your friend destroying yours. Alas, such is friendship.
Release Dates
NEW RELEASES Metro: Last Light
Release date: Out Now

GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES GR Showdown: Are There Way Too Many Remakes And Reboots?
Gamers continually complain about the lack of innovation from publishers and developers, but in this tough economy, it would seem that sequels and remakes are their bread and butter. Are there not enough new IPs?

Tips For Surviving Metro: Last Light's Mutants And Men
On higher difficulties, 4A Games forces players to utilize stealth and combat planning, but with these tips and the right tools, you'll make short work of the opposition.
MOST POPULAR FEATURES Sanctum 2: Exclusive Developer Diary
Designer for Coffee Stain Studios, Armin Ibrisagic, reveals and expands upon their much improved story for the upcoming Sanctum 2.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Resident Evil 6 Review

blake_peterson By:
Blake_Peterson
10/01/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action / Horror 
PLAYERS 1- 4 
PUBLISHER Capcom 
DEVELOPER Capcom 
RELEASE DATE Out Now
M Contains Blood and Gore, Intense Violence, Nudity, Strong Language, Suggestive Themes

What do these ratings mean?

One is Resident. One is Evil. One is 6. The game makes as much sense as that.

The prologue to Resident Evil 6 is a dazzling display of visual narrative interactive storytelling. Taken from a later section of Leon Kennedy's story, it impresses with tone and spectacle, introducing the basic quick-time event, use of medicinal herbs, running, and shooting mechanics. It's also profoundly linear; in one early section I pulled the analog stick backwards and to the side to see if I could explore the environment, only to have these motions drive Leon forward along the same track, no matter which direction I pushed; it made the long corridors of Final Fantasy XIII look like giant open fields. Still, it's a thrilling visual spectacle driving the player from extremely directed set-piece to set-piece.

That Resident Evil 6 never lives up to the promise of this first short section of gameplaythe actual section of Leon's gameplay that this prologue teases feels stilted and poorly implementedsays nearly all you need to know about the game.



Nick Tan told me that I'd need some time to review the game, since he'd been told proudly that the game was four times as long as Resident Evil 5. This is because Resident Evil 6 is divided into four different character-driven campaign: Leon Kennedy, Chris Redfield, and newcomer Jake Muller all start with their own campaign, with an Ada Wong campaign unlockable by beating the three primary campaigns. The storylines crossover, and it's necessary to play all of them to get the whole story. That Resident Evil chases the Western market is immediately noticeable and is ultimately a detriment to the title.

This is partly because Resident Evil 6 is almost explicitly a multiplayer experience. The single-player pales intensely compared to the intensity of the co-op gameplay; with the exception of the prologue and the Ada Wong campaign (Ada's is a solo campaign but has a few crossover sections where other online players can play with you). Each character is partnered with the equivalent of nameless but pretty drone people. Admittedly, one of them is Sherry Birkin from Resident Evil 2, but her only real distinguishing character trait is that she works for the National Security Advisor, thus confirming that all survivors of the Raccoon City Incident now work for one stupid government agency or another.

In all but the Ada Wong campaign, puzzles have been replaced with cooperative play tasks where characters must split up and perform different challenges; for example, one character has to run to the opposite side of an area and lower a bridge for the other. It's how one might imagine gameplay in Half-Life 2 if a second player controlled Alex Vance. This aspect of the game is actually fun, as are the in-game events where the campaigns intersect, where up to four players can be playing cooperatively at once (though due to the limited number of players during the review period, I was not able to experience this). It's clear that this is a huge aspect of the game that the developers have spent an intense amount of time on. Even in single-player, these sections are enjoyable and well-developed.

So it's unfortunate that they haven't spent as much time on the sections between these multi-campaign events. Particularly any gameplay section without zombies becomes stale, derivative, or wrought with poorly implemented design. Though you can start any of the three campaigns from the beginning, the first in the list is Leon's, and the experience is extremely tightly facilitated: You can only walk for the first five to ten minutes, and can't shoot for another five, and don't kill your first zombie for another while. It's like the game deliberately holds your hand like an indulgent mother, but it's tolerable since this opening is actually scary due to the limited control.



But then the environments open up, becoming less claustrophobic, and the zombies (whose corpses had remained on the ground after being gunned down initially) begin to dissolve into evaporating ooze that produces ammo dumps. It's here that Resident Evil 6 turns into a slow-moving action game that emulates the movement, but none of the tension, from the Dead Space series.

