More Reviews
REVIEWS D4 Review
Just another game about a time-traveling detective who deflects knives by spitting bubblegum at them as they fly through the air at full speed. Yep, just another game...

Persona 4 Arena Ultimax Review
Ultimax comes the closest to realizing my dream of an actual fighting RPG.
More Previews
PREVIEWS Sunset Overdrive Preview
Microsoft and Insomniac Games have created a new open-world shooter with clear influences from Jet Grind Radio. We went hands-on with the first hour of the game.
Release Dates
NEW RELEASES Persona 4 Arena Ultimax
Release date: Out Now

Alien: Isolation
Release date: 10/07/14

Borderlands: The Pre-Sequel
Release date: 10/14/14

The Evil Within
Release date: 10/14/14


LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP ryanbates
Respawning
By ryanbates
Posted on 09/25/14
I had planned to write something about the Borderlands series, but that will have to wait. I have something I need to get off my chest first. It's very personal, and I hope the two or three of you who follow my sparse blog will spare me this moment. I joked in my review for the bizarre...

Sonic CD Review

KevinS By:
KevinS
01/02/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS
PUBLISHER Sega 
DEVELOPER Sega 
RELEASE DATE Out Now
E Contains Mild Cartoon Violence

What do these ratings mean?

Running on all cylinders now… then… whatever.


Sonic games have sucked as of late. Maybe that's too harsh, but it's definitely fair to say they weren't what they used to be. Back in the days of "Genesis Does What Ninten-Don't" there was a concept of "Blast Processing", which is just a fancy name for "We've Got Some Good Programmers!"  It allowed Sonic to run so quick, and… well, that seemed to be about it.  But that was enough, and why the Genesis/Megadrive sold so well around the world.

While Sonic was great on the Genny, he was better on the extension that was the pre-doomed Sega CD. This is why few people know how awesome Sonic CD actually was: Everything that made Sonic great was made better, with sharper graphics, less tearing and pixilated glitching, absolutely no slowdown anywhere to be found, and a CD soundtrack to rival any game of the generation. But that was 1994, and this is now. The question is, does any of it hold up?



The answer is a beautiful, resounding yes. From the retro look to the early-'90s Saturday morning cartoon opener (and "Sonic Boom", the single greatest theme song in gaming... yeah, I said it), the game is everything the Sega CD provided. For anyone who might have thought the Sega CD was a flash-in-the-pan piece of electro-trash is… well, not entirely wrong, but for anyone who's a fan of solid classic platforming the Sega CD had one of the best 2D games ever. How many old platformers were able to weave through time easily and seamlessly, including multiple different looks and paths to follow in a single two-minute run that all affect the end result of the game?

Even though it's obviously dated when looked at in "Nostalgic" view, changing the option to show the graphics in "Sharp" or even "Smooth" brings out how nice the environments and sprites are. For a game released in 1993, it's impressive how well it holds up; even with a look rooted in the '90s and a single "power-up" in the hedgehog's arsenal, the challenge is still there and it's still a lot of fun weaving through multiple tiers in every stage. That might be one of its downfalls, however, as the game is overall very short, with only a few minutes a stage, and only so much exploring as can really be done in such a short amount of time.



Also, the Time Stones (in place of the Chaos Emeralds) mini-game is still as irritating as any Sonic game of its generation. No more shooting the tube (which I actually enjoyed somewhat), no running over balls, and thankfully no bouncing wildly and near-randomlyinstead running along a kind of racetrack surrounded by… aliens? I still don't understand just what's going on, just that it's slick and feels hardly thought-out. Oh, that and it's irritating that the depth perception isn't what it should be, because I know I was jumping at the right times but I missed constantly.

Sonic CD's overall package is bare-bones, with the option for the original Japanese music and a time trial mode being the only notable additions to the game, but with the tiny price point (only 400 MS points) it's an easy thing to forgive. I would have really liked to see something new, like maybe a low-end overhaul of the graphics as an option, but having the different layers there are fine (though minor). Thankfully, though, all of the animations are hereincluding that kickass "Sonic Boom" opening number—and the game is even smoother than I remember on my SCD. Need a speedrun through the past? This doesn't just fit the billit flies through it like a dine-and-dash.

Review based on Xbox 360 code.
B+ Revolution report card
  • Emulation tech is beautiful
  • Every scene is included
  • SONIC BOOM, BABY!
  • Tiny price point
  • +/- Exactly what you (might) remember
  • Light on the extras
    Reviews by other members
    No member reviews for the game.

Tags:   Sonic, Sega

More from the Game Revolution Network




comments powered by Disqus

 


More information about Sonic CD


More On GameRevolution