More Reviews
REVIEWS Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?

Pandora's Tower Review
Sticks and stones may break my bones, but swords and chains excite me. Should you climb the towers in Xseed's JRPG/adventure hybrid to save your cursed (and tragically whiny) girlfriend?
More Previews
PREVIEWS The Mighty Quest for Epic Loot Preview
Ah, the joys of destroying your friend's castle and the pains of your friend destroying yours. Alas, such is friendship.
Release Dates
NEW RELEASES Metro: Last Light
Release date: Out Now

GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES GR Showdown: Are There Way Too Many Remakes And Reboots?
Gamers continually complain about the lack of innovation from publishers and developers, but in this tough economy, it would seem that sequels and remakes are their bread and butter. Are there not enough new IPs?

Tips For Surviving Metro: Last Light's Mutants And Men
On higher difficulties, 4A Games forces players to utilize stealth and combat planning, but with these tips and the right tools, you'll make short work of the opposition.
MOST POPULAR FEATURES Sanctum 2: Exclusive Developer Diary
Designer for Coffee Stain Studios, Armin Ibrisagic, reveals and expands upon their much improved story for the upcoming Sanctum 2.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Sound Shapes Review

danielrbischoff By:
danielrbischoff
08/08/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Music 
PLAYERS
PUBLISHER Sony Computer Entertainment 
DEVELOPER Queasy Games 
RELEASE DATE Out Now
E Contains No Descriptors

What do these ratings mean?

Break a little. Move a little.


Sound Shapes still confounds me. I've previewed the game several times and talked about it several times more, but I still feel like I'm not doing justice to the experience and in explaining why I'm so enthralled by it. This became exceedingly apparent when WILLS_COOL_MODE commented last week that "everything [he's] seen [of it] just looks sooooo boooooooring."

Now the music and platforming genre bender from Queasy Games and Sony Computer Entertainment of America is here, and I have to come up with some way to explain why Sound Shapes is so much fun or admit that it is, in fact, "soooooo booooooooring."


The best way to describe Sound Shapes in its final form is to compare it to a musical instrument. When you think about a clarinet or a trombone or even a snare drum, you can imagine playing that instrument or you can imagine listening to someone else playing that instrument. In that vein, Sound Shapes is a video game instrument, bringing together an entire orchestra you can conduct with your thumbs and fingers.

When you start the game for the first time, you'll play two tutorials. The first explains the platforming. That's stayed the same since the first time we went hands-on with the title. You still control a little sticky ball that can unstick itself at your command and roll faster to narrowly escape hazards including lava-spewing volcanoes, lasers, and saw blades.

While you're navigating levels, you'll pick up notes. These notes build into the soundtrack, in addition to contributing to a tally at the end of the level.


The second tutorial level teaches players how to create levels and music for themselves. Notes can be placed by holding your finger anywhere on the Vita's front touchscreen. The higher the note is placed, the higher it'll be in tone. Hazards and platforms are placed in the same fashion, with the rear touch panel allowing for movement, size, and orientation manipulation. The sheer volume of placeable objects, sounds, and enemies is astounding, mostly thanks to the high-profile contributors Queasy roped in with their stellar concept.

In order to unlock all of those customization options, you'll have to play though a just-long-enough campaign mode, comprised of several albums. Some were created by Queasy themselves, while others were contributed by the likes of Deadmau5 and Beck.

My favorite is the Superbrothers-inspired Jim Guthrie album, complete with sharp pixel art. Despite the campaign's taught gameplay and excellent soundtrack, it's what players do with all of these options that will really floor you.



Swiping down on the Sound Shapes home screen will take you to the community. Here you'll find the vast selection of levels published by other players. The first screen is filled in with any notifications you might have received while you were away (like if another player played and 'favorited' a level you created).

The next panel populates your screen with highly-rated, frequently played levels so you can immediately hop into the best tracks from around the world. The final screen is all about you, your levels, and your favorites so you can replay any you particularly enjoyed.

Finally, you can check out new releases and search for specific tags. Still, I've always had more fun playing an instrument myself as opposed to just listening, and the same holds true for Sound Shapes.


Even if I don't walk away with a satisfactory creation, creating a level in Queasy's music box is so easy and painless, half the fun is messing around and seeing what you come up with.

Sound Shapes starts you out with a blank slate and a massive toolbox. Tapping the top-right corner brings up all of the instruments, terrains, objects (including enemies), and decorations you've unlocked. You can also switch the color palette on any screen. In just under a minute you can whip up a neat track, build obstacles and platforms around it, and publish for the entire world to see. If you already enjoy creating your own levels in games like LittleBigPlanet, Sound Shapes will appeal to you immediately.

I, however, hate making my own content in games. If you sat me down with LittleBigPlanet, you couldn't pay me to wade through the menus and objects available to build my level. I would laugh in your face and walk away.


I am not a game developer. I hate feeling like I'm doing the developer's work for them. That is not the case with Sound Shapes. Creating my own levels and tracks is easily my favorite part of the game, so if I'm having fun, I'm willing to bet that you will too.

Sound Shapes exudes style, invites players to play and experiment graciously, and justifies the PlayStation Vita's absurd rear touch panel. It was the only reason to be excited about the Vita for months leading up to release and it is the only reason you need to buy a Vita today.

There is an endless amount of replay value, thanks to the brilliant tracks the community is already hard at work on. The simplicity belies a brilliance developers have yet to touch on Sony's new handheld platform.

I will say now that Sound Shapes earns its grade as a PlayStation Vita game, and while I recommend you play it on that platform, it's just as entertaining and enjoyable on your PS3. Even if you don't have one, this is the must-buy Vita title you can play today.

Copy not provided by publisher.
Sound Shapes
fullfullfullfullfull
  • Creating my own levels
  • ...I can't believe that's fun
  • Campaign packed with unlockables
  • Challenge modes after completion
  • A little on the short side still
  • Tons and tons of user-created levels
  • Even people make garbage sometimes
  • Not having to sort through that garbage
  • Style, sounds, art
  • Buy it once for both PS3 and Vita
Reviews by other members
No member reviews for the game.


More from the Game Revolution Network




Comments
  • StringerBell86
    StringerBell86

    Joined: Mar 2012
    Posted: Aug 8th, 2012 at 10:45 am
    5/5.... a perfect score?

    I don't think I've ever seen GR give a game anything above a 4.5 (or "A" in the past... never "A+")

    If you do think that this is a "perfect" game, then I will def take your word and buy it today
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Aug 8th, 2012 at 10:55 am
    When we made the switch to stars, we said that 5/5 still isn't the "perfect game." In fact, when inputting a review into our database, leaving a score at "A+" turns it into a Zero star score.

    Sound Shapes isn't perfect. I do wish there were more albums in the campaign and I'm sure someone out there will find something to hate about it, but it successfully lived up to my expectations and it is the perfect game for the Vita platform (at least at this point in the handheld's life).

    If I were scoring this based off of the PS3 version, it probably would have gotten 4.5/5, if only because it would lack the touch screen controls.
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Aug 9th, 2012 at 2:08 pm
    Blame those crazy stars.
  • Noritama
    Noritama

    Joined: Feb 2012
    Posted: Aug 8th, 2012 at 1:11 pm
    Remember what I said when you first previewed this game? That it would be amazing Guess I was spot on.
  • Bretimus_v2
    Bretimus_v2

    Joined: Jan 2009
    Posted: Aug 8th, 2012 at 6:39 pm
    It's just catchy fun. I love the feeling of unlocking a coin and slightly changing the song. I love how each frame has it's own take on the song and how it's this gradually changing scene and song to fit each moment.

    I agree, there just aren't enough levels, but I think that for $15 or $10 it's more than enough, especially since there are already some great homemades out there.

    I really liked that there are different artists and designers working on things and how each album is really a different take on the game.

    I really wish they included a straight soundtrack mode.
  • Poodleinacan
    Poodleinacan

    Joined: Aug 2012
    Posted: Aug 18th, 2012 at 2:48 pm
    I really like the game and all.... but there are things that would need some additions...


    The level creator is fun... But if you want to make specefic musics and things... you will be desappointed...

    An addition of a bit-note maker would be great... That way, we could make more specefic sounds...

    (I'm trying to make the Lavender Town theme... But the beat is a bit off, and I don't have the requiered sounds to make it... so it's on hold.....So I think I will try a different retro game (Star Control 2))


    But the available do get a decent job, for making inventive musics.



    The online part of it is pretty "fun"....

    When we select a level, we can only see a thumbail of it, the autor's username, the level's title, a leaderboard and some misc info on how much people liked and played it.


    Where it loses points are that we can only like a video or not (we can't dislike)... and the "featured" levels (well, it's more like the most liked/played levels) are all bad... I mean, really bad. Those levels are only music tribute to games (mario, zelda, ...) and movies like Star Wars who don't even sound like the original (we must actually use our imagination and ignore the level's music, for it to sound like it's trying to be... and they don't look like any work has been put in the music). ...They are aweful, and the better and more imaginative and wwell made levels are left unplayed, and in the shadow... because the menu doen't has a visible "Recent levels" option... it's in a "more options" part of the Online menu.



    And, the game sounds WAY BETTER with headphones.

Post a Comment
LOGIN or REGISTER to post a comment or rate this article.

 


More information about Sound Shapes


More On GameRevolution