More Reviews
REVIEWS Resident Evil: Revelations Review
While 3DS gamers have been enjoying the franchise's best game in years for some time now, does the experience translate for Resident Evil fans on console?

Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?
More Previews
PREVIEWS The Last of Us Preview
With Naughty Dog releasing a new IP in just a few short weeks, we got hands-on one more time. But don't worry: This is a spoiler-free preview.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES Being A Console Is Actually Xbox One's Worst Asset
Microsoft's newest console has lots of different features, but video games might hold the device back from the software giant's true intentions.

Everything I Learned About Call of Duty: Ghosts Last Week
I wasn't allowed to talk about the new Infinity Ward game last week when I met with Activision, and I don't have much to say now that Xbox One spilled the beans.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Bras
On the future of some gamers
By Bras
Posted on 05/22/13
Before Microsoft and Sony do something regarding their future in the video game business, I wanted to write, and I've wanted it for a long time now, but other things kept getting in my way, and fearing that tomorrow might be too late, today will have to do.  ...

Strike Suit Zero Review

Vince_Ingenito By:
Vince_Ingenito
01/23/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Arcade / Shooter 
PLAYERS 1- 1 
PUBLISHER Doublesix 
DEVELOPER Born Ready Games 
RELEASE DATE Out Now
RP What do these ratings mean?

Transform and fly out.


If you're the right kind of person, simply watching a gameplay video or two of Strike Suit Zero is probably all you need to fall irrevocably in love with it. Us space flight fans have to be one of the most underserved lots in gaming, having been without a single hit, let alone a franchise to whet our whistles in a good decade or so. The good news is that Born Ready Games has effectively ended the drought. The bad news is that despite its strong visuals and gameplay, Strike Suit Zero is still a few parsecs short of greatness.

Let me be clear, though: If you worship at the altar of FreeSpace 2 and Freelancer, you're cleared for landing. Strike Suit Zero doesn't have the ship selection of the former or the open-world freedom of the latter, but it's still the best-looking, best-playing entry the genre has seen in years. On these strengths alone, it's easy to recommend for players craving the indescribable thrills of strafing runs and capital ship battles in deep space. Just be prepared for a short, sometimes bumpy ride.



At its core, Strike Suit Zero is a straight forward space shooter that leans more to the arcade side, trimming most of the simulation elements that old-school genre zealots are used to. You play the role of a U.N.E. pilot named Adams, whose wings have recently been clipped for unknown reasons. As you undergo a flight test to determine whether you will be reinstated (in a cleverly veiled tutorial), a cataclysmic event changes the face of the U.N.E.'s ongoing war with the rebellious Colonials. It seems they've got a new toy that decimates entire fleets and blows holes through planets. Conveniently, the U.N.E. has a trump card of its own, an experimental craft called the Strike Suit, which to this point, no one thought to dust off for reasons never explained.

Despite a promising opening cinema, the story never manages to be anything but a reason to go forth and blow things up. Some people won't care, but if you like your space with a side of opera, Strike Suit Zero's flat characters and wooden voice work aren't going to fit the bill. The plot boils down to you and what's left of the fleet wandering about to trash Colonial targets in the hopes that their main fleet will turn around and come at you instead of going to Earth and turning it into the largest block of swiss cheese in the galaxy. It's about as inelegant as it is nonsensical, but fortunately, it never asks you to care more than you want, keeping the focus squarely on the combat.

On the flipside, the combat satisfies immensely. Even in the slowest crafts, the sense of flight is palpable and infectious. Perhaps it's due to how long it's been since I've experienced it in a game, but pulling off hard banks and Immelman's just feels right. While the textures are only average, the lighting effects, gorgeous backgrounds, and overall scale create an enveloping sense of place that makes you feel like you're really in the thick of a massive space battle. Huge capital ships bristle with weaponry, and enemy fighter wings swarm and dart about, leaving pulsing, Tron-like vapor trails behind them. This is where Strike Suit Zero is at its best, when it has you bobbing and weaving through chaotic melees between two opposing fleets.



But as they say, the devil is in the details, and it's here where the game falters a bit. Though Strike Suit Zero makes its disinterest in simulation clear, it suffers for some of the streamlining it does. The HUD is the biggest victim here, lacking a roll indicator, speedometer, radar, and more. These are staples of even the simplest of flight games, and without them, it can be difficult to keep track of where your enemies and allies are during a big fracas. Facing four to one odds in a dogfight an be an enjoyable challenge, but not when you're flying blind and have no idea who or what is hitting you.

