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Resident Evil: Operation Raccoon City Review

danielrbischoff By:
danielrbischoff
03/26/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS 1- 8 
PUBLISHER Capcom 
DEVELOPER Capcom 
RELEASE DATE  
M Contains Blood and Gore, Intense Violence, Strong Language

What do these ratings mean?

The madness of Raccoon City, bottled.


A zombie outbreak is a messy affair. While you were busy exploring Raccoon City after the viral pandemic in Resident Evil 2, there was a war going on in the streets. How the hell did you miss it? Mercenaries and government agents were trying to blow each other sky-high, not to mention all the bloodthirsty hordes of zombies. You really didn't see all that?

Maybe it's because Operation Raccoon City's pervasive darkness makes it nearly impossible to see anything at all. Unless you turn up the game's brightness to its maximum setting, you're likely to miss key gameplay elements... and nearly everything else. I mean all the way up. Don't stop at half.


There's a lot to gripe about in RE: ORC, but the lack of visibility is easily the most pervasive problem. The darkness makes it nearly impossible to play the game with any sense of what's going on right off the bat, but the glitches only add to the confusion players will have.

The very first game I played had a glitch where an exact duplicate of my character was running around on my behalf, mimicking my movements and taking damage for me. The next game made me think I was invincible, taking out zombies and opponents alike, but in reality the match was suffering from crippling lag.

It didn't stop there. Other matches produced zombies that wouldn't die or geometry that hadn't been rendered. The ability to turn yourself invisible is incredibly easy to abuse in Versus multiplayer and new players will find the climb to a competitve level far too daunting.


While the campaign has its ups and downs and might be considered canon in some part of the world (where they don't have the other Resident Evil games), it's a totally skippable affair. You can play cooperatively with three other friends, but you might have to buy their copies for them because I'm recommending they don't join you (and even you do, they will have better things to do).

Even the controls are frustrating and unintuitive. Sticking to cover isn't controlled by the player whatsoever, which in competitive multiplayer games is Cardinal Sin #1. Players can knock their opponents down and proceed to empty magazines into the decked victims, but they STILL WON'T DIE.

In fact, you can become infected and your health will slowly tick down until you become a zombie too. At this point, players can no longer control themselves and are left to watch as they run around hungry for brains. Your opponents can shoot you, while your teammates can shoot you or spray you with anti-viral spray. Guess what your teammates are 10 times more likely to do.

These are creative mechanics, if anything else. The problem isn't with Operation Raccoon City's premise. There's plenty of excellent games that came before and are very worthy of mimicry (Left 4 Dead), but the execution here is all off.


For one, it should never have had the Resident Evil name attached to it. It smacks of purely business-oriented decision-making. Players are guaranteed to walk into the store and see that name and expect something completely different. It's not fair to consumers and Resident Evil fans alike.

Second, much more thought should have been put into the way the game looks. There's a level of style that any developer wants to bring to the table, but it shouldn't get in the way of someone playing the game, which is exactly what the grainy, muddy, darkness in ORC does.

Third, Resident Evil: Operation Raccoon City feels like an experiment, one with a poor hypothesis. With Capcom's push to promote the Resident Evil brand as a blockbuster franchise across platforms and in the theater, they've created a monster that shouldn't have seen the light of day.

I'm fine with multiplayer Resident Evil games. It's been done properly with co-op and even in the PS2 days with the Outbreak series, but if you're building a multiplayer component for a future release (like Resident Evil 6) don't let us see and play the rejects for ourselves. You'll only serve to hurt that brand you're relying on so heavily.

Copy provided by publisher. Review based on Xbox 360 version.
Resident Evil: Operation Raccoon City
fullhalfemptyemptyempty
  • Lots of great ideas
  • Really poor execution
  • Skippable "What if?" single-player
  • Cooperative and multiplayer Resident Evil
  • Dark, muddy, can't see sh**
  • Glitchy multiplayer
  • Horrid AI partners
  • Why? Just... why?
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Comments
  • Noritama
    Noritama

    Joined: Feb 2012
    Posted: Mar 26th, 2012 at 4:04 pm
    Pretty much. Accurate review.
  • Sammo
    Sammo

    Joined: Oct 2005
    Posted: Mar 26th, 2012 at 4:06 pm
    Welp, I'm extremely disappointed but I guess this is why we have reviews. :( sadface.
  • Guernica
    Guernica

    Joined: Mar 2009
    Posted: Mar 26th, 2012 at 4:08 pm
    Good review. I'm not regretting the game but I probably could have spent my money better lol. Maybe I'll try to beat it fast and see how much I can get for a trade in...
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Mar 26th, 2012 at 5:01 pm
    I think Capcom is just saying "**** it" and are ******** out whatever will remotely sell.
  • sg4real
    sg4real

    Joined: Apr 2011
    Posted: Mar 26th, 2012 at 7:00 pm
    Damn... didn't think it'd be that bad...
  • Blue19904
    Blue19904

    Joined: Nov 2011
    Posted: Mar 26th, 2012 at 8:12 pm
    welp, looks like this guy will be picking up the new silent hill game instead of this POS. Its kinda sad, i love resident evil...
  • warmaster670
    warmaster670

