More Reviews
REVIEWS The Last of Us Remastered Review
Sony and Naughty Dog have revisited the PlayStation 3 opus to bring an enhanced vision of the game to PlayStation 4, but should you return to Joel and Ellie’s story so soon?

God of War Collection (Vita) Review
God of War brings its PS2 heritage to Vita, and the results are more than a bit baffling.
More Previews
PREVIEWS UemeU Preview
Giving the power to the players to build the games they want to play, UemeU opens up the sandbox to a larger degree than previous games, with intuitive tools, cooperative building, and very few restrictions.
Release Dates
NEW RELEASES Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14

CounterSpy
Release date: 08/19/14

Madden NFL 15
Release date: 08/26/14

MotoGP 14
Release date: 09/01/14


LATEST FEATURES Sorry, I Can't Review Hypothetical Content
Yet another disturbing trend in review reactions: people begging to consider imaginary content.

Buy, Try, or Die: August 2014 Release List
Sacred 3, Disgaea 4, inFamous: First Light, Madden NFL 15—what will you Buy, what will you Try, and what needs to Die?
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oneshotstop
Call of Duty will never be the same
By oneshotstop
Posted on 07/28/14
       We've all been there. Everyone remembers that mission. You and your partner are climbing up the mountains in the snow, striving to pull some slick clandestine operation about getting some intel on a bad guy, or something similar (because let's face...

RISK Review

Jason_Carnevale By:
Jason_Carnevale
06/05/04
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE  
PLAYERS 1- 8 
PUBLISHER Hasbro Interactive 
DEVELOPER  
RELEASE DATE  
MINIMUM SYSTEM REQUIREMENTS
E Contains Mild Violence

What do these ratings mean?

I'm gonna' take your territory cards and chop off your head!

All right so it's Risk. You remember the game, that staple of rainy day entertainment. Everyone divided up the board into their own territories, placed their armies, and then spent the next 36 hours battling until someone controlled everything, at which point all of the game players agreed that they would never play Risk again.

This experience is a lot like Risk, the computer game. You sit down with the intent to play for maybe 45 minutes, and suddenly all sense of time is lost and it is four hours later. How can any computer program based on a board game end up being so addictive?

Easy, you take the original idea, include it, and then also create a new spin on the classic that blows everyone away. They call it "ultimate risk". What it allows the player to do is build forts, create generals, and launch battles using real military movements, not rolls of the dice. What this means is that the success of your attack depends on the tactic that your opponent chooses vs. the one that you choose. For instance, defending from an entrenched position works wonders against a frontal assault by a superior force, but would be completely vulnerable to a flank attack from left or right.

The forts are cool, too. They allow you to protect key territories that you do not want to lose, like say the one in which your capital has been placed. What this means is that an opponent cannot just sweep in using one spectacular roll of the dice and clean out an entire legion that is placed at your capital. It would take him a couple turns to wipe out a fortress, time enough for you to place reinforcements.

The game board is fairly dynamic too, giving the player an option to battle for 19th century Europe and Asia, 18thcentury North America, and the world. For those nostalgic for the old game, the designers threw in the classic game board as well. If you play the "ultimate" game previously described, the board comes alive. I call this the rotating skull turn, as denoted by the bit-mapped skull in the top left corner of the screen. During this point, random events such as storms, epidemics, and mutinies occur. This keeps the game from becoming static, with players hiding behind impenetrable defenses. There is always something happening, always a rebellion, always an opportunity to take advantage of a opposing player's misfortune.

This game is quite impressive graphically. The board is recreated beautifully, with detailed coastlines, small forests, and mountains. During the battle sequences, there are animations of men fighting and dying, forts being shelled, and armies surrendering or gloating in victory. When you destroy an opponent, the cut-scene shows a hapless prisoner being led to a guillotine in the town square.

Sound also adds to this game, with battle noises, the crackling of burning flags as you take over a territory, and the sickening slice of a blade through someone's neck.

Unfortunately the interface leaves a bit to be desired. it is confusing at firs and forces you to cycle through too many options just to get through a turn. Anyone who remembers playing the old Mac version knows what a simple clean interface can do for Risk. The GUI (graphical user interface) on this newest version actually adds time to the length of games.

The multiplayer screen is good, as the game gives you the option to play over modem, network, or simply on one computer with several people in the room. Everything in the game has a simple point-and-click interface, including all of the menu screens preceding the game. My only complaint was that the multiplayer function does not allow the player to use all of the flags for specific countries that are available on the map.

Finally, if all of that were not enough, the game's designers included a number of actual scenarios for each type of board used in the game. Special missions in Europe and the World center around the Napoleonic Wars, while Asia looks at the period of the first colonialization of the region in the 1790's, and you get to play the Americans or the British in 1800's North America. This game is very nice, simply in terms of playability, challenge, features, graphics, and its considerable lack of problems. Why couldn't every game be like this one?

B+ Revolution report card
    Reviews by other members
    No member reviews for the game.

More from the Game Revolution Network




comments powered by Disqus

 


More information about RISK


More On GameRevolution