This isn't the only way the game keeps you in the dark, either. The ranking system as well as the “dynamic” story that changes based on your “decisions” according to the Steam page are unsatisfying. For example, you'd imagine that if you completed any optional objectives thrown at you during a mission and met the special conditions required to unlock a new ship upgrade, you've done well. And yet, it's possible to do these things and actually perform so badly by the game's standards that you wont receive a ranking of any kind, and that the U.N.E.'s position in the war has worsened despite your "successful" mission.

Ultimately, the only way to get the “good” ending is to get high rankings by shooting and destroying as many targets as possible while completing missions in a small amount of time. As for making decisions that impact the outcome of the story, I never made any besides what ship to pilot and what weapons to load it with.



This brings me to another point: the inclusion of three ships besides the Strike Suit. As the title implies, the Strike Suit is the crown jewel of the U.N.E. Fleet, a transforming jet fighter that can become an agile, Gundam-esque robot for limited spans of time. It's utterly badass and a joy to dole out destruction with. However, it isn't until you have finished three missions that you even get access to it, and for two other missions, you're forced to use one of the other crafts, meaning that for 5 of the 13 missions, you're stuck with comparably bland hardware that doesn't offer much to set it apart in any entertaining ways.

Sure, you have the option of choosing your weapon loadout, but with no sense of what types of enemies you'll face, or in what numbers, you'll almost always go for a balanced, all-around setup. I get that this isn't a hardcore sim and all, but the additional ships and loadouts seem like an afterthought and one that interferes with the main unique mechanic on offer.

Mind you, none of these issues ever keep the core gameplay from being funit's just frustrating that so many little things are wrong when all the important parts are so right. With such a strong foundation, Born Ready could have delivered a real classic. But as disappointing as that sounds, Strike Suit Zero still manages to be a good time on the strength of its visuals and gameplay alone. It may not be the all-consuming space sim we're all hungry for, but it's still a tasty space combat morsel that every armchair pilot should take a look at.

Code provided by publisher. Review based on PC version.
Strike Suit Zero
fullfullfullhalfempty
  • Great visuals and sense of scale
  • Razor-sharp controls
  • Strike mode is illegal amounts of fun
  • Vague ranking/outcome system
  • Misses the mark on a number of small but significant issues.
Reviews by other members
No member reviews for the game.


More from the Game Revolution Network




Comments
  • sandineyes
    sandineyes

    Joined: May 2008
    Posted: Jan 23rd, 2013 at 4:41 pm
    For a genre as old and interesting as space-sims, it seems like each game has a fair helping of bad to go with the good. But this game does sound pretty interesting, and I'll play almost any space-themed game if it is the right price.

    I wonder if the Tron-like exhaust trails were inspired by Homeworld.
  • Lenin17301
    Lenin17301

    Joined: Jan 2007
    Posted: Jan 23rd, 2013 at 5:10 pm
    Well, I freaking love Freelancer, so I going to purchase this game ASAP.
  • Somaroth
    Somaroth

    Joined: Feb 2011
    Posted: Jan 24th, 2013 at 6:46 am
    Glad to see another new space combat title released. Between this, Sol: Exodus and the upcoming Star Citizen the niche seems to be rising up. It's not a revival (so far as I see), but it's nice to see development in the genre.

    If the game can run on my atrocious hardware, I'll go in on this.
  • Gatx92
    Gatx92

    Joined: Jan 2013
    Posted: Jan 25th, 2013 at 10:29 am
    I loved Project Slipheed on the Xbox and saw this and was like "Another Space Flight Sim with an excuse to blow stuff up story? I am in!" Seriously, I watched the video on Steam and noticed the sale and just said "Hells yea!" And purchased it last night or rather this morning.

    So far the game controls are so damn responsive. Acquiring targets is easy, swooping in on them and shooting the crap out of them is supremely satisfying. Especially since you can switch between firing modes for your main cannon. Only played the first mission of 13, but I love what I have experienced so far.

    Hopefully enough people buy copies and we get a sequel. This genre needs more love.

Post a Comment
LOGIN or REGISTER to post a comment or rate this article.

 


More information about Strike Suit Zero


More On GameRevolution