The other campaigns do not fare as well in general. Chris Redfield's is particularly hackneyed, and comments from the peanut gallery while I played kept making negative comparisons to the Modern Warfare series in how fast and action-heavy it wanted to be. Newcomer Jake Muller's campaign feels very much like someone at Capcom is trying to ape the success of Uncharted (voice actor Troy Baker even sounds vaguely like he's doing a Nolan North impression); but here, in contrast to the Leon section, ammo dumps are too infrequent, making gunplay a frustrating affair. Getting through his storyline means relying on Jake's generic melee attacks, which technically are more powerful than Leon's or Chris's but are visually about as exciting as hitting someone with a nerf bat.

On top of that, the controls for the chase sections in all the campaigns are at times either too imprecise or over-sensitive—or sometimes both. However, as I said before, one area where all campaigns shine are those sections where campaigns crossover (which comprise about ten percent of gameplay)I can't stress that enough.

Enemy heavies drop skill points which can also be found in hidden areas of the level. The skill points can be redeemed for stat boosts, aim assists, and other in-game bonuses; at first you only have three available skill slots, but after finishing one of the three initial campaigns, another 21 become available. However, every time skill points drop on the floor, you will likely be irritated that it wasn't a box of ammo instead. On a side note, Mercenaries mode is entirely driven by collecting these skill points, but unfortunately feels more like old-school RPG grinding than an enjoyable side game.



Resident Evil 6's story is a convoluted mess. When I explained the story to my fellow GR staff, they eventually stopped me before I finished, their faces showing looks of incredulity and exasperation. I'm not talking about the plot, since Resident Evil is known for its deliciously silly twists. The real problem is that each character's story is almost completely unsatisfying taken by itself. Chris's is the worst, where emotional trauma appears to have given Chris some never-explained-in-the-game selective amnesia, and after playing it I had planned to write, “We have reached a point where the Resident Evil movies have better plots than the games.” While the Leon and Ada Wong sections are strong enough to make up for it, even their campaigns make something approaching logical sense if you've played the other campaigns to completion.

Visually, Resident Evil 6 is a treat, provided that you completely ignore the recommended video settings, which make the game too dark to see what's going on at any point, which does not make the game scary so much as unplayable. The character models look fantastic, and everyone appears to be slowly pushing towards 40 in age—the visual character progression is actually a nice touch. Environments look great, and the monsters do as well, aside from a few that look like they're made out of latex covered with slime. On the Xbox 360 review copy, it looked like Capcom was getting all that they could out of the machine.

The more action-heavy sections that make up the bulk of the game—where you fight the new C-virus infected monster-type called J'avo—are neither particularly good or bad, just average and fairly generic sections of third-person shooter combat broken up by often frustratingly managed quick-time events and visually strong in-game cinematics. The rest of the game is either the strong co-op split events and cross-campaign sections, or the subpar, slightly-better-than-broken chase sections. Resident Evil 6 rounds out to being an average but fairly bloated action game that tries to do too many things but manages to excel at only a few.

If you're a Resident Evil fan already, you've probably already pre-ordered the game and will enjoy the co-op gameplay sections and the continuation of the story—as fragmented as it is—from previous entries. If you're not, and are looking for an exemplary title in the series to try out, I suggest the 3DS-exclusive Resident Evil: Revelations, or if you're limited to the consoles, Resident Evil 4, instead.

Copy provided by publisher. Review based on Xbox 360 version.
Resident Evil 6
fullfullfullhalfempty
  • Strong prologue
  • ...rest of the game does not live up to it
  • A lot of content and strong game length
  • Average shooter gameplay
  • Strong co-op sections
  • ...but they are frequent
  • Poor chase sections
  • Fragmented, poorly told story
  • Visually stunning
Reviews by other members

