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Diablo - PS

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GENRE :  
PLAYERS : 1- 2 
PUBLISHER : Blizzard Entertainment 
DEVELOPER :  
ESRB :  
CREATED : 06/04/04 
Jason_Carnevale
Jason_Carnevale
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"Mmmmmmm, Fresh MEAT!!!"

As I walked through the dark, foul-smelling ruins of an underground labyrinth, my first thought was "Gee, this is some town, with a massive network of tunnels underneath its cathedral. And so many Satanic creatures too! Why, the priest must get a huge following if he can emphasize every sermon about Hell with a live representative." My second thought was to stop thinking, and concentrate on the task at hand - the slaying of a repulsive, bloodthirsty demon named "The Butcher."

Unfortunately, or fortunately (if you are up for a challenge), this assassination mission is only one of the quests that will be presented to you in Diablo. As a Warrior, Rogue, or Sorcerer, you will have the opportunity to prove your worth. Each of the quests takes place in the one giant labyrinth underneath the town where you start. As you progress through the endless tunnels, you will advance in combat levels while slaughtering tons of demons and gaining thousands of gold pieces. The ultimate goal is to fight your way down to the nethermost hall, where the ultimate challenge awaits. This is the Diablo itself, some sort of minor functionary to Satan.

What really sets the tone for this game is the ambiance. The music is fairly haunting, while the atmosphere of the game is dark and foreboding, even in the town. But hey, if your city was sitting atop a gateway to the underworld, it wouldn't be very cheerful either. You can even hear the wind rustling through the trees.

Overall, the feeling is that this world is bleak and threatening, with something far more terrifying down below. This is reinforced by the bloody corpses that you'll see once you get close to the labyrinth's entrance. Otherwise, the town itself is the character's haven. It is the only place where there are no enemies and where there are weapons and spells to be bought. Townspeople will also provide information, for a price.

The gameplay is fairly simple, and this is what makes the game so addicting. You simply journey across the level, in an attempt to clean out the creatures that inhabit each floor. As you turn to face a creature, you simply press the fire button repeatedly, and the character will either cast spells, fire unlimited arrows, or begin slicing with a blade. You can use spells even as a Warrior or Rogue, and these come in handy. One such magic art restores health, another raises Manna (the ability to cast spells), and others are simply used for their offensive capabilities. These can come in handy during those sticky times when you either run into a whole nest of little devils or one large opponent like the Butcher, who happens to be a fairly tough customer.

As this game is a translation from the PC version, where it made its grand, award-winning debut, the graphics are not quite as good. When playing Diablo on the computer, I get the feeling that the characters are almost claymation models; they look so detailed and lifelike. The background scenery itself seems real, and there is real contrast between ground and the large pools of lava later in the game. On the Playstation, the graphics are still very good, but they seem to have a more cartoonish aspect. Additionally, the PC version has much higher resolution, the sound is slightly better, and the controls are much easier because of the keyboard/mouse interface.

Nevertheless, the game's designers have programmed certain functions into the controller that make for easier play. One of these is a button for the spell that raises health, as well as one that raises Manna. This works well, because when you are in the middle of a battle, you do not have time to fumble through numerous menus (it may slow down your concentration even if the game pauses) or press some random pattern of keys.

The only major drawback is an incredible amount of loading time between floors and between the labyrinth and the outside world. Furthermore, all the action takes place in the same old labyrinth. This was solved in the PC version by the randomly generated levels. Every time you'd play, the layout would differ. This is not the case in the Playstation version - what you see is what you get, each and every time. Far more interesting would have been the appearance of different surface towns, other labyrinths, perhaps a copse of woods or a dark mountain pass.

Then again, there is something to be said for one area of sheer horror, if it is done well, from graphics to sound to gameplay. This one is. Diablo is well worth your money, particularly if you are a fan of adventure games but do not want a total roleplaying experience. Sequels, anybody?

 
B+
+  + Very nice graphics
+  + Impressive sounds, haunting music
+  + Simple gameplay, extremely addicting
+  - Not as good as PC version
+  - Slow loading time
+  - Only one labyrinth, only one town
 
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