More Reviews
REVIEWS Persona 4 Arena Ultimax Review
Ultimax comes the closest to realizing my dream of an actual fighting RPG.

Super Smash Bros. (3DS) Review
Nintendo’s first brawler, combining characters from all over its universe, lands on a handheld for the first time and it sure packs a wallop.
More Previews
PREVIEWS Sunset Overdrive Preview
Microsoft and Insomniac Games have created a new open-world shooter with clear influences from Jet Grind Radio. We went hands-on with the first hour of the game.
Release Dates
NEW RELEASES Persona 4 Arena Ultimax
Release date: Out Now

Alien: Isolation
Release date: 10/07/14

Borderlands: The Pre-Sequel
Release date: 10/14/14

The Evil Within
Release date: 10/14/14


LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP ryanbates
Respawning
By ryanbates
Posted on 09/25/14
I had planned to write something about the Borderlands series, but that will have to wait. I have something I need to get off my chest first. It's very personal, and I hope the two or three of you who follow my sparse blog will spare me this moment. I joked in my review for the bizarre...

Syberia Review

Johnny_Liu By:
Johnny_Liu
10/01/02
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Adventure 
PLAYERS 1- 1 
PUBLISHER Microids 
DEVELOPER  
RELEASE DATE  
MINIMUM SYSTEM REQUIREMENTS
T Contains Mild Language, Use of Alcohol

What do these ratings mean?

A Cool Adventure.

In the world of mega-mergers and corporate buyouts, AOLs and Time Warners, the Voralberg toy company is barely managing to stay afloat. In its heyday, the company created the grandest Automotons in the entire world. Now it wastes away, tired and lonely in the provincial town of Valadilene.

In despair, Anna Voralberg, president of Voralberg, decides to relinquish control to the Universal Toy Company. Kate Walker, a highly efficient lawyer, is sent to close the deal. Problematically, Anna dies right before Kate's arrival, opening and twisting a by-the-books transaction into a dawning mystery. Anna's long dead brother and the heir to the factory is still alive, and it's up to you to uncover the mysteries in the graphic adventure game, Syberia.

It's always a pleasure to check out a new PC adventure game, and even more so when the game is a pretty good one. Syberia's story is engrossing and keeps the player driven. You take more of an observer's role in the story rather than playing the role of heroine. Nonetheless, Kate Walker's character development and growth help to fuel the strong, intricate plot.

The controls are completely relegated to the mouse. If an object can be interacted with, the mouse icon changes accordingly. A right click will also bring up an inventory menu of accumulated items and documents.

Nearly every graphic adventure game features the problematic pixel hunt. You'll often get stuck because you're unable to make out a doorway hidden in the shadows or locate some tiny object tucked away in the corner. This forces you to dryly sweep your mouse back and forth across the screen to make sure all the hot zones are hit. It also makes you wander back and forth listlessly, second-guessing whether or not you "really" picked up everything in an area.

Thankfully, this occasionally frustrating item hunting is softened by straightforward and at times quite clever puzzle logic. A few require some unnecessary trial and error, but generally, the puzzles involve proper inventory utilization. It all hearkens back to finding those objects in the first place, which brings us back to the inherent pixel hunt. I'd also like to see more interactive objects rather than just lighting up the ones you can use. It would throw a much needed monkey wrench into the game and make you think that much harder about which objects you truly need and which are extraneous.

Conversation with other characters leads to dialogue trees. They repeat vital information, which is handy, but it's bereft of much life. Even a cursory remark like, "What? You're asking that again?" or "Listen closely this time!" would be a nice, easy way to update into more realistic dialogue.

The world of Syberia is artistically rich with beautiful pre-rendered backgrounds; not quite otherworldly, but full of enigmatic, unique visuals and clockwork machinery. It's reminiscent of certain French films, such as Toto the Hero (if you can find it, watch it! How many other movies have singing ashes?) or even bits from the more recent Amelie. The water and grass often looks photorealistic, which tends to make the buildings stand out as more obvious digital creations.

Most of Syberia's audio is environmental noise, but during pivotal points in the story, a short, melodiously haunting musical track will cut in. The voices are adequate, conveying proper emotion and translating a good feel for all the characters. You won't find anything too hammy or an over the top Jamaican accent from out of left field.

Point and click graphic adventures are few and far between, especially the good ones. The last one I reviewed was Jazz and Faust, which was utter drivel. Syberia brings all the classic stylings of the genre to the table and should make a good choice for fans. I'd be hesitant if you aren't already into adventure games, though, as the slower pace and lack of action might be dreary. Syberia will return as much as you are willing to invest - which makes it a much, MUCH better investment than AOL/Time Warner.

B Revolution report card
  • Artistic, enigmatic visuals
  • Engrossing story
  • Classic adventure gameplay
  • Can degrade into a pixel hunt
  • Simpler puzzles
    Reviews by other members
    No member reviews for the game.


More from the Game Revolution Network




comments powered by Disqus

 


More information about Syberia


More On GameRevolution