    Joined: Jun 2007
    Posted: Mar 26th, 2012 at 8:44 pm
    Onje has to wonder if the 360 version is glitchy, ive been playing it for a week on teh ps3 and havnt had any issues, aside from occasional lag in the multiplayer, which is great fun, especially heroes mode.
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Mar 27th, 2012 at 4:40 am
    I have not had any major issues on the 360, glitch wise. My main issues stem from the AI being flaky and having issues seeing. I actually asked my buddy who I was playing with "Do you ever get a flashlight in this game?"
  • warmaster670
    warmaster670

    Joined: Jun 2007
    Posted: Mar 27th, 2012 at 4:47 am
    Theres a gamma option in the menu, you should try turning it up,I know I did and I completely forgot about it being dark until now, it should help alot, as for the AI, i guess I just assume that a co-op focused game is going to have bad AI, since their only there to sub real players when you dont have any.
  • warmaster670
    warmaster670

    Joined: Jun 2007
    Posted: Mar 27th, 2012 at 4:48 am
    this was supposed to be a reply to thedarkstar
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Mar 27th, 2012 at 1:28 pm
    Agreed on the AI's glitching. I finally got 4 people to play it earlier today, and we all had a blast.

    Thanks for the Gamma reminder. I forgot that because I generally ignore it on horror games by habit, but this is not exactly a horror game and I need to see my targets, dang it!
  • Lok-Nar
    Lok-Nar

    Joined: Feb 2012
    Posted: Mar 27th, 2012 at 5:04 am
    The friendly AI is indeed horrible. They keep trying to melee the enemies while their carrying guns. They keep running in front of where I'm shooting as well. It's worse than SOCOM 4 Coop.
  • warmaster670
    warmaster670

    Joined: Jun 2007
    Posted: Mar 27th, 2012 at 5:32 am
    If they run in front of you, just shoot them, they know your better than them and wont do anything but talk crap, its always funny to pelt them with grenades too when they have guys all around them.
  • friggest
    friggest

    Joined: Mar 2008
    Posted: Mar 27th, 2012 at 5:39 am
    So while this review was descriptively accurate was scored inaccurate. 1.5/5? It atleast deserves a 2.5 or 3. "Skippable multiplayer"? Same with BF3. In RE:ORC single player levels you up faster than multiplayer. "Can't see ****"? - Turn up gamma, thats why there is an option. I have no problems. "Glitchy multiplayer"? Same as BF3. We must hold all games to the same standard. BF3 has been out for months and I still can't use my QCB sniper rifle. RE:ORC might patch its multiplayer problems soon.
    It is a bad game, yet still fun.
  • friggest
    friggest

    Joined: Mar 2008
    Posted: Mar 27th, 2012 at 5:49 am
    I went back and looked at your BF3 review, you fault the game for the same skiplable singleplayer. And BF 3 is super glitchy as well which it was not faulted. You scored it an "A-"? Shame, shame on you. Keep it consistent. This games score should come up and BF3's should drop.
    RE:ORC - 3/5 or C.
    BF3 - 4/5 or B+.
  • warmaster670
    warmaster670

    Joined: Jun 2007
    Posted: Mar 27th, 2012 at 5:57 am
    very good points, even GR seems to be vulnerable to higher scores for big name games.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Mar 27th, 2012 at 7:51 am
    Big name games usually get that way because they're better than everything else. And really, the game has flaws everywhere, not just for having glitchy multiplayer. The exclusionist argument doesn't hold. friggest even admits that it's a bad game. And a 3/5 is a B-, by the way. A C is 2 stars.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Mar 27th, 2012 at 12:38 pm
    I didn't have glitch issues with BF3...
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Mar 27th, 2012 at 12:40 pm
    Of course, if I did I would have reported them.
  • Amorphis
    Amorphis

    Joined: Dec 2010
    Posted: Mar 27th, 2012 at 6:44 am
    I've always considered Resident Evil to be a pretty big name as far as games go. However, I admit that my interest has dropped off since CVX and they steered away from horror survival.

    As for the glitches in BF3, I've yet to experience hardly any of that on the 360, MUCH less than its competitor in COD. If you're running these games on a PC, sorry, I don't know what to tell you. The gaming realm on the PC always seems to have its issues with glitches, it doesn't really matter the game title.

    Anytime I'm reading a review, I'm basing the judgement as a console review unless otherwise noted.
  • whytenoiz
    whytenoiz

    Joined: Feb 2011
    Posted: Mar 27th, 2012 at 10:14 am
    BIG lol at "Guess what your teammates are 10 times more likely to do"

    I am very glad I cancelled my reservation for this game, despite the game store guy telling me I was screwing the other clerk over by adding a minus one to his sales record. I already bought one game that was terrible on a whim (Duke Nukem Forever) and I wasn't going to take that 60 buck hit again.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Mar 27th, 2012 at 12:45 pm
    As a consumer, how is it your responsibility to care about the other guy's numbers?
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Mar 27th, 2012 at 1:31 pm
    There are not enough likes in the world for this comment. :)
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Mar 28th, 2012 at 9:10 am
    But zero seems to be fitting enough lol
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Mar 28th, 2012 at 12:08 pm
    Whoops. I fixed that.
  • Gabbatek
    Gabbatek

    Joined: Mar 2012
    Posted: Mar 28th, 2012 at 8:25 am
    I'm getting the pc version, its ment to have alot better graphics and will hopefully be brighter. And i'd imagine most of the glitches will be patched ;)

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