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[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Starhawk Review

blake_peterson By:
Blake_Peterson
05/07/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Shooter 
PLAYERS 1- 32 
PUBLISHER SCEA 
DEVELOPER Lightbox 
RELEASE DATE Out Now
T Contains Blood, Language, Violence

What do these ratings mean?

A man called Steve.


Starhawk is the spiritual sequel to Warhawk which in many ways should tell you all you really need to know about the game. Though it has a campaign mode, it mostly serves as an extended tutorial on how to play the multiplayer game.

Set up in its single player, Starhawk's world is a space western with Rift energy taking the place of black gold. It's western-ness doesn't really match the coolness of Firefly so much as it's a cross between Bravestarr and the Jonah Hex movie trailer, crossed yet again with Halo. Rift energy is the currency you use to build tower defense-like battlements and vehicles, Starhawk's key gameplay element. Collect the rift energy you need, select an area, and the emplacement drops from outer space with a satisfying crunch.



Let's dispense with the campaign first. In Starhawk you play as generic gruff action hero Steve (his name is really Emmet Graves, but I call him Steve due to his bland game-hero-ness). A half-human, half rift-energy monster thing, you set about destroying the rift energy monster Outcasts as a mercenary, one of whom turns out to be a familial relation. Sheeit.

The campaign takes the player through control basics for the third-person shooter gameplay, the tower creation, and vehicular gameplay, with emphasis on the Hawks (the mechs). It clocked in around 6-7 hours, though in the penultimate level I spent too much time trying to salvage towers that would be swarmed to death when all I really had to do was rebuild them after they were destroyed. At a talk I attended at GDC, a developer talked about how good design makes you hate the villain of the game and bad design makes you hate the developer. As much as this game's villain is a boilerplate Darth Water with voodoo makeup, that is not what I hated.

Still, I must give props to Lightbox Interactive for having a black hero instead of a Marcus Fenix angry white man. It's nice to see a little diversity in a protagonist (who's not a hot Asian chick), as was noted by the impromptu Cinqo De Mayo partygoers who half-watched me play and half-watched YouTube videos of Japanese Bruce Willis. They also noted the ready comparison to Halo, with the Outcasts moving and acting like the Covenant, but were more Resistance Chimera-like in visual design.



Starhawk is really all about its multiplayer, though, with large, looping maps with bases in opposite corners. The key feature of the base is the rift generator, which supplies steady pulses of rift energy to the player as long as they remain within a certain nearby area. As this builds up, the player can expend it on different defenses like linkable walls, weapon, and provision towers, and vehicles such as a Return of the Jedi-style speeder bike, Warthog-like jeep "Razorback", Halo-style Tank, and the Macross Valkyrie-like transforming Hawks. The towers can be built anywhere, but the rift energy does not naturally regenerate. The other way to get rift energy is to kill enemies.

Though a number of different game modes are available, including the Hawk-only Dogfight mode, the most prevalent seems to be Capture the Flag, for which the build-your-own base mechanic works extremely well. Managing the defenses versus offensive vehicle creation plays a huge part in the success of the game. While it's boring waiting near your rift generator to get enough energy to build one of the more choice defense towers (or a Hawk launch platform) can really help change the flow of the game.

The gameplay is clearly designed around the Hawks, though. The defenses, like the beam turret and the lock-on rocket launcher (available from a supply tower that must be built) exist to balance the Hawks' awesome firepower. The speed and ability of the Hawks make them one of the most exhilarating parts of the game, for both multiplayer and single-player. In one CTF game, my team's flag was stolen by a player racing away on a speeder bike and I chased him, flying low behind in a Hawk, strafing where he zipped along below rocky arches, before landing ahead of him to turn and blow him to a scattering of rift energy orbs. It was one of those action-movie moments that work so well in multiplayer games because they're so hard to choreograph in a single-player experience without being contrived.



Character progression is unlocked with skill-based challenges (kill ten enemies with a shotgun in a round, have ten allies use a vehicle station you built, etc.) that can be bought with points gained by leveling up. Experience is awarded for killing enemies, destroying enemy battlements, or completing game-based challenges (capturing or returning the flag, etc). This progression also unlocks character customization. The game has a co-op mode where the players must defend a rift generator from waves on enemies, but I was unable to play it with other players in time for the review.

I determine the strength of a multiplayer game by how much time players are willing to devote to it, and how it sucks them in and won't let go. For instance, when I played the demo for Mass Effect 3, I sat down to give the multiplayer a shot and found myself surprised that seven hours had passed while I'd been "casually" trying it out. For Starhawk, I found myself looking at my watch after two hours to see if I should give it more time to grow on me before I began to organize my thoughts about the review.

Starhawk is a solid multiplayer experience, though the vehicles and design are derivative, and fans of Warhawk will no doubt appreciate the build-your-own defense gameplay innovations. However, its workman-like tutorial "campaign" was short and bland and the multiplayer didn't "hook" me.

Copy provided by publisher.
Starhawk
fullfullfullhalfempty
  • Exhilarating Hawk gameplay
  • Derivative other vehicle design
  • Tactical buildable defenses
  • Generic visual design
  • Skill-based leveling system
  • Lackluster "tutorial" campaign
Reviews by other members
No member reviews for the game.


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Comments
  • Herb211
    Herb211

    Joined: May 2009
    Posted: May 7th, 2012 at 10:12 am
    Sounds a lot like 'ol Tribes 2. Might have to check this one out.
  • napsterxxl
    napsterxxl

    Joined: Mar 2006
    Posted: May 11th, 2012 at 5:06 am
    Or you could just download Tribes: Ascend for free I wonder if GR is gonna review that?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: May 7th, 2012 at 10:32 am
    Nice review Blake. I hated the beta, so I'm staying far away.
  • jason_ac
    jason_ac

    Joined: May 2012
    Posted: May 7th, 2012 at 12:49 pm
    When did you try it? The 1.3 patch changed things a great deal. A lot of people were not happy until then. I know I wasn't. I liked the Blitz Loadouts (though the layouts were bad) because you got constant action from the start, instead of a slow build-up of resources. Plus the tank and some of the new vehicles & weapons were a lot of fun.
  • blake_peterson
    blake_peterson

    Joined: Oct 2011
    Posted: May 7th, 2012 at 6:00 pm
    Thanks Daniel,

    I didn't hate the game. It just didn't grab me the way a game has to for me to want to buy it.
  • Chris0367
    Chris0367

    Joined: May 2012
    Posted: May 7th, 2012 at 1:08 pm
    "crossed yet again with Halo."

    oh. its going to be one of "those" types of reviews.

    in what way is this like halo? it is a sci fi game with vehicles....... therefore its a halo clone!
  • blake_peterson
    blake_peterson

    Joined: Oct 2011
    Posted: May 7th, 2012 at 5:46 pm
    Hi. While I understand your frustration with generic reviews, four other people came to the same conclusion independent of me and each other, they weren't even in the room at the same time. I also don't think "Halo" is a bad word; but I do think it's noticeable when the jeep and tank are clones of their Halo counterparts.
  • RankJunkie
    RankJunkie

    Joined: Apr 2012
    Posted: May 13th, 2012 at 7:57 am
    The use of other games in a review is a valid idea. It allows you to correlate your experience with the reviewer's. Right now the average score of this game in my site is 76.67% (link:

    I understand you did not complain about the actual score but it goes to show you that no matter how the review was concluded the score is accurate, or within what you would expect.
  • RankJunkie
    RankJunkie

    Joined: Apr 2012
    Posted: May 13th, 2012 at 7:57 am
    Hmm, the link was stripped. Regardless my point stands :)
  • Somaroth
    Somaroth

    Joined: Feb 2011
    Posted: May 7th, 2012 at 2:23 pm
    Even if the game is multiplayer focused, I might give it a shot. At the very least it gives a mode purely dedicated to the fighter combat.

    Section 8: Prejudice, I found, has similar sort of unoriginal campaign that serves as a prolonged tutorial for the multiplayer. In defense of that game, the multiplayer was fun in my time with , and only costs $15. Not sure I'm convinced of a similar experience for $60.
  • jason_ac
    jason_ac

    Joined: May 2012
    Posted: May 7th, 2012 at 4:25 pm
    I played Starhawk beta, and watched video of Section 8. The multiplayer in S8 looks much simpler and less varied than SH. Also not as pretty, if you care about eye candy. And then of course there's singleplayer and co-op.
  • Somaroth
    Somaroth

    Joined: Feb 2011
    Posted: May 8th, 2012 at 7:02 am
    A fair point. Section 8: Prejudice is a very bare-bones title, and I'm not discounting what Starhawk has to offer. I actually expect to pick it up at some point.

    My issue lies more with my limited income, and the fact that the single player seems to exist to service the multiplayer simply irks me sometimes.
  • LawnGnome
    LawnGnome

    Joined: Apr 2007
    Posted: May 7th, 2012 at 3:21 pm
    Crap. I had really high hopes for this game.
  • jason_ac
    jason_ac

    Joined: May 2012
    Posted: May 7th, 2012 at 4:26 pm
    I played the beta, I pre-ordered the game based on that. Check out other reviews. This one is one of the most negative reviews of the game (& I don't really agree with it). Most of the reviews are much more positive.
  • LawnGnome
    LawnGnome

    Joined: Apr 2007
    Posted: May 7th, 2012 at 7:10 pm
    I checked out other reviews and this one is really middle-of-the-road as far as negative/postive reviews are going for this game.
  • blake_peterson
    blake_peterson

    Joined: Oct 2011
    Posted: May 7th, 2012 at 8:25 pm
    Hi guys,

    Thanks for commenting. I'm glad that the review sparked this discussion. Like I said in the review, the game didn't grab me, but I did find some positive value in it, particularly the Hawk gameplay on multiplayer maps. I respect that you enjoyed the Beta enough to purchase the game, jason_ac, this is a game that you clearly value; I just didn't have the same experience. If you're still on the fence, LawnGnome, there are some game rental services where you could check it out for minimal cost.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: May 13th, 2012 at 4:39 pm
    2/5.
  • BIGBOSS11380
    BIGBOSS11380

    Joined: Mar 2012
    Posted: May 14th, 2012 at 3:40 pm
    I haven't played this game yet and I still intend on getting it. That said I think this is one of the worst reviews I have ever read. Do you guys even play video games or do you just ***** about how one game is better then the other. I had to reassure myself while reading this, that this was a Starhawks review. Hey Blake why don't you pretend for two seconds that I have no idea about Warhawks. Because most people out there don't. You then compare it to a game like Mass Effect 3 which almost no game can probably stand up to. This is very unprofessional and if this is the kind of articles I'm going to be reading the I may just go elsewhere. Really disappointed gamer.
  • Ananymous
    Ananymous

    Joined: Apr 2011
    Posted: May 21st, 2012 at 9:30 pm
    I actually picked up the LE from Gamestop and have enjoyed the game far more than most of the newer releases that are getting high praise and reviews. The Starhawk flight combat is probably the best part but I do enjoy the ground battle. It's not the deepest game but a couple friends with mics and you can have yourself a good time. 3.5 isn't that bad of a score but it can make uninformed readers decide the game isn't worth their time when in reality it can be a very fun game, they plan on tweaking it and all the map packs will be free which is a nice change for once.

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Also known as: star hawk


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