More Reviews
REVIEWS Boss! Review
PlayStation Vita owners looking to exercise a little frustration can look to this rather low-fi title about creating a monster and destroying everything in your path.

KINGDOM HEARTS HD 2.5 ReMIX Review
Part 2 of Square-Enix and Disney's cooperative compilation cash-cow is ready to milk the series for another go, but does the milk taste sweet or is it spoiled?
More Previews
PREVIEWS Evolve Preview
With multiplayer action set as its focus, Evolve surprised us earlier this month by introducing a single-player campaign mode where you can switch between mercenaries.
Release Dates
NEW RELEASES Kalimba
Release date: Out Now

Persona 5
Release date: 12/31/14

Motorcycle Club
Release date: 01/01/15

Atelier Ayesha Plus: The Alchemist of Dusk
Release date: 01/14/15


LATEST FEATURES Downloadable Content Walks the Line Between Fun and Frenzied in Middle-earth
I don’t even care all that much for the Lords of the Rings brand, which makes the content falling under Shadow of Mordor’s Season Pass a pleasant surprise.

Ugly Christmas Sweaters for Gamers
If this awful trend is going to persist, you may as well do it your way.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP KevinS
RIP Ralph Baer (1922-2014)
By KevinS
Posted on 12/07/14
RIP Ralph Baer (1922-2014) I really, really hate writing obits. I really do. But I take it as a personal honor to be able to say good things about the men and women I respect, whether in this industry or just in my life, and Ralph Baer is the reason all of this exists in the first...

Seven Kingdoms Review

By:

06/05/04
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE  
PLAYERS 1- 7 
PUBLISHER Interactive Magic 
DEVELOPER  
RELEASE DATE  
MINIMUM SYSTEM REQUIREMENTS

A Seventh of its Potential

When I first saw Seven Kingdoms, I was excited by its potential. Here was a real-time strategy game that reminded me both of Warcraft II and Civilization. It promised the ability to control research, diplomacy, espionage, production, racial tension, and trade, while providing an exciting and diverse real- time battle. All the ingredients for an excellent game were there, the only thing that was yet to be seen was if the designers could pull it all together into something fun to play.

It seems that in trying to make all the elements of a game like Seven Kingdoms fit together, some compromises had to be made. The first thing I noticed was that although there were trees, they had no bearing on the game at all. There is no sending lumberjacks to the forests to get wood for construction; the trees just were for decoration, nothing else. I next noticed that there are only 9 types of buildings. A town generally consists of a town center, which is little more than a repository for peasants, a fort, a mine, factory, and marketplace.

The fort, which is the most important type of building in a real- time strategy game, can produce only one type of soldier. If you want to have any sort of combined-arms, you'll need to build a war-factory, which can produce up to five types of war machines. One problem with the war factory is that it takes far too long to construct a war machine, which is not overwhelmingly superior to a well-trained soldier. I'd estimate that it takes several times as long to build a cannon as it takes to build a war-factory in the first place.

By now, you might be wondering what assets does Seven Kingdoms have. The answer, dear reader, is supernatural beings and espionage. Unlike Warcraft II, in which supernatural beings were summoned by the player after constructing a wizard's keep, Seven Kingdoms takes a different view. The first step to summoning a supernatural being is to obtain the proper scroll. To do that, you must battle a lair of Frythans (about 50), the boogie men of Seven Kingdoms. Next, you must construct a temple using that scroll. Each scroll has a specific ethnicity, and can only construct a temple of that ethnicity (no integration in this game). You must then staff that temple with worshipers of the correct ethnicity. After what seems like an eternity of prayer, you are able to summon a god-like figure of that particular culture to do your bidding for a limited time. The gods are very powerful and add to the fun of Seven Kingdoms, but they are a very scarce resource.

The espionage model of Seven Kingdoms is very well designed. You can train a spy and send him to settle in an enemy village. He can then wait and gain experience, or begin to decrease the loyalty of the townspeople. Your spy may also be drafted into the enemy's military. Once inside a fort, he can try to bribe other soldiers, who then become spies. Your spy may even bribe the fort's general, or, failing that, assassinate him. The computer makes good use of spies as well. There is little worse than finding out that a general in an important fort has been bribed, so it becomes important to keep your troops' loyalty high by giving them periodic 'honors' (cash bonuses).

Seven Kingdoms is very similar to Warcraft II. Unfortunately, in the 'borrowing', the designers forgot to add a good variety of units, or interaction with the environment, such as trees and animals. Despite some comparisons to Civilization on the box, Seven Kingdoms is nowhere near as complex. As if to compensate for the dearth of unit choices, the supernatural being/god component helps spice up the battles from time to time. The excellent espionage system makes Seven Kingdoms very entertaining for multiplayer, but for a single player game, I'd recommend either Warcraft II or Age of Empires.

C Revolution report card
  • Very similar to Warcraft II
  • Interesting espionage system
  • Terrain has little impact on the game
  • Not very original
  • Prone to crashing
    Reviews by other members
    No member reviews for the game.


More from the Game Revolution Network




comments powered by Disqus

 


More information about Seven Kingdoms