More from the Game Revolution Network




Comments
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Oct 1st, 2012 at 10:09 am
    I never understood why Resident Evil games had to have a convoluted story. It is a game about ZOMBIES. That alone should make for an easy narrative.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Oct 1st, 2012 at 12:21 pm
    It's Capcom. They will find a way to make the story as confusing as possible.
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Oct 1st, 2012 at 12:41 pm
    True, but they also make (made) Megaman, which has a super simple story normally.
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Oct 1st, 2012 at 5:27 pm
    I think at this point there's nowhere for the story arc to go but in a squiggly sort of zig-zag. They did something great with Las Plagas by breaking free of the virus shackles, but it sounds like they put themselves back in a tight spot with RE6. I think it would be far more entertaining if Capcom were to make a game about a scientist who's learned what the virus is capable of. Or as a journalist (a real one, not Ada "I'm a ****ing ninja" Wong) trying to learn about the virus by sneaking into an Umbrella lab. RE could return to survival horror roots while teaching the player about viral pathology and scaring the hell out of them. But that's a risk they're not willing to take, I guess.
  • shandog137
    shandog137

    Joined: Mar 2007
    Posted: Oct 1st, 2012 at 10:34 am
    It's not about the gameplay...it's about the $1,500.00 Leon Kennedy jacket. You are so way off...Could you please review the jacket now in order to balance out the 3.5 review. No need to pre-order at lunch today. More Fallout NV until dishonored next week.
  • DigitalJeff51
    DigitalJeff51

    Joined: Oct 2012
    Posted: Oct 10th, 2012 at 10:48 pm
    Shit man I really wanted that jacket.
  • Lien
    Lien

    Joined: Feb 2008
    Posted: Oct 1st, 2012 at 10:35 am
    Awww... no jab at the giraffe... huh i mean the number 6 logo
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Oct 1st, 2012 at 11:34 am
    Once it is seen it cannot be UNSEEN!
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Oct 1st, 2012 at 12:21 pm
    So, who wants to take a guess on what Resident Evil 7 will be?
  • WILLS_COOL_MODE
    WILLS_COOL_MODE

    Joined: Oct 2010
    Posted: Oct 1st, 2012 at 3:45 pm
    My guess is a businessman getting jackhammered by a blue whale.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Oct 1st, 2012 at 5:02 pm
    Hot skitty on businessman action?
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Oct 1st, 2012 at 12:29 pm
    Just tell me it has a good ending right? I really liked RE5 :(
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Oct 1st, 2012 at 5:07 pm
    We are 2 of the only 8 I think
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Oct 1st, 2012 at 5:28 pm
    I enjoyed playing it on the couch with my buddy. It was entertaining, but it wasn't a masterpiece by any means.
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Oct 1st, 2012 at 12:41 pm
    Saw this mess coming from a mile away. What a horrible generation for horror games.

  • Noritama
    Noritama

    Joined: Feb 2012
    Posted: Oct 1st, 2012 at 2:04 pm
    Sorry bro.I think Dead Space 1&2, Amnesia, and Lone Survivor would like to have a word with you.
  • WILLS_COOL_MODE
    WILLS_COOL_MODE

    Joined: Oct 2010
    Posted: Oct 1st, 2012 at 3:47 pm
    Aside from Amnesia, I think horror games as a whole would like to have a word with those "horror games".
  • Noritama
    Noritama

    Joined: Feb 2012
    Posted: Oct 1st, 2012 at 4:04 pm
    There is always a bunch of horror games to play its just that you have to actually try to find them.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Oct 1st, 2012 at 7:47 pm
    Listening to Noritamas microphone is a good horror game test.
  • whytenoiz
    whytenoiz

    Joined: Feb 2011
    Posted: Oct 3rd, 2012 at 5:20 am
    I think your 3.5 review is generous considering the game was bashed in almost every way throughout the article. Thank you though for saving me the 80 bucks I was going to spend for the Archives Edition though.
  • Klandathu
    Klandathu

    Joined: Apr 2008
    Posted: Oct 1st, 2012 at 1:01 pm
    Played the demo a few days ago and this, sadly, is pretty much the vibe I got from it. Not terrible, but the RE franchise is slowly starting to die...
  • Guernica
    Guernica

    Joined: Mar 2009
    Posted: Oct 1st, 2012 at 1:02 pm
    This is actually one of the higher scores I've seen so far.
  • Noritama
    Noritama

    Joined: Feb 2012
    Posted: Oct 1st, 2012 at 2:03 pm
    About average, and I'm fine with that.
  • blake_peterson
    blake_peterson

    Joined: Oct 2011
    Posted: Oct 1st, 2012 at 6:25 pm
    Yep. It was average. Even the bad sections were playable, there was good material, but mostly you were just shooting at monsters who dropped ammo to allow you to shoot at more monsters.

    Looking at the metacritic score, it looks like the gaming media has decided Resident Evil 6 is this year's Triple-A sacrificial lamb to the god of angry critics.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Oct 3rd, 2012 at 7:56 pm
    I played the RE6 demo and wasn't impressed. The RE franchise has killed off the "survival horror" aspects of the game and moved towards multiplayer shooter-action. They did this because games in general SUCK and developers rely increasingly on co-op gameplay (Fallout 3 vs. Borderlands) to breathe life into their otherwise dull and repetitive scenarios. Resident Evil would probably work better as an MMORPG where a bunch of players attempt to survive zombie hordes in a manner similar to Left4Dead. If they are gonna drop the puzzle-solving aspects, might as well do it whole hog. I really liked RE 1 and 2 and I definitely loved the fun of 5. This game looks like more of 5, but not well done.
  • Kassen
    Kassen

    Joined: Aug 2012
    Posted: Oct 4th, 2012 at 7:07 am
    Very fitting review.

    I really like the game, but only played it in coop so far. Not planning on going solo at anytime since its unfortunatly is a pretty generic action game that doesnt really stand out.

    What really brings the game down for me, is that fact i cant manage my inventory weapon wise like in RE 5. Why do i have to carry around EVERY weapon i picked up? im the kinda guy who brings a pistol and a shotgun and make it work.

    The skill system is a good idea i think, but they ruin it by making some skill way better than others. And secondly there isnt a flow as to how many skill points you earn in the champaigns, in one level you might earn 30k, and in the next you might earn 5k. Only real way to get alot of them is mercenaries, which is a shame.

    Though id say if you like action games and you need something new to play, you will enjoy this.
  • Dolive90
    Dolive90

    Joined: Oct 2011
    Posted: Oct 7th, 2012 at 10:41 am
    I've just finished playing through all of the campaigns on solo and i enjoyed all of them, well i enjoyed parts of all of them. Leon's path was probably my favourite, however it felt like i was playing Dead Space, but without any scary parts or any sense of tension. Chris's campaign was the least 'Resident Evil-ly' but mowing down huge BOWs is still fun, although it did get a little boring. I played Jake's campaign as Sherry and found it mostly forgettable. Ada's campaign was great at tying the other stories together and, well that was about it, although the puzzle sections were pretty good fun.

    My main issue with this game though are the FUCKIN quick time events! Whilst i thought the fight with Krauser in RE4 was great RE6 feels less like a survial/horror/action game and more like 'hey you just spent £40 on a new game, lets see how fast you can press square or how fast you can shake an analogue stick!' The game just seems to rely on these features way to often.
  • Dolive90
    Dolive90

    Joined: Oct 2011
    Posted: Oct 7th, 2012 at 10:47 am
    Oh and i forgot to add that i have been unable to join an online game every single time i have tried, including mercenaries and agent hunt.

    This is what happens when you take a single player game and throw in some form of multiplayer, not enough people play the game online to warrant the feature being implemented in the first place, and when a game gets a lukewarm reaction from critics and fans (such as this game) this problem is compounded by the fact that fewer people own the game, and even the people that do will stop playing it by the end of next month.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Oct 19th, 2012 at 2:11 pm
    Almost done the game and I have to say Blake's score is close to what I'd give it. The 20s and 30s on meta critic are rediculous. I read the full destructoid review and it was just pathetic. The real scoop is the game is fun, story confusing but interesting, and shooter mechanics are average. I feel the atmosphere and always amazing RE creatures makes up for the shooting being only par, and I have to admit I like QT events so they didn't irk me like some people. It's not a masterpiece but I feel I more than got my 60 bucks worth and am glad I picked it up
  • madman516
    madman516

    Joined: Oct 2007
    Posted: Oct 21st, 2012 at 4:13 pm
    Did anyone buy this game using psn pm me.
  • Blue19904
    Blue19904

    Joined: Nov 2011
    Posted: Mar 3rd, 2013 at 3:57 pm
    I just want my old resident evil back. You know, the kind that made me scared to open a door or standing still in one spot cause I hear a noise off in the distance and don't know wtf it is. Is that so hard to ask for Capcom???

Post a Comment
LOGIN or REGISTER to post a comment or rate this article.

Click here for another Resident Evil 6 review
 


More information about Resident Evil 6


More On GameRevolution