More Reviews
REVIEWS Slender: The Arrival Review
Few games can offer genuine scares in the horror genre. Can Slender: The Arrival prove otherwise and it can offer more?

Pillars of Eternity Review
Obsidian Entertainment creates a retro Infinity Engine RPG funded by Kickstarter. Is it as good as previous Infinity Engine games, or does the novelty quickly wear off?
More Previews
PREVIEWS Dirty Bomb Preview
Looking for a more competitive, challenging online FPS multiplayer game? Splash Damage is introducing just that by dropping a Dirty Bomb on the free-to-play game market.

LATEST FEATURES 6 Helpful Tips for Pillars of Eternity
Simply put, Pillars of Eternity can become maddening if players aren't careful.

Top 10 Active Video Game Kickstarter Campaigns
There are lots of indie projects going on right now, so we did the dirty work for you and found the best.
MOST POPULAR FEATURES Top 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
The perils of the Hype Train…
By shandog137
Posted on 03/09/15
The recent release of Evolve and The Order 1886 really got me to thinking about the disparity between the perspective of sales-driven publishers and the quality-driven purchases of consumers. The “Hype Train” is nothing new, but the way it is utilized has been creating far more...

Sins of a Solar Empire: Entrenchment Review

geoff_hunt By:
Geoff_Hunt
04/15/09
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE RTS 
PLAYERS
PUBLISHER Stardock 
DEVELOPER Ironclad Games 
RELEASE DATE  
T Contains Fantasy Violence, Mild Language

What do these ratings mean?

Oh wait, it really does just feel like labor.


In space… you can’t actually dig trenches.

click to enlargeSome of you may be familiar with Sins of a Solar Empire. You may also be aware that I liked it a great deal [That's an 'A-'... from Geoff, peoples. ~Ed.] This is still basically the case – Sins of a Solar Empire remains a solid title with some strong tactical foundations, good visuals, and variety of content. In terms of what is brought to the table, though, Entrenchment is mostly a disappointment.

One of the classic complaints some folks have about Sins of a Solar Empire – not my complaint, so much – is that there are few effective defensive tools you can rely upon to secure a system. The collection of defensive emplacements that you could load into a system, while an excellent aide to a defending fleet, can not deter a concerted attack on its own.

This is one of the elements of Sins that I appreciated: To play the game well, you needed to engage in a regular push-and-pull of advance and retreat, constantly looking for weaknesses in your opponent’s posture. It was not a turtling-friendly game. Entrenchment re-jiggers that significantly.

Fresh to Sins with the Entrenchment micro-expansion are starbases, one for each faction. Although each varies in the particulars, all are similar in basic intent: create an extremely resilient, powerful defensive tool. And all of them do this… a little too well. Each starbase, when upgraded sufficiently, become near-insurmountable defensive structures, pouring lasers and missiles far across the gravity wells of the planets they orbit. So tough are these starbases that full fleets can be ground down by one.

The result is a game that feels much less dynamic. With the ability to place a couple starbases at a chokepoint in the jump pathways, it becomes fairly easy to convert the game into a classic turtle-fest. The most ingenious tactic you can muster is baiting your opponent, and few rise to the occasion. It makes the game… dull.

click to enlargeWorse, since the release of Entrenchment, Sins has been much less stable for me. Since starbases require maneuvering much larger fleets about, many battles run the risk of bogging down or crashing hardware now – a problem that rarely arose due to the original's distributed, dynamic warfare. I’ve encountered plenty of crashes now, and my rig is not an anemic pup that stutters its way through Half-Life 2.

The other additions to the game include more defensively focused research options to turn many of the tactical platforms into effective support mechanisms for starbases and defensive fleets. I suspect that without the extremism of starbases, these would be welcome changes – as is, though, they simply exacerbate the problem.

Hopefully, the next expansion will bring some changes to the table that round out the game a little more, and strike a new balance. I’m tired of stalemates.

D+ Revolution report card
  • Still a good-looking game
  • Starbases are way too tough
  • All about defense now
  • Instability issues
    Reviews by other members
    No member reviews for the game.


More from the Game Revolution Network




comments powered by Disqus

 


More information about Sins of a Solar Empire: Entrenchment
Also known as: Sins of a Solar Entrenchment


More On GameRevolution