More Reviews
REVIEWS Firefall Review
Repetitive gameplay makes this fall a little boring.

The Walking Dead: Season Two Review
At this point, you’re not coming back for the zombies. Let’s get down to business.
More Previews
PREVIEWS Geometry Wars 3: Dimensions Preview
Put up some movie glasses, because Geometry Wars is entering the third dimension.
Release Dates
NEW RELEASES Destiny
Release date: 09/09/14

FIFA 15
Release date: 09/23/14

Ar Nosurge: Ode to an Unborn Star
Release date: 09/23/14

Persona 4 Arena Ultimax
Release date: 09/30/14


LATEST FEATURES And I Was All "Hell Yeah I'll Play a New Dreamcast Game"
I just played a Dreamcast game that was released in... wait, 2014?

A Comprehensive Guide to Dealing with Controversy in the Video Game Industry
Need help wading through the latest misogyny/homophobia/racism/corruption debate in the gaming industry? Paul Tamburro’s here to help!
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP samsmith614 Since game design is a business, I decided to see what's really selling well for the PS4. I did this search a week ago, and at the time, out of the top 20 bestsellers on Amazon 10 had not even been released yet. By now some have been released. But others still have not. And yet others...

Starship Titanic Review

Dr_Moo By:
Dr_Moo
06/05/04
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE  
PLAYERS 1- 1 
PUBLISHER Simon & Schuster Interactive 
DEVELOPER  
RELEASE DATE  
MINIMUM SYSTEM REQUIREMENTS

The parrot's not dead, it's only resting....

It was a lovely night. After my invigorating hour in the sauna, I unwound with a shiatsu massage while Jeeves, my butler (nay, manservant), prepared his famously delectable baklava. The life of a game reviewer is not an easy one, particularly with cuticles in such poor condition as mine. After Gigi (my manicurist) filed away the calcium vagrants, I trekked through the hallways of my mansion (nay, chateau) to once again conjure the magic that is a Dr. Moo game review. With a nibble of baklava and a sip of liqueur, I closed the door to my study.

No sooner had I begun writing when, with a puff a smoke rivaling the men's room at Philip Morris Inc., the roof decided to get better acquainted with the floor. My previously intact ceiling came crashing down in a great many pieces. I was startled and shocked, but this was fleeting, as I was soon engulfed with a good dose of outright terror. I peered upward and discovered that my ceiling had been replaced by what appeared to be the hull of a ship. A very large ship. A titanic ship, one might say.

My suspicions were soon confirmed when the door of the vessel opened and out came Fentible the Doorbot. Unwilling to let this sudden change of events rattle my sanguine nature, we exchanged pleasantries and he asked me to come aboard. I quickly weighed my options. I could stay in the sanctity of my study, ignore the hole in my roof, and plod through another mundane review. Or I could seize this opportunity to become a part of what must surely be the greatest mystery the world has ever known. So I flipped a coin, packed my bags, and stepped onboard the Starship Titanic.

The first thing I noticed was that things were apparently not functioning correctly (this was evidenced in part by it violently colliding with my private chambers). Upon closer inspection, I have deduced that something is indeed very wrong with the ship. The only inhabitants of this fantastic liner are a bunch of loony robots and one incredibly irritating parrot. It is my duty to discover what has gone wrong with the ship, fix it, and ultimately save the universe and return home in style to my comfy estate.

The decor of the ship is quite beautiful. Nothing chintzy - we're talking world (nay, universe) class accommodations. My keen reviewer's eye has noticed crisp hi-res graphics, the kind of thing you'd expect from a good adventure these days. The general atmosphere is both foreign and familiar, a slightly skewed version of a luxury cruise ship.

Whilst peering about the fine interior, however, I came to the sudden realization that I had no way of communicating with my fellow passengers. It was at that moment that I was introduced to Spookitalk.

Spookitalk is the fancy name for what has got to be the coolest language system in any game to date. Basically, the game understands literally thousands of words and phrases. In order to talk to the robots, I simply type exactly what I want to ask (I carry a keyboard around with me for such purposes). This is an impressive and revolutionary use of text in adventure gaming. You are no longer forced into writing direction-oriented sentences such as "kill troll with axe." You are encouraged to explore your vocabulary. More specifically, I asked Fentible, "So what the hell do I do now?"

And he responded. Out loud. To me. When the partially incoherent Nobby (the Liftbot) told me some of his war stories, I was able to press him on certain details. Unlike earlier games, the language parser is not limited to a fixed "right or wrong" puzzle format. And unlike typical adventure games ala Riven, you actually get to interact with the characters. There are no right answers or wrong answers - you really have to have a chatty nature to get very far.

Though far is not going to be easy. I have spent many an hour on this cursed ship, wandering aimlessly in hopes of having some sort of major breakthrough. Yep - this is one hard game. The puzzles take patience, though the 'bots will occasionally help you out. Since the game understands so many words, it's tough figuring out exactly what issues to discuss with them. Not for the amateur or the weak of heart.

And why? Well, for one thing, the Starship Titanic was birthed by Douglas Adams. Those familiar with his work will remember The Hitchiker's Guide to the Galaxy. I also remember an earlier game of his called Bureacracy, which was titanically difficult, and which I firmly believe was the initial caveat for my hair loss and stress lines.

Difficulty nonwithstanding, I have truly enjoyed my time spent aboard the ship. The music is great - they must have speakers hidden behind the potted plants in every room. The sound is pleasant as well, particularly the voice-acting. The parrot sounds remarkably like Monty Pythoner Terry Jones, the bomb may or may not be yet another Python twit, and I swear that ringmaster Douglas Adams is speaking to me through the Succubus (you'll see...). I often find myself laughing out loud while pulling out the remains of my hair.

So I write this review from the confines of the Starship. I have no idea where we are at the moment, but I feel close to solving the riddle of the ship and figuring out how to get back home. Please do yourself (and me) a favor and pick up a copy of the game. I need all the help I can get. Besides, my nails could really use some work, and I never got to finish my baklava...

A- Revolution report card
  • Revolutionary Spookitalk
  • Great graphics
  • Interesting puzzles
  • Really Hard
  • Try asking about the Spice Girls...
    Reviews by other members
    No member reviews for the game.


More from the Game Revolution Network




comments powered by Disqus

 


More information about Starship Titanic


More On GameRevolution