More Reviews
REVIEWS Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?

Pandora's Tower Review
Sticks and stones may break my bones, but swords and chains excite me. Should you climb the towers in Xseed's JRPG/adventure hybrid to save your cursed (and tragically whiny) girlfriend?
More Previews
PREVIEWS The Mighty Quest for Epic Loot Preview
Ah, the joys of destroying your friend's castle and the pains of your friend destroying yours. Alas, such is friendship.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES GR Showdown: Are There Way Too Many Remakes And Reboots?
Gamers continually complain about the lack of innovation from publishers and developers, but in this tough economy, it would seem that sequels and remakes are their bread and butter. Are there not enough new IPs?

Tips For Surviving Metro: Last Light's Mutants And Men
On higher difficulties, 4A Games forces players to utilize stealth and combat planning, but with these tips and the right tools, you'll make short work of the opposition.
MOST POPULAR FEATURES 7 Best Video Game Franchises Of All Time
Gaming is home to some incredible IPs. Here you'll find a slightly objective, yet heavily biased, list of the absolute best of the best.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Socom 4: U.S. Navy Seals Review

Jesse_Costantino By:
Jesse_Costantino
05/25/11
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Third Person Shooter 
PLAYERS 1- 32 
PUBLISHER Sony Computer Entertainment America 
DEVELOPER Zipper Interactive 
RELEASE DATE  
M Contains Blood, Strong Language, Violence

What do these ratings mean?

AKA, the Post-PSN Outage Apocalyptic Killing Squad.


As impatient, annoyed, upset, and utterly devastated as many of us may have been during the Great PSN Outage of 2011, few have suffered as much as Zipper Interactive, the development team behind SOCOM 4. The title launched just one day before Sony pulled the plug on their servers, an event that sent all of us PS3 owners back to the pre-internet dark ages of 1980s-era gaming. Sitting in our dark caves, we tried futilely to reconnect to the Playstation Network using some flint and steel, hoping finally to use our SOCOM 4 discs as more than just uncooperative kindling.

click to enlargeSo when Sony’s servers came back to life, so did SOCOM’s multiplayer suite. The wait is over, and we can finally get back to defusing bombs and protecting VIPs. The problem is, despite all the anticipation, the wait wasn’t especially worth it.

As it turns out, the single-player campaign is far more polished, fleshed out, and just plain fun than any of the multiplayer modes. Like the proverbial true love who was staring you square in the face all along, SOCOM 4’s single-player game is the real reason to play. In that respect, the network outage may have had the fortuitous effect of getting people to spend time with an excellent campaign that might otherwise have been ignored.

Going toe-to-toe with the squad-based Tom Clancy shooter titles Rainbow Six and Ghost Recon, SOCOM 4 outshines these two genre stalwarts in terms of its moment-to-moment gunplay. While the story and characters are a forgettable mishmash of genre clichés, there are some stellar action set-pieces and the easy-to-use squad controls keep the pace rolling at a healthy clip. SOCOM 4 doesn’t redefine the genre, but it does give it a much-needed shot of adrenaline.

The game takes place in the cities and jungles of an unnamed South Asian country. You take command of a small squad of American operatives, and early on you join up with a pair of Korean special forces members. You control each pair separately using a basic set of commands mapped to the d-pad, and you simply point to places on the map that you want them to hole up.

click to enlargeThe squads (mostly) do well at finding proper cover and defending themselves. The AI isn’t perfect, but considering just how much heavy lifting the AI does, it’s impressive. These aren’t cannon fodder idiots from a Call of Duty title. They know how to shoot, how to find cover, and how to retreat when necessary. They’ll still make plenty of dumb decisions from time to time—like hiding on the wrong side of cover—but for every asinine lapse in judgment, there are a dozen more problem-free choices.

For all the elegance of the squad commands, there are a few other less-elegant control choices. For example, the square button is used for both healing squad members and for picking up weapons. More than a few times during some heavy action sequences, I’d be trying to heal a fallen squadmate, only to pick up a nearby weapon. And the reverse happens, as well. And if you happen to be close to more than a single weapon, it can be a real test of patience.

And as pretty as they might be, the environments start to get repetitive. One might call the look of the game more “realistic”, but realism doesn’t have to be predictable. The forests, villages, and cities all eventually blend together. Additionally, in a handful of missions, you’ll see the same environment twice in a row: once as part of a nighttime stealth mission to gather intelligence, and another as a guns-blazing shootout during the day. It varies the play-styles, but it adds to the already monotonous environment and level design. And besides, this one-two combo of stealth and action doesn’t make much logical sense; if I was just going to run in there shooting everyone, there probably wasn’t much point to being stealthy the first time around, right?

The load-out screen—in both single and multiplayer—is painfully clunky. Your choices are limited until you find and unlock other weapons, but even those aren’t all that different. Again, one might claim this is for the sake of “realism”, and again I would counter that realism doesn’t have to be predictable. Worse, the game doesn’t remember your prior choices, so you constantly have to scroll through and re-select the same choices at the beginning of every level or round.

click to enlargeBoth single-player and multiplayer have weapon leveling systems based on usage, and additional enhancements and modifications unlock as individual weapons increase in level. These don’t carry over between single-player and multiplayer, so there’s little incentive to bother with every weapon in the campaign mode.

I’ve held off talking about the multiplayer this long mostly because there’s really not much to say other than that it’s a letdown. What has always set the SOCOM series apart from other online shooters has been its devotion to a slower-paced, more strategic play-style. SOCOM players don’t want endless respawns or people who whine endlessly about campers. They play to win, and they play patiently.

The biggest sign that the series has taken a major turn—for the worse—is “Standard” mode, which is a derivative array of typical CoD-style modes. The play types that have long been associated with the series are now relegated to a separate “Classic” set of modes. It’s clear that the emphasis in design has shifted to try to tap into the KDR-obsessed market, but it’s not something that the series handles very well.

And there are some basic mechanical issues, as well. For one, grenade spam abounds. Hop into nearly any game, and you can expect a constant rain of grenades from every direction. And because SOCOM 4 doesn’t always consistently keep you appraised of where grenades are or where they’re coming from, death happens mysteriously and often.

click to enlargeAnd just as egregious, the third-person camera can do some dizzyingly acrobatic things in some maps. It’s just not up to the task of fast action. When it was used for the old style of more strategic play, the camera didn’t have to do so much work. But in following Call of Duty’s footsteps, the camera simply can’t keep up.

Zipper has tried to do something new by introducing custom co-op maps. It’s an excellent idea, and if the community takes to it, these could be a great new direction for the series. But as it stands, there’s just not enough reason to bother. The network outage may have taken the wind out of the co-op sails before it could ever get going. But if you have a dedicated group of SOCOM buddies, these could help fill out the overall content package.

Taken as a whole, there’s a lot of content in SOCOM 4. But as you spend more time with some of its parts, you’ll find yourself gravitating to just a small portion of what it has to offer. And the outage may ultimately have been good for the game, giving folks time to play through a worthwhile campaign while they waited for the multiplayer gates to open. It’s just too bad that once those gates were lifted there wasn’t anything special sitting on the other side.
B Revolution report card
  • Surprisingly good campaign
  • Reasonably intelligent AI
  • Mostly intact classic multiplayer
  • Trying too hard to be CoD
  • Clunky load-outs
  • Repetitive environments
    Reviews by other members
    No member reviews for the game.

More from the Game Revolution Network




Comments
  • Hedberg
    Hedberg

    Joined: Dec 2008
    Posted: May 26th, 2011 at 5:04 pm
    This is a pretty decent review of the game and I agree with the score, but the reviewer has his opinion on the multiplayer and I disagree with it a little. The Standard modes can be a lot of fun if you get in with the right people and the classic modes have a little more of the old school feel to them without the respawn. It is a lot of fun online and the maps are nice. The different modes really do keep it interesting... at least for me :) I actually play with the Move and love it. (not the Sharpshooter just the Move and Nav controllers) The Move/Nav controller combo has a really good "mouse & keyboard" kind of feel to it.....if you take the time to play with it, you will love it.

Post a Comment
LOGIN or REGISTER to post a comment or rate this article.

Click here for another Socom 4: U.S. Navy Seals review
 


More information about Socom 4: U.S. Navy Seals
Also known as: Socom 4, Socom 4 us navy seals, SOCOM: Special Forces, SOCOM Special Forces


More On GameRevolution