More Reviews
REVIEWS Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?

Pandora's Tower Review
Sticks and stones may break my bones, but swords and chains excite me. Should you climb the towers in Xseed's JRPG/adventure hybrid to save your cursed (and tragically whiny) girlfriend?
More Previews
PREVIEWS The Mighty Quest for Epic Loot Preview
Ah, the joys of destroying your friend's castle and the pains of your friend destroying yours. Alas, such is friendship.
Release Dates
NEW RELEASES Metro: Last Light
Release date: Out Now

GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES GR Showdown: Are There Way Too Many Remakes And Reboots?
Gamers continually complain about the lack of innovation from publishers and developers, but in this tough economy, it would seem that sequels and remakes are their bread and butter. Are there not enough new IPs?

Tips For Surviving Metro: Last Light's Mutants And Men
On higher difficulties, 4A Games forces players to utilize stealth and combat planning, but with these tips and the right tools, you'll make short work of the opposition.
MOST POPULAR FEATURES Sanctum 2: Exclusive Developer Diary
Designer for Coffee Stain Studios, Armin Ibrisagic, reveals and expands upon their much improved story for the upcoming Sanctum 2.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Sine Mora (Vita) Review

danielrbischoff By:
danielrbischoff
12/07/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Shoot Em Up 
PLAYERS
PUBLISHER Digital Reality 
DEVELOPER Grasshopper Manufacture 
RELEASE DATE  
M What do these ratings mean?

Let's blow it up anyway!

I think Kuulei said it best in her original review of Sine Mora for the PlayStation 3 and Xbox 360:

if you want to invent something successful, it must rise above the norm. It needs to impress, it needs to be different, without players having the the initial thought of “Oh, we’ve seen that before.” On the contrary, it can’t be too strange or too intimidating that it scares the curious away.

That rings true today as I'm both delighted and confused by Sine Mora's particular brand of Japanese shoot-'em-up as it makes its way to the PlayStation Vita and the open road. In a way, this oddity from Grasshopper Manufacturer and Digital Reality has scratched an itch I never knew I had and my PlayStation Vita is all the better for it.


Sine Mora still relies heavily on time as a mechanic. Take too long to clear a level and you'll die. Avoid enemies instead of blowing them up and you'll die. Take too much damage and your remaining time will be chipped away until you're all out. As an evolution of the schmup genre, I love the mechanic, especially since it negates the way many Japanese schmups turn new players away with an intimidating "one-hit and you're dead" policy.

Every level gives you a different ship with a different weapon and a different secondary fire, making for small variances that don't alienate skilled players and keep things fresh for those of us along for the ride. Sine Mora also retains the "Speed Up" ability that allows players to manipulate time to their own end, oftentimes to get out of swarms of bullets and other tight spots.

The Vita's 5-inch OLED screen combined with Sine Mora's inventive 3D environments makes for a jaw-dropping visual experience on the go. Despite functioning on a 2D plane, Sine Mora oozes visual depth and flair. In one section, you'll have to eliminate lasers before the sweeping beams can deal fatal damage to your ship, but the way the red beams of death pop out of the screen can be fatally distracting.


I've often professed my amateurish love for shoot-em-ups, but Suda 51 and the teams at Grasshopper and Digital Reality seem to "get me" more than other contemporaries of the genre that turn "bullet-hell" into a bullet point on the back of the box. I don't want to go to hell, much less bullet hell, but Sine Mora toes the line beautifully.

Still, the overaching narrative and presentation leave a lot to be desired. I was more entertained by the few seconds it took for my ship to swoop around a train boss than I was in the 30 seconds of dialogue at the start of the level. For all the effort the developers have put into crafting a story with multiple paths and world-ending weight, it's lost in confusion almost immediately.

Sine Mora fills a void in the Vita's lineup. It's an arcade-balanced, twitch title with tons of beautiful visuals and plenty of replay value. Bosses and environments are inventive and challenging, while still leaving room for noobs looking to dip their toes in the shoot-'em-up genre. Despite the unintelligible story and the fact that schmups are still quite niche, it's easy to recommend Sine Mora all over again.

Review based on PlayStation Vita version. Code provided by publisher.
Sine Mora (Vita)
fullfullfullfullempty
  • Visually appeasing
  • Varying levels
  • Additional game modes add challenge
  • ...but there's little else
  • Not noob-friendly
  • Awkward storytelling
Reviews by other members
No member reviews for the game.


More from the Game Revolution Network




Comments
  • Lenin17301
    Lenin17301

    Joined: Jan 2007
    Posted: Dec 7th, 2012 at 6:09 pm
    Dang it, just sold my Vita, but I want this game now ): was thinking of buying it again next year, guess I'll pick it up then.

Post a Comment
LOGIN or REGISTER to post a comment or rate this article.

 


More information about Sine Mora (Vita)
Also known as: Sine Mora Vita


More On GameRevolution