More Reviews
REVIEWS Yorbie - Episode 1: Payback's A Review
You've heard of the phrase “phoned in"? Well, this game is so bad that it must have been “texted in.”

BOXBOY! Review
What does the box say? Nothing. And it's gloriously addictive.
More Previews
PREVIEWS Dirty Bomb Preview
Looking for a more competitive, challenging online FPS multiplayer game? Splash Damage is introducing just that by dropping a Dirty Bomb on the free-to-play game market.
Release Dates
NEW RELEASES Stealth Inc 2: A Game of Clones
Release date: Out Now

Dark Souls II: Scholar of the First Sin
Release date: 04/07/15


LATEST FEATURES Top 10 Games in Early Development You Should Know About
Last week we talked about Kickstarter projects, but not every new title takes that route. Here's the top 10 projects we found in their infancy. So cute!

GameRevolution LIVE #10 - Nevermind
Jessica Vazquez walks us through the new cerebral horror title, Nevermind, with Nick Tan and Kevin Schaller commentating.
MOST POPULAR FEATURES Top 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
Re-Masters - Next-Gen Backwards Compatibility?
By shandog137
Posted on 03/30/15
I am a PS3 owner and someday hope to be a PS4 owner, yet I am not at all dissatisfied with my choice to delay purchase, solely based on the current PS4 library. When I transitioned from a Playstation 1 to a Playstation 2, I was pleasantly surprised that I could for the most part rid myself of my PS1...

Silent Hunter Review

Jason_Carnevale By:
Jason_Carnevale
06/05/04
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE  
PLAYERS 1- 1 
PUBLISHER Strategic Simulations Inc and Mindscape 
DEVELOPER  
RELEASE DATE  
MINIMUM SYSTEM REQUIREMENTS
E Contains Animated Violence

What do these ratings mean?

Dive, Dive, Sink!

While this game has merit as a submarine game, and while other magazines have declared it to be quite a product, this reviewer was somewhat disappointed. I expected a realistic submarine simulation and while this game came rather close, there were a still a few things lacking.

The first problem with Silent Hunter was the control room. While the buttons and switches were all finely detailed in SVGA and easy to access and use, there only seemed to be that one room in which you, the captain, could enter and experience. There seemed to be only a limited space in which the character could react and he or she seemed to be the only player in the game. You are alone under the waves, with no crew to interact with. Part of combat on a submarine is the experience of being below the waves in a little world, with captain and crew operating as a tight, close-knit team.

The world seemed to be just one room in the boat with a periscope to look out of. The "one man against the entire Japanese Navy" feeling was almost overpowering, and there seemed to be no realistic sense of continuity to the game, as the entire thing is a series of unconnected multi-month campaigns and single "instant action" missions. Action itself is also extremely slow. Despite the provided feature that speeds time to 2X, 4X, 8X, 16X, or 32X speeds, it still seems as though you have to wait an hour just trying to get anywhere, with all of the gameplay (and fun) being condensed into a brief block of a few minutes.

However, there are some definite good things to this program. The graphics and sound are impeccable. If the boat rises to the surface, one can look out to the horizon and see the setting sun and watch water that seems to move with the boat. The combat sequences are well done with beautifully rendered enemy craft with bit-mapped explosions and titanic water splashes. When the player affects something within the boat, he or she hears a random (unseen) crew member responding with an "aye-aye sir".

The death sequences in Silent Hunter are also pretty. The boat appears to "shake", the periscope drops to the floor, and the screen "blues" out. Next, the player witnesses a video of the boat being blown apart and split in two. Harbor scenes are interesting. If the player is stealthy enough, he or she can slink into Tokyo Bay and destroy some naval craft while they are at harbor. These landscapes are really cool and provide a sort of reward for what would appear to be nearly an hour or two of frustrating, slow, monotonous crawl through a watery world.

Another aspect of the game is its technical realism. The submarine (what you are allowed to see of it, anyway) is very realistic, and it does appear that a great deal of technical research was done before the game was programmed. There is also a special on-line multimedia presentation on submarines and sub combat during World War II, along with an interview with Commander William Gruner, a distinguished veteran of the Pacific War and commander of the USS Skate.

With all of the realism and technical expertise put in to this game, it is quite surprising that all of this work does not translate into a more perfect gaming experience. Silent Hunter is a game for the patient. Otherwise, you might want a simulation with a little more action.

C+ Revolution report card
  • - Much technical realism and research put into design
  • - No lasting campaigns or long-term incentives to play
  • - Very tedious gameplay, not for the impatient
  • - Graphics and Sound are near perfection
    Reviews by other members
    No member reviews for the game.


More from the Game Revolution Network




comments powered by Disqus

 


More information about Silent Hunter


More On GameRevolution