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Silent Hill: Book of Memories Review

danielrbischoff By:
danielrbischoff
10/31/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS 1- 4 
PUBLISHER Konami 
DEVELOPER Double Helix 
RELEASE DATE Out Now
M Contains Blood and Gore, Language, Suggestive Themes, Violence

What do these ratings mean?

"I don't look like a ghost, do I?"

In my attempts to start a review for Silent Hill: Book of Memories, I continually found myself running into mental roadblocks. Who was I playing? What was my objective? Why was the mailman also the shopkeeper? It seemed that Silent Hill's ever-present fog had seeped into my brain, warping the details I thought I had nailed down.

Book of Memories is certainly a departure for the long-running series from Konami, but any software for Sony's flagging PlayStation Vita is worthy of a look, even if you (or I) have never played a game in the series before. Would this dungeon crawler be a welcome turn into the fog or am I ready to leave Silent Hill prematurely?


Players can choose their avatar at the beginning of the game, whether they want to play as the preppy school boy or the goth chick. What you look like matters little, but depending on your aesthetic choices, you might be in line for some varying story elements. Like many SH games before, Book of Memories turns the mundane details into emotional points of contact. Hacking your way through a level is rewarded with a few beats of character development.

Of course, that's old hat for SH, and there are heaps of new franchise elements, much of which will be familiar if you've ever looted in your life. Mixing Diablo with more psychological horror elements doesn't reap many scares, notably because I felt distinctly overpowered throughout each level. Players begin each level with a blank slate, filling out the map with each new room. You'll have to clear the map in order to progress as each level ends with a puzzle, more often than not relying heavily on logic.

Book of Memories makes for a nice rhythm, even in short bursts. Most levels play out with combat, loot, exploration, and puzzles in equal measure, though it certainly feels like there's more combat than anything else. This is because the combat is monotonous. All you do is mash the square and triangle buttons to wield your left- and right-handed weapons. There aren't any combos to speak of, but players can unlock power moves in the store with their hard-earned credits.


There's no doubt that Book of Memories is better with friends, though. Hopping online or playing over ad-hoc is easy and fast, and adds a layer of extra challenge. Coordinating with your fellow hell-explorers and focusing attacks on enemies drives home a feeling of frantic survival, even on the Vita's slightly smaller screen.

In one online match, a trio of split-head canines attack my group of three. I nimbly dodged out of the way, firing my dual pistols from behind our cohort. Another player was quickly swarmed by the pack of beasts and lost health before the other male in my group could connect with his baseball bat. I knew he needed health after the encounter, but I ignored his pleas to safeguard myself for later engagements.

I'm surprised that Konami has pulled off such a Western style of gameplay with such an Eastern IP, but I won't question the decision. By all accounts, Book of Memories should be terrible. It's hardly a Silent Hill game, leaving fans to question the legitimacy of the series. But all in all, it's actually enjoyable.

If you've got a Vita, this is well worth a look, even if you're not compelled by the brand or even the gameplay. Chances are you're dying for software and you could do worse than Book of Memories. Utilizing online features and dungeon-crawling makes for a welcome spin on Konami's brand of virtual horror.

Copy provided by publisher.
Silent Hill: Book of Memories
fullfullfullfullempty
  • Online co-op
  • Dungeon-crawler gameplay
  • Light puzzles, fast combat
  • Not really Silent Hill... at all
  • Single-player can get lonely
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Comments
  • sg4real
    sg4real

    Joined: Apr 2011
    Posted: Oct 31st, 2012 at 9:40 pm
    When I decided to try the demo I hadn't seen any gameplay footage. I thought it was going to be like the old ones and I'd get scared easily and quit lol
    Still was pretty cool, original for the silent hill series.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 31st, 2012 at 9:44 pm
    Agreed! It was quite the risk, but it's nothing like the other games.
  • Kakulukia
    Kakulukia

    Joined: Nov 2005
    Posted: Oct 31st, 2012 at 9:44 pm
    Based on your previous comments I was expecting you to thrash the game. This is a pleasant surprise. I've been enjoying this quite a bit since launch, even though co-op is off the table since I don't have a wifi network.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Oct 31st, 2012 at 9:45 pm
    Oh no! Coop is what got me to give this another look. It's my favorite part of the game.
  • Imnickson
    Imnickson

    Joined: Jul 2006
    Posted: Oct 31st, 2012 at 10:22 pm
    I think this is a game for fans of the series. SHOCKER, I know right, but if you look at what is actually in the game, its obvious. There are nods to almost every SH game in this: The dog from the dog ending, the mace from 3, Pyramid Head from 2 (and others), the mailman from Downpour. It's a SH game that celebrates SH.

    You say there is no combo systemah ha, but there is. Link five attacks successfully in rhythm and you get to do a...I forget what the game calls it but a take-down.
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Oct 31st, 2012 at 11:52 pm
    I rented this game and after Zone 11 I couldn't take anymore. The first few levels are fun but it just repeats over and over again and starts to feel the same. I'm disappointed in this one, but I hope to see the series go in more directions like this.
  • Imnickson
    Imnickson

    Joined: Jul 2006
    Posted: Nov 1st, 2012 at 5:50 am
    I do think they should have tried to make the dungeons a little more intuitive. They do get a little backtrackey.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 1st, 2012 at 10:17 am
    This is why I could only really enjoy it cooperatively. It was not as much fun by myself.
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Nov 1st, 2012 at 12:00 pm
    Does co-op ease the difficulty? I found the difficulty bouncing all over the place after Zone 8. There were some levels where I died several